Hi!
After seeing some videos from people player TF i suggest to developers and some players (some of them are repetions):
- try to reach realism on tracks: curves, staions layouts (juntcions, signals, etc.),
- try to undestand how real railroad works,
- time shoulb be more controled by players,
- xcrossings should be choosen (with / without barriers, with / without lights,
- light signal should have 3 colours, at least: red, yellow and green.
- junctions more realistic and with levers (with motion when we are seeing very close).
- stations should have more lines (8?).
- stations with passangers and cargo functions at the same time like and until the end oh xx century (+-).
- lines: it will be possible to cross lines.
- inversing trains direction: for steam locomotives must have a turntable; for electric and diesel locomotives must be possible to disengage and engage locomotives (of course and with same space and juntions to do this kind of operation).
- acceleration and breaking shoulb be more realistic.
- the trains depots shoulb have more length.
- space / space between villages souhld be greater because trains trains need space for des / acceleration and for shunting.
- should have warnings when there are circulation conflict between trains.
- develop some movement when cargo train are loading / unloading with some cranes or other type of funciontal structure. It should visible at some camera distance only in order not to over use the AI.
- should have other kind of industries and structures like: harbours, airport, containers stations specific industries (cars, cement, etc).
- the possibility to choose the industries locations.
- whe we are using buldozer we souhld earn some money because we are recycling …
Now the things I like:
- freedom to locate tracks.
- freedom to locate stations.
- freedom to build lines (train, buses, truck and tram lines).
- 3D realism of the objects.
- management system of our money.
Cheers, T.