compay59

Home Forums Transport Fever officially announced!

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  • in reply to: I give up, Train Fever is dead! #16766
    compay59
    Participant

    First, I apologize for my English: I need to Google Translate.

    In Italy there is a proverb that says: careful not to throw the baby out with the bathwater, which warns about the need to be able to distinguish between the negative things (of which it is useful to get rid) and positive ones (who would be better to maintain and store).

    It seems to me that the attitude of @simonmd is just that.

    Obviously he has every reason … His analysis is 100% accurate. However, the result of all these reasons leads him to “kill the baby.”

    I played a Train Fever for more than 100 hours and many times I have been tempted to install this or that mod. But I did not!

    Why? The reason is simple and intuitive: I knew in fact that installing the mods I would risk the stability of the game when they inevitably would come other patches. And in fact I have never had any crashes.

    And since I’m not a computer expert I preferred to avoid trouble.

    But the mods are needed to improve and make Train Fever more playable and fun, you say.

    It is true! But I think there is a way out. Should be the same developers Urban Games, after doing a poll on the official forum of the game, to implement the mods and mod-packs the most successful in the next patch. In this way they and only they will solve the problems of compatibility between the mods and the game.

    Then must be left to the players, using a key option, the possibility to activate the mod in the game.

    For example, suppose that the Urban Games decide to implement in the game Cargo Mod of Gwinda … I must be able to choose whether to activate the complex industrial chain that offers the mod or to continue with the “vanilla” industrial chain.

    I think that a first step at the Urban Games are already doing with the USA DLC, but I also think that this patch is dictated by commercial reasons (US market).

    Ciao

    Paolo (compay59)

     

    compay59
    Participant

    Dear @Kiwi-NZ,

    I began to read the English version of your advanced tutorial.

    First of all congratulations for your work and sorry for my English … I have to use Google Translate.
    I would like to ask you some questions:

    in section 2.2 you write

    „CargoMod“ by Gwinda

    In the modified Version 0.4 „Kaleus Industries“ by Kaleu.

    The modification can be found in the download library

    http://www.train-fever.net

    1-For chance the mod to be installed is the one found at this link?

    http://www.train-fever.net/index.php/Thread/894-MOD-Build-4363-Kaleu-Industries-v0-4-light-v0-4/?pageNo=1

    2-exist patches or updates to this mod? If updates exist where they can be downloaded?

    3-to install the mod can I use TFMM?

    4-I have to download the normal version or the light version of the mod?

    5-my version of Train Fever is Build 4831 … Is it possible to install this mod on the version 4831 of TF?

    If your answer to Question 5 is negative then we can also stop here.

    Otherwise I would still like to ask you the following:

    6-once activated the mod through TFMM can be opened previously saved games to continue them or I must first disable the mod through TFMM to reopen them?

    7-My Fever Train runs on Steam … there are problems with Kaleus’ mod?

    8-What will happen to this mod in February, when will arrive the update USA DLC?

    For now I’ll stop … Thanks in advance for your answers.

    Ciao

    Paolo (Compay59)

    • This reply was modified 9 years, 3 months ago by compay59.
    in reply to: Who use trains for cargo? #15870
    compay59
    Participant

    Ok guys, thanks! 🙂

    I will try to implement your suggestions and let you know …

    See you soon

     
    Paolo (Compay59)

    in reply to: Help! The line disappears #15863
    compay59
    Participant

    Yes, dear @Blokker_1999, this is the error that I have committed!!! 🙁

    A stupid mistake that I had never done before!

    Thank you very much … I was really depressed.

    Now the line works perfectly, although it has not yet delivered a commodity (but the important thing is that it works!).

    You see that I am too old to play this game … today I lack the necessary concentration

     
    thanks again

    in reply to: Who use trains for cargo? #15822
    compay59
    Participant

    Tomorrow I read and translate the your answers, @killakanz and @cossmr, because now in Italy  is 3:30 am and I’m very tired.

    Thank you and goodnight

    in reply to: Who use trains for cargo? #15821
    compay59
    Participant

    Ok, thanks Douglas. So you think this line is too short? (see below)

    So in your opinion for a player who uses vanilla chain is virtually impossible to make freight trains … Too bad, are my passion!

    By connecting with the line most of the city and lengthening trains I could to do something?

    Anyway thanks again for your answer

    in reply to: Who use trains for cargo? #15815
    compay59
    Participant

    Hi guys and sorry for my english (I need Google Translate).

    I play from 1 January and my first game is obviously on the small map of easy level and on land without mountains.

    I arrived at 1988 with a positive budget (approximately 230 M).

    My industrial chain is quite developed with links by truck: most of these lines make money.

    My problem is the rail freight connections: a first line short enough never took off economically, probably because he suffered competition from trucks.

    Now I have tried with a second line connecting a steel mill with a good production (140/200) with a city that is on the same side of the river, but on the opposite side of the map.

    The line is served by two freight train consisting of a diesel locomotive and four freight cars each. There are no road lines (and even roads) linking the steel with this city: the store that is near the freight yard, in fact, connects the factory to another city.

    Yet, as you can see in the picture, the budget is in significant deficit.

    How can I resolve the situation? Can I extend the line to another city far away? Or is it better to reduce the number of freight cars?

    I am very frustrated by this situation because the rest of the railway lines (passengers) are in positive budget.

    A second question: do you think it would be useful to install the Mod of Cargo Gwuinda?

    Thanks in advance for your valuable condigli.

    Ciao

     
    Paolo (Compay59)

    compay59
    Participant

    Ottimo Vic, siamo in due!!! Quoto in pieno… mi sembra che da parte degli sviluppatori la volontà di migliorare ci sia. Hai già installato qualche mod?

    Appena ho un attimo posterò un After Action Report sulla prima partita in corso (sono al 1983) che mi ha visto sperimentare abbstanza su mappa piccola/level facile/pianeggiante soprattutto per quanto riguarda la segnaletica…

    A presto 😉

Viewing 8 posts - 1 through 8 (of 8 total)