Town Size – Train Fever /forums/topic/town-size/feed/ Wed, 30 Apr 2025 12:41:44 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/town-size/#post-6261 <![CDATA[Town Size]]> /forums/topic/town-size/#post-6261 Mon, 08 Sep 2014 20:56:06 +0000 connorboy2000 Right! I’ve finally got my first town to 1000pop, but its taken me from 1850 till 1967 including maxed goods and by now 3 train lines with under 3-4 min wait times, two tram lines and a bus route!! But the goods requirement is still so small that all I need is a few trucks and an added bus/tram every decade to keep on top of town growth. As much as i love this game is there anyway that town growth could be enhanced in the future?

Thank you for your time

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/forums/topic/town-size/#post-6310 <![CDATA[Reply To: Town Size]]> /forums/topic/town-size/#post-6310 Tue, 09 Sep 2014 00:53:25 +0000 mikael You did not yet reached the maximal growth. What size do you have in mind?

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/forums/topic/town-size/#post-6360 <![CDATA[Reply To: Town Size]]> /forums/topic/town-size/#post-6360 Tue, 09 Sep 2014 07:06:26 +0000 Neldot Hello Mikael, thank you for this great game and keep up the good work!

I think that what the OP was meaning is that the towns development takes a bit too long, more than a century to reach 1000 people. I agree with him, because I love the steam age, and until now in my games I see no way of getting big cities until the late game, when there are no more steam trains available.

Perhaps an option in the map generator to set the initial population of the cities (small, medium, large), or at least to put 1/2 bigger cities in the map, would be useful too. I understand that this option would render obsolete one of the achievements.

Antonello

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/forums/topic/town-size/#post-6370 <![CDATA[Reply To: Town Size]]> /forums/topic/town-size/#post-6370 Tue, 09 Sep 2014 07:46:24 +0000 Rustyrockets Maybe in future , if they introduce more industries, cars can be produced and delivered to cities , which will increase suburban areas increasing town area and popn quick.

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/forums/topic/town-size/#post-6381 <![CDATA[Reply To: Town Size]]> /forums/topic/town-size/#post-6381 Tue, 09 Sep 2014 08:19:14 +0000 jorgenRe @Rustyrockets How can you advice to make cars for people >_> Cars are a train fever company’s worst enemy because they can cause huge traffic jams!

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/forums/topic/town-size/#post-6391 <![CDATA[Reply To: Town Size]]> /forums/topic/town-size/#post-6391 Tue, 09 Sep 2014 08:37:29 +0000 Tattoo You did not yet reached the maximal growth. What size do you have in mind?

I’d like to see the towns getting 100,000 or even bigger and having the industries producing much, much more. This game is called Train Fever but the biggest train I got doing any good is a passenger train with 2 cars and not filling it up. So far it should be called Truck Fever because the trains don’t do squat and I’d like to be able to make some long trains with 20 or 30 cars and go for a good distance. Right now the routes are so short that all they take is one engine and maybe 2 cars and that’s it.

So where is the Train Fever? I’ve been playing it for 2 days now and am getting more disappointed by the day,

I’d also like to know what the difference in the difficulty settings are. What makes one harder than the other?

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/forums/topic/town-size/#post-6394 <![CDATA[Reply To: Town Size]]> /forums/topic/town-size/#post-6394 Tue, 09 Sep 2014 08:57:40 +0000 Tumb The problem is with how you use the trains then, not with the game. Longs trains are possible and very profitable if there is demand for big amounts of raw materials.

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/forums/topic/town-size/#post-6446 <![CDATA[Reply To: Town Size]]> /forums/topic/town-size/#post-6446 Tue, 09 Sep 2014 11:30:43 +0000 unsprung The OP just wants towns to grow faster if they are properly supplied.

The actual population size of a town will always be relatively low for gameplay reasons. The travel needs of each citizen are simulated, and if the map population was too high the game would likely grind to a halt from the simulation of so many citizens. Not to mention, any actual large city would likely take up a large part of the large map size, making the game primarily a bus and tram simulator.

That or they could fudge it like Sim City (2013).. Where the amount of simulated citizens is less than the population shown. I’d rather they didn’t do that.

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/forums/topic/town-size/#post-6487 <![CDATA[Reply To: Town Size]]> /forums/topic/town-size/#post-6487 Tue, 09 Sep 2014 13:20:36 +0000 Tattoo if there is demand for big amounts of raw materials.

That’s the thing. IF, but there isn’t. The demand is so low that the industries don’t produce squat and using long trains is just for looks because they surely won’t be filled with cargo.

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/forums/topic/town-size/#post-6488 <![CDATA[Reply To: Town Size]]> /forums/topic/town-size/#post-6488 Tue, 09 Sep 2014 13:28:38 +0000 Tattoo The travel needs of each citizen are simulated

I think that’s the main problem here. The game is called Train Fever and does not live up to it’s name. It depends more on the peoples needs than the towns need. Most of the towns I checked only need like 50 units of goods and that is fill rather quickly. And I just found out that good won’t deliver to the town on a train. I just setup both, trucks and a train to pretty damn close to the same spot and the goods WILL NOT go to the train but will go via trucks. So how in the world is this a train game. It’s looking less and less.

Also, if I am using my trains wrong, where is a manual telling me how to use them? The user made guide only say how to run track and make routes, mainly. There’s not much info on how the game works. Like what is the difference between the difficulty settings, easy, medium or hard? I played an easy game first, now I’m trying a hard one but have no idea what is harder about it.

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