September 10, 2014 at 20:02 #7053
I found the error and have reported back to SpoorObjecten. You’ll have your trains soon enough, Jonathan 🙂September 10, 2014 at 20:18 #7062PedroParticipant
so what was the problem, he had RLE compression enabled when saving the texture?September 10, 2014 at 20:28 #7066
Well it looks like it’s working for Ola now (thanks!) but not for me yet.
Weird stuff 😛September 10, 2014 at 23:03 #7118
Unfortunately no luck. Ola is suddenly having the same issue 🙁
I give up for now, here is the zip with the files:
And this is where they are supposed to be in your TF directory:
Anyone any clue what is happening?
September 10, 2014 at 23:07 #7121
- This reply was modified 7 years, 9 months ago by SpoorObjecten.
I made it all lowercase, and made sure the train model was loaded only once instead of multiple times. So I made the .mdl file load load the NoHab axles instead of the VIRM_TF files two times over again.September 11, 2014 at 13:19 #7271
Yes it’s weird that it worked once for you and then stopped working.
So I’m unsure if it’s something with the mesh, or the files around it.September 11, 2014 at 14:39 #7293Jonathan078NLParticipant
Great to see you working so eagerly to get this to work, my greatest respect for you guys, Modeling seems to be a difficult, creative and intelligent work.September 11, 2014 at 18:39 #7393PedroParticipant
as i said, it looks like you had RLE compression enabled when you saved your texture, i saved it again without compression and it worked, but you might want to rotate your model 🙂
PS: if anyone needs a normal map, add me on steam(http://steamcommunity.com/id/PedroTakeshi/), i have MindTex
September 11, 2014 at 18:43 #7396
- This reply was modified 7 years, 9 months ago by Pedro.
It was indeed the compression, after fixing this it started working!September 11, 2014 at 18:55 #7400trainjunkieParticipant
Hi, I hope I’m not missing something obvious here but I am having trouble with scaling when exporting from 3ds max in a .3ds format, and I couldn’t find any info on this, how do you guys manage it? I tried playing around with the units preferences in 3dsmax but to no avail…September 11, 2014 at 20:57 #7443
The model needs to be modeled to measurements, in meters. I’m not familiar with 3Ds Max directly, but I’ve had a hard time using models from 3Ds Max from other artists because it seems like most of the time they model, but don’t care about real world measurements.
If you can have 3Ds Max show real world units in meters, scale your model to the appropriate size, and then export/convert.September 12, 2014 at 00:53 #7510trainjunkieParticipant
When I scale my object and set unit in meters (there is a unit preferences) it doesn’t seem to work (model is waay to big), so either I am missing something or there is a problem when exporting from 3ds max, but I am really rather a beginner at the whole 3d modelling thing. Maybe I should try and use another 3d program , I only use 3ds max because of free academic access. Your tutorial video is awesome BTW.September 12, 2014 at 01:32 #7514
In 3DS Max, if your unit scale is set to inches/feet and your model was made using it, just close out your model file, then change unit scale to meters, then reopen your model and don’t convert units. It should be at the proper scale then.
I know this works because I’ve done it before.September 12, 2014 at 01:44 #7516
EDIT: Oh wait, I think you have to convert units. Sorry, it’s been a while since I’ve done it. If you can’t get it to work. reply back and I’ll figure out the correct way to do it. Like I said above, I know it works because I’ve done it many times when importing MSTS models.
I like working in inch/feet. Then I just do what I said and it’s in meters then.
September 12, 2014 at 01:52 #7519
- This reply was modified 7 years, 9 months ago by Tattoo.
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