Time Running WAY To Fast

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  • #5311

    +1 to this.


    +1 please give us an option to scale it


    + 1


    good to see i’m not alone. 🙂









    I agree. Time can do this game more realistic.


    +1 ,  its annoying that after 1-2 hours  20+ years past by, especially if u play on hardcore


    Traian Trante





    Shouldn’t be to difficult to set 30% – 50% – 70% longer years  and in the same time 30% – 50% – 70% lower income … so in this way no matter of time settings end year income will be the same.



    I just played some hours on easy difficult for the first game and a large map and at some point, i just replaced a whole bunch of vehicles instead of creating new lines. Even a ride on a train to see my lines going was not easy to solve, because it was a very long time i was “driving” the train and some things showed up to do.

    To establish new lines i must paused the game and that feels not really realistic in my opinion.

    This feature would be very nice and an improvment for the game in my eyes.

    So long …


    I think the uneven vehicle balance could be fixed by making the yearly earnings/losses on a vehicle ‘tick’ over every 2 years, so instead of the game telling you how the vehicle is doing financially every year, it shows how the earnings/losses for every 2 years, or maybe even 3.

    But i wouldn’t neccessarily agree that the game could be slower than it is now on normal speed, while waiting for the 100km/h steam train to be released i managed to construct 5 passenger lines, and before the next freigth steam train was released i managed to replace all of my current passenger trains with the new 100km/h model. It was actually slightly boring just waiting for new trains to come out, although i can’t say for later stages of the game, playing from 1850-2000 would take like 40 hours on normal speed which seems plenty to me.


    There should be a autoreplace option where the train and buses automaticly go replace it self when pasing a depo. Sould be able to do this for a whole line simular to auto sell that alreddy exist, thats kind of useless.


    Hello there, i don’t know about lowering the gamespeed and adjusting the income in the same way (50% lower timespeed and 50% lower income). The thing is, when you lower income your progress will be slower, especially at early years, when you start to build out your network. And later in the game money should’nt be problem, when you finished building a solid network. When you lower the gamespeed and lower income equaly, your progress will not change from the current game with that speed.

    I’m totaly fine with the idea of the time pasing slower, but we can just cut time and income by the same amount, or els your progress ingame would be the same as it is now. In that case the game would be realy boring.

    My idea would be. Lower the time passing by 50%, and let the income as it is now or lower it a bit. Increase the possibility to waste money on new stuff. Stuff like, neutral buildings which increase city crow and increase demand, so you need more vehicles so you can spend more money. Also add more industiral chain’s but not, or rare industry wich we have to move from one side of the map to the other side.  They could also add more vehicle to the game or mabye add some desasters like, traincrashes or so which have an impack in the traffic flow and the passangers useing the crash trainline less not so often anymore.

    The thing is, we want the time to be way slower than it is right now. But I do not want to spend 1h more of waiting till i get my next Station/Train/Linesetup or even new vehicle because i can’t effort it, or the time is so much slower.

    But the most interesting things I’ve come up with, are simulation changing and could take a while until they are in the game. The easiest way to balance is, to add more contant where you can spend you money with. But it should affect your game experience and the game.

    I kinda understand the idea behind the current timespeed.

    So, that are my thoughts on it.

    I love the idea, but it is not as simple as it sounds like.


    • This reply was modified 7 years, 9 months ago by twofl.
Viewing 15 posts - 16 through 30 (of 68 total)
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