UX/UI Suggestions – Train Fever /forums/topic/uxui-suggestions/feed/ Wed, 30 Apr 2025 12:22:50 +0000 https://bbpress.org/?v=2.6.13 en-US /forums/topic/uxui-suggestions/#post-20442 <![CDATA[UX/UI Suggestions]]> /forums/topic/uxui-suggestions/#post-20442 Sat, 31 Oct 2015 01:11:41 +0000 aubergine18 Just some random suggestions for the UI/UX in the game, will post them as I complete them.

Main menu (bigger version):

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/forums/topic/uxui-suggestions/#post-20445 <![CDATA[Reply To: UX/UI Suggestions]]> /forums/topic/uxui-suggestions/#post-20445 Sat, 31 Oct 2015 04:15:57 +0000 aubergine18 Vehicle panels… Their varying shapes and sizes are somewhat annoying, so here’s my take on how they should work…

You’ll notice some changes to the basic panel:

  • Pencil icon removed from title bar – it’s just clutter
  • …double-click to edit title; existing title should be selected so any typing immediately replaces it
  • …press Return/Enter to save; note: should return keyboard focus to main map (doesn’t currently)
  • Tabs removed;  window takes up less space…
  • …replaced by new “i” button added in sidebar; will explain in next pic
  • Reverse icon moved down the sidebar as it’s more associated with Stop icon than “go to depot” IMO
  • Footer area re-arranged; handles long line / place names better

Welcome to the new details/financials screen – everything you need in one place. Note the window size hasn’t changed.

Hover mouse over the “i” button in sidebar to temporarily view the details pane, or click the button to toggle persistent display. Would be nice to have game setting to choose which screen is shown by default (camera view or info view) when panels are opened.

Want more details about the financials? Hover over a year panel and the running costs & income for that year are displayed in the footer area.

One more thing: Right-clicking any window should close it so we don’t have to fiddle with the small “x” button. This will make closing multiple windows so much easier.

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/forums/topic/uxui-suggestions/#post-20447 <![CDATA[Reply To: UX/UI Suggestions]]> /forums/topic/uxui-suggestions/#post-20447 Sat, 31 Oct 2015 09:54:42 +0000 Norfolk_Chris The pencil mark is NOT clutter,  it indicates that you can edit (re-name) the item.

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/forums/topic/uxui-suggestions/#post-20448 <![CDATA[Reply To: UX/UI Suggestions]]> /forums/topic/uxui-suggestions/#post-20448 Sat, 31 Oct 2015 16:05:11 +0000 aubergine18 It’s clutter. Anyone who wants to edit the names of stuff will ask if they can’t work it out for themselves.

For reference: Cities: Skylines has over 1 million players and doesn’t have a pencil icon next to names (which are editable by clicking them). Every few months someone posts a question asking how to edit names, it’s no big deal.

When it comes to UI, less is more.

Compare the simplified UI mockups in my last comment to the current game UI shown below:

Not only is the window changing size for each tab, but there’s also way too much info being shown.

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/forums/topic/uxui-suggestions/#post-20449 <![CDATA[Reply To: UX/UI Suggestions]]> /forums/topic/uxui-suggestions/#post-20449 Sat, 31 Oct 2015 17:58:08 +0000 RAAndre I also would like to see a description name following the cargo item number.  For instance:

Coal: 10 Tons

Wood: 15 Logs

Ore: 25 Tons

Goods: 30 Crates

Oil: 100 Barrels

It’s a minor addition but adds to the game’s “completeness” which is frequently criticized.

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/forums/topic/uxui-suggestions/#post-20450 <![CDATA[Reply To: UX/UI Suggestions]]> /forums/topic/uxui-suggestions/#post-20450 Sat, 31 Oct 2015 18:01:12 +0000 RAAndre I also see you added the maximum years to a vehicle’s age.  Excellent idea!

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/forums/topic/uxui-suggestions/#post-20451 <![CDATA[Reply To: UX/UI Suggestions]]> /forums/topic/uxui-suggestions/#post-20451 Sat, 31 Oct 2015 19:20:25 +0000 aubergine18 Good idea RAAndre

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/forums/topic/uxui-suggestions/#post-20452 <![CDATA[Reply To: UX/UI Suggestions]]> /forums/topic/uxui-suggestions/#post-20452 Sat, 31 Oct 2015 20:48:25 +0000 aubergine18 An alternate vehicle detail screen:

  • age progression and value depreciation shown as horseshoe charts
  • …tooltip could provide numbers (eg. “x% of y years” and “x% of y purchase cost”)
  • Text labels of other stats replaced by icons

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/forums/topic/uxui-suggestions/#post-20453 <![CDATA[Reply To: UX/UI Suggestions]]> /forums/topic/uxui-suggestions/#post-20453 Sun, 01 Nov 2015 00:24:22 +0000 aubergine18 Minor tweaks…

Speed added to footer panel:

Vehicle icon and name shown in footer panel when info panel is active:

Also, on the info panel:

  • Hover over Age graph: Number in middle replaced with recycle icon – click to upgrade/replace vehicle
  • Hover over Val graph: Number in middle replaced with “$” icon – click to sell vehicle
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/forums/topic/uxui-suggestions/#post-20454 <![CDATA[Reply To: UX/UI Suggestions]]> /forums/topic/uxui-suggestions/#post-20454 Sun, 01 Nov 2015 04:30:58 +0000 aubergine18 Finished set of concepts for vehicle panel…

Camera view (as described in previous comments):

Just for @Norfolk_Chris, hover over vehicle name to show pencil (click anywhere on vehicle name or pencil to edit):

Hover over cargo and cargo change icon appears (click resource icon, quantity, resource name or cargo change icon to edit):

Choose a resource (current resource in box, click to set resource, clears current cargo instantly if resource type changes, right-click to cancel):

Info view (hover over “i” to temporarily show, move mouse sideways in to info pane to retain temporary view whilst in info pane, click “i” to toggle persistent view):

Hover over year panels for detailed financials:

Hover over vehicle value graph to show “$” (sell vehicle) button:

Clicking the “$” button shows cancel / confirm buttons:

Hover over vehicle age to show “replace” button:

Click the button and selection of vehicles shown (panels fill from the left, newest is on the right, empty spaces to the right if less than 3 vehicles available, hover over vehicle to show stats, click vehicle to confirm replacement or click cancel button to abort):

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