Texture size for industry buildings, efficiency – Train Fever /forums/topic/texture-size-for-industry-buildings-efficiency/feed/ Wed, 30 Apr 2025 12:16:11 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/texture-size-for-industry-buildings-efficiency/#post-8587 <![CDATA[Texture size for industry buildings, efficiency]]> /forums/topic/texture-size-for-industry-buildings-efficiency/#post-8587 Mon, 15 Sep 2014 20:57:55 +0000 starman001 Hi there,

short question :

When creating new industry building models, ranging between 10 and 15k polygons,what’s more efficient for the engine / gameplay…

one 2048 x 2048 texture, or two 1024 x 1024 ? Or maybe even one 4096 x 4096 map ?

I’m not so good in technical questions, and I don’t want to block out users which maybe get performance troubles with 2048 or bigger maps, though I think smallest bottleneck in this game is more the power of the cpu…

Thanks for insights.

Cheers

Starman

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