traffic jam, error report, workaround and solution – Train Fever /forums/topic/traffic-jam-error-report-workaround-and-solution/feed/ Wed, 30 Apr 2025 12:19:57 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/traffic-jam-error-report-workaround-and-solution/#post-19194 <![CDATA[traffic jam, error report, workaround and solution]]> /forums/topic/traffic-jam-error-report-workaround-and-solution/#post-19194 Sun, 02 Aug 2015 16:10:54 +0000 kwally I read plenty of traffic jam mails here,. I think, to avoid thos is one of the intended challenges of the game.

But I have observed 2 cases, where I think the simulation software is responsible

1) On a street with two lanes for each direction, a car with an intended left turn should use the left lane.

2) A vehicle which is doing a U-turn on the street (e.-g. at the end of its route) should ths do only, when all parts of the vehicle fits on the new lane.

How to reproduce this situation: I created an intended  traffic jam in Lane A at the end of the route of a tram with horses which is coming frome Lane B and has to make a U-turn into the jam on lane A. What you see is, that the horses make the turn, but the rest not.

Lane B is now blocked as long as there is a jam on lane A.

Lane A is not blocked. The traffic goes “through” the horse.

This problem does not happen anymore, when the tram is replaced by a horse-less tram.

I think, the software solution is that the vehicle in lane A which stopped to allow the U-turn from B, should give space for the whole turning vehicle (horse + tram).

As a workaround you can stop the traffic on lane A and allow the U-turn. Or you use only vehicles which makes the U-turn in one single step.

But maybe the best solution is: Do not allow U-turns!

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