BFalcon

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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  • in reply to: TRAIN FEVER'S COMING FEATURES ! #10139
    BFalcon
    Participant

    Grim: That approach worked great for Cyanide with the Blood Bowl games – they charged £12 I think it was for each game if you owned the previous ones… although a bunch of us just jumped over to the Steam version when they hit the £6 sales mark anyhow.

    I’d like for them to bring in what they’ve said, but every designer and builder needs to do a time analysis and work out if it would be quicker and cheaper to start over rather than trying to modify what they have already. The good news for a TF2 would be that they could probably use the existing engine to get some of the more advanced features in while the new engine was being written – some of the more basic functions will want to work very similarly, after all, so the current system might be reusable in the short term, at least (for example map generation, until they can get around to rewriting it, the basic routing, etc).

    The second time around should be easier anyhow – not like the first time when you need to build everything you need, very often.

    in reply to: BUG LIST & WISHES: after 120+ hours of gameplay on hard #9774
    BFalcon
    Participant

    I pretty much agree with all of the above… especially the bus lanes – trying to achieve the Truck Fever achievement is a chore when, as soon as the cars turn up, pretty much, they’re sitting in the bus lanes when there’s free lanes beside them… it’s almost as if the bus lanes don’t work half the time.

    Achievement: Museum Line doesn’t work either.

    I’d also love to see the planner with a little more intelligence – if you put one-way signals on a line, but the line is broken, instead of having the arrows disappear, how about working out the most likely path we intend and have the arrows stop at the broken piece of track – going along a lane of track is a real pain in the neck… only to find that there’s a sliver of track missing where we thought we’d joined them.

    Extend the passenger 20 minutes rule – in real life, we have buses that take half an hour or more and are half an hour apart, so why the short delay in-game? Also, more bus stops – preferably, like the railway stations mentioned above, where we can upgrade as we go – perhaps one that, instead of the “bus terminal” type we have now, having a “drive through” type that we have in the UK in places, and so improve capacity. By the same reasoning, for the love of… give us a reason to use “full load” for industries!!

    It’s a good game, but there’s just so much more that could have been done, I think.

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