The RedKing

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Viewing 15 posts - 1 through 15 (of 32 total)
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  • in reply to: Show Cargo-type in Replace vehicle #19828
    The RedKing
    Participant

    chears!

    in reply to: tram lines on road bridge #18251
    The RedKing
    Participant

    Hi there,

    Try to use the upgrade tool, setting the “tramtracks” to YES. Hope it’ll work then.

     

     

    in reply to: When and why use 'Group'? #17002
    The RedKing
    Participant

    Hi,

    Also, see this post. Doesn’t say much but is related

    http://www.train-fever.com/forums/topic/stations-have-2-names/

     

    in reply to: Suggestions/Fixes #16139
    The RedKing
    Participant
    • [20-min rule] Make citizens aware of traffic jams
      If they actually take 2 hours by car to get from A to B, make them give up the car for good!

    Isn’t this implemented now?

    in reply to: Game Language #14106
    The RedKing
    Participant

    I think you should do this in steam. Right-click on train-fever in your library and select properties. There somewhere you find an option game-language

    in reply to: [TOOL] Train Fever Game Manager #13536
    The RedKing
    Participant
    in reply to: Problems with escape key and mouse #13404
    The RedKing
    Participant

    I don’t recall the ESC-key could be used that way. But, in case you don’t remember or know, the DELETE key, closes all the windows.

    To change the angle, press and hold the CTRL-key. Then hold you left-mouse button and move your mouse. This will change the angle.

    Hope this helps!

    in reply to: Suggestions/Fixes Megathread #13365
    The RedKing
    Participant

    I think I read this somewhere on the web-site, prior to the release:

    – Data-layers

    It would be very useful to add some data-layers, like:

    – Max speed for train-tracks (already mentioned, could be added this way)

    – Traffic density on road/rail

    – Incline/decline for rail

    – ???

     

     

    in reply to: Unable to create new topic #12464
    The RedKing
    Participant

    well, I guess you’ve succeeded creating a topic every time as I see lots of the same now 😉

    Great Idea btw, thanks!

    in reply to: Bridge building is really harsh. Collision for this? #12297
    The RedKing
    Participant

    Try to remove the track on the opposite side (destination) of your bridge. I usually get a collision i that situation because of the slope there: it can’t be modified to fit the bridge as a track is already blocking it.

    in reply to: Gridlock when using A-B-C-B #12296
    The RedKing
    Participant

    I’ve got this gridlock problem too. It happens when there is more than 1 track to be used for the same route. e.g., when you’ve got 4 rail-tracks connecting 2 (4-track)stations, all one way. Setting up the route, it will choose track 1 for A to B, and track 2 for B to A.

    To connect a depot, I’ve added switches somewhere in the middle (using correct signals).

    Now, when the route suddenly changes, now using track 3 and 4 due to another modification else were, I sometimes end-up with some of the trains on track 1 and 2, and some of them on track 3 and 4. As they try to switch back to the same tracks, they jam each-other. Especially when the causing change also changes the usage of track 3 and 4, as I did not expect any trains to be on these.

    Waypoints, waypoints, waypoints….Can’t wait. Hope tomorrow’ll be the day

    in reply to: i need Trafficlights!! #12295
    The RedKing
    Participant

    That’s an interesting idea…

    Could add a whole new dimension to the game. I like it!

    in reply to: Performance improvement suggestion: Routes #12240
    The RedKing
    Participant

    I’ve un-grouped all stops in my tram-lines: problem solved!

    But again, this is a work-around. Hope it get’s fixed somehow.

    in reply to: Cars…aarrgghh! #12239
    The RedKing
    Participant

    One thing I found out is that most problems are caused by cars trying to turn. They can only do so at entrances of depots or train-stations (DEVs confirmed this somewhere in the forum).

    To help traffic, I usually build some extra road-depots scattered around the city. This seems to help a lot, although it’s merely a work-around rather then a solution.

    I often get a jam at the train stations as a lot of buses and tram’s pass there. If a car tries to turn at the train-station’s entrance and the lane it wants to return into is blocked by a stopping bus/tram, it blocks the traffic on the other lane as well (this in turn could prevent to stopping bus to leave, so the car cannot complete its turn….).

    To solve this, I noticed it helps if you don’t connect the train-station directly to a road, but place a small section of road between them. This way, the car can make a full turn in the “entrance and wait for the lane to free-up, without blocking the other lane.

    in reply to: Someting not logical! #12237
    The RedKing
    Participant

    Well, all I can say is that I always have a hard time replacing any road city-to-city connection by a rail connection too. No matter where I build the train-station (even in the center of each city).

    Eventually the train will get more and more passengers but the road-connection will still be heavily used. So I guess the train-passengers are ‘new’, not ones which would use the road connection if the train wasn’t there, or road passengers which now use the train.

     

Viewing 15 posts - 1 through 15 (of 32 total)