[TOOL] Train Fever Model Converter

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Viewing 15 posts - 1 through 15 (of 74 total)
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  • #5955
    Omich
    Participant

    Model converter finally done. It’s a simple command-line tool, that takes 3D model file name as parameter and converts it’s meshes into Train Fever mesh format (.msh and .msh.blob pairs).
    This program just converts model geometry. To add converted models to the game you need to manually write .mdl config and so on. I will make tutorial, how to entirely add your trains and etc in game, later.
    Supported input model format: Collada .dae, Blender .blend, 3Ds Max .3ds, Wavefront .obj and many others.
    You can download it here http://omich.pngamers.org/tfmc.php#en

    #5959
    starman001
    Participant

    Excellent ! A big “thank you” for that. I will take a look at it the next days, unfortunately my vacation is now over πŸ™‚

    I suppose it’s working for all meshes ? Because I’m mostly interested in upgrading the ugly industry models.

    #6013
    Stonelouse
    Participant

    well done! hope i can find some time to try it out this week.

    #6066
    Omich
    Participant

    >I suppose it’s working for all meshes ?

    Except ragdolls. And for now it not support any kind of animations, but I work on it later.

    #6072
    Nique
    Participant

    Thansk Omich. But i can’t download there. “Download” is just text.

    #6087
    Omich
    Participant

    Links was below on the left, but… Ok, I made downloads header a link to the latest version.

    #6231
    Anonymous
    Inactive

    So, with this program first soviet buses already in game! πŸ™‚

     

    Still WIP, at this moment models hasn’t a door animation.

    #6246
    olahaldor
    Participant

    Awesome. Finally got my model converted and I’m ready to make it into the game. But the UV map is all screwed up. I have triple checked that the object file I use to convert have the UV map intact.

    Is there any naming convention or something I need to use?

    #6263
    Jonathan078NL
    Participant

    Hey Olaholdor, try to ask Merk or Mediziner from train-fever.net, they both made a working model from scratch.

    #6274
    Anonymous
    Inactive

    olahaldor, try just flip vertical your texture.

    #6317
    pschlik
    Participant

    I will definitely be making some trains with this, thanks! πŸ˜‰

    #6334
    olahaldor
    Participant

    Thanks Alex!

    I had to flip both the model and the texture map. We’ll see how things progress now that this tool is here. πŸ™‚
    Will probably need some info on how to deal with the .mdl file and placement of bogies etc.

    #6668
    olahaldor
    Participant

    Thanks to your model viewer and object conversion, my first model and mod is coming along. Thanks a lot!

    #6689
    Anonymous
    Inactive

    Btw in new version all ok with textures and rotation. πŸ™‚

    #6886
    Iver
    Participant

    Can you add support for Cities in Motion .object file please?

Viewing 15 posts - 1 through 15 (of 74 total)
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