Dear magician-developers,
I was wondering if you planned to expand the game in a later stage with a more interesting economic model like in Railroad Tycoon 3. At the moment Train Fever has a very static industry; they exist and they produce when there is a demand. I would like to see a more dynamic industry, better placement (eg logging near forest, mining in mountains,…).
I would like also to see cities have more specific demands for cargo, and not only general “goods”. It would be awsome to have to bring all kinds of cargo to the cities to satisfy the demand (eg. lumber, furniture, clothing, bricks, …)
So, are you planning to develop more in detail the economical model of Train Fever, or do you plan to keep it based upon the 20-minute principle?
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This topic was modified 10 years, 2 months ago by Yeol.