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Home Forums Diamond crossovers, better usability and many improvements

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Viewing 15 posts - 31 through 45 (of 71 total)
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  • in reply to: How to build a road tunnel below railway? #8592
    bencze
    Participant

    Wow, I did not know about those shortcuts. Will help me a lot with the bridges / tunnels. Thanks!

    in reply to: 400 prod limit #8371
    bencze
    Participant

    In Switzerland they don’t know the word monopoly. :p

    in reply to: Is The TGV Ever Profitable? #8370
    bencze
    Participant

    I tried to run 4 small ones around a medium map (4 corner cities, fed off 2 cities each by tram) but I went from I don’t know, -10M to about -2M in a decade or two. My other income offseted it enough so I didn’t go bankrupt, but it was only good for show off.

    Generally speaking I am having troubles making profit with trains. Currently I do have a small commuter line with 2 trains that brings some profit (much less than trams or buses would), and 2×2 coal/iron lines that feed big factories (supplying 5-8 cities with goods). Those are profitable but the profit shown on line really jumps by a million or two up and down. It took a LOT of time and money invested to get them to turn profit. One time I had to send all 8 trains on a track to depot for electrifying and it sent me into negatives for about 10 years or so because the industries downgraded 2 times.

    I’m expecting a little balancing for them in the future, maybe at some point we’d be able to build and run tens of them.

    (I play on medium difficulty)

    bencze
    Participant

    I have a long distance raw mats line and the mine kept dropping the line connection. I think it has something to do with the fact that it was being visited too rarely by a train? Not entirely sure. I now have 4 trains running and it didn’t do it since years.

    The best thing you can do is to add more vehicles to ensure frequency, and create demand at the factory (100+) by supplying nearby cities. It’s quite difficult with slow vehicles but that’s how I am trying to get it running. I don’t have a lot of success either, had to send every train to depot to electrify the line and now about 5 years passed and the industries still don’t produce enough for me to go into + money… 🙂

    in reply to: 400 prod limit #8336
    bencze
    Participant

    The game doesn’t work that way.

    in reply to: Bridges over lines. #8251
    bencze
    Participant

    These solutions look incredibly awesome.

    I just wish building was easier / faster, hopefully after a few weeks we get some improvements. I find the terraforming tool VERY unintuitive (if that’s a word…).

    in reply to: Combined Logistics #8199
    bencze
    Participant

    douglas, 1 post before yours I just said it does work… at least in 1 proven example… 🙂

    in reply to: I need help with a simple station and its signals – #8198
    bencze
    Participant

    Maybe because that train goes to a different direction? (line 2)…

    in reply to: DRM-free version? #8185
    bencze
    Participant

    Guess the world is not black and white. All drm proven to be some sort of an inconvenience, with steam I get some benefits as well, as the huge library, offers and whatnot. Also if Valve wouldn’t be, perhaps developing games on Linux wouldn’t have started. Nowdays I play as much as I can on Linux and watch Netflix without commercials on Linux, if these drm systems didn’t exist I’d be playing on Win and watching commercials on tv in between the shows (which I didn’t for like past 5-6 years). The take one freedom offer another can sometimes be a good trade off imo.

    I know gog and purchased a couple old games there, but I never seen any serious / up to date titles. I guess as much as we want our rights, publishers also want to exercise their right to ask money for their product instead of letting it to be pirated. It’s a right just as fair ours.

    Guess it’s cost vs benefit as with everything.

    in reply to: Don't load line orders #8148
    bencze
    Participant

    In my current game I am trying to use just steel mills. I *think* it should be the most profitable since it takes 2 types of raw mats. As a bonus there’s no goods car attached so I take it where I want. :p

    in reply to: DRM-free version? #8020
    bencze
    Participant

    I sort of understand the standpoint, but it’s like, you have something against locks and you don’t like people who install locks on their houses. Everything they got would be stolen so… drm free world is like beliving in fairy tales, isn’t it?

    in reply to: Combined Logistics #8019
    bencze
    Participant

    I have a train line: coal mine – iron mine – steel mill. I placed a truck stop at coal mine and set up a couple trucks to nearby city. Attached a goods wagon to trains. As a result trains will bring back a few goods that will move from train station to truck stop they pick it up and deliver it to the city. So in this example it looks like it works.

    I think any combo like this should work on paper but depends if there is enough demand and if the complex route is still the best option, then it should work… save before, set up and test, trial and error I guess…

    in reply to: How "wait for full load" affects line timings #7834
    bencze
    Participant

    It happened to me several times that full load resulted in products being carried by people on foot instead. I never found a good way to use it, sadly.

    in reply to: Optimal city growth #7813
    bencze
    Participant

    I made it to about 2050 when I got really tired of traffic jams, and I never got to 1k population. It sort of fluctuates, I can’t get a ‘perfect’ growth. I tried long lines that go everywhere, also shorter, specialized lines. Generally speaking coverage is good. Although maybe it’s just way too micromanagement to rebuild each city’s lines every 10 or 20 years 🙂

    Maybe in my next game I’ll try more trains to connect cities instead of trams that I use now, these really struggle in traffic late game.

    in reply to: Traffic stuck #7806
    bencze
    Participant

    This happened to me too. Several of my supply lines stopped, because civilian cars blocked the entire traffic. As far as I can determine there’s 1 crazy person that stops where they shouldn’t (in the way of trams for example) and my cobra trams stopped blocking everything. Sometimes the bugged car just disappears and everything starts moving slowly again, so apparently as clumsy my drivers are they would do OK without civilians blocking the way… looks like a bug to me. If only there was some bugtracker to report these properly.

Viewing 15 posts - 31 through 45 (of 71 total)