Cornughon

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  • in reply to: Strange graphical glitch since patch[GER/ENG] #17992
    Cornughon
    Participant

    Hi there,

    Just wanted you to know, I experience the same issue. It only seems to happen for me after some alt+tabbing, and doing other stuff like watching netflix or browsing the internet while having Train Fever running in the background to let my cities grow. Performance is still horrible on large maps after like the year 2000, even though the most recent performance patch fixed it a little, so having it run in the background makes it less ‘annoying’.

    My graphics card is a Radeon R9 290X. Omega 14.12 drivers.

    in reply to: Suggestions/Fixes #17520
    Cornughon
    Participant

    @isidoro: I guess you’re right. Still I find it annoying and prefer they rather pop-up in a fixed (customizable/last-used for that type of vehicle etc.?) location. Especially when selecting them from a list. Or at least don’t have them appear under hud-elements…

    in reply to: Suggestions/Fixes #17438
    Cornughon
    Participant

    I have a few suggestions of my own. It’s likely they came up before so my apologies in advance for that!

    -At the moment when people travel between their home and their destination they take the shortest route whichever can get them within 20 minutes. For instance if you have a train connection between towns A – B – C, and a tram connection just between A and B, people WILL travel between A and B by tram, even if the train gets them there faster. Another example is ofcourse when people cause traffic jams on a dirt road, while an empty four-lane highway is running between the same two towns just a few meters more east. Yes I know they partially solved the traffic jam issue by having people look for an alternate path, but why don’t have them go the fastest route to begin with?

    -If you have 2 or more lines sharing the same route between 2 or more Railway stations or bus/tram stop, passengers will wait for the trainline with the highest frequency instead of just getting the train/bus/tram which arrives first which too takes them to their destination station/stop. In this case having the ‘same’ line with a shared route with just different destinations (like having a Line 14A and a 14B) is useless because of this.

    -If you have multiple vehicles on the same line, they have a short wait when loaded up on passengers before continuing on to the next stop, except for the ‘first’ vehicle in that line. This applies to both road and rail, and it’s probably meant to get some sort of synchonisation in the line so that each vehicle is evenly spaced between eachother, or at least that’s what it should do.
    Especially in those years when old vehicles are being replaced by those which are twice as fast like the early 1900’s, my rail lines usually end up with a few 100km/h locomotives lagging behind a not-yet-replaced 50km/h one. When all are finally replaced with similar speed trains I usually have 4 in a row just behind eachother while half of the towns along the line have to wait several months (years) until the first train the row comes around again, taking along most of the passengers waiting, while the other three trains are only filled by 1/4th or something.
    To better have those trains (same applies to tram/buses ofcourse, but a bit less since for those relatively short distances the waiting time is sufficient in most cases) synchronise with eachother so they would actually have a 7-minute frequency instead of a 3/3/3/19 one, my suggestion would be to have a selectable waiting time (per line selectable?), where you can specify the maximum waiting time for your vehicles to get in line with eachother (up unto a maximum of 30 real-time seconds?)
    It would be a better solution than to impose an artificial frequency by reducing the amount of signals, especially since that’s not really a solution when you have multiple lines running along the same stretch of track. And it doesn’t work for those blue trams lagging behind those slow steam- or Halle trams.

    -This has been said many times by now: an option to have your line electrified just by click on a button, instead of manually going through each section and missing those tiny peaces wondering why your e-locs run off in the wrong direction. It’s SO tedious, especially when I already have a sizeable network to begin with, and in those years that the only non-electric loco is the A4 (yes and the railbus…). And also like suggested: make this option available to converting to high-speed tracks as well, and upgrade the signalling along the way.

    -Maybe a stupid suggestion, but how about the ability to combine trams to be able to carry more passengers on those highly succesful tramlines? I know the current bus/tram station is already too small for the modern low-flour trams, so it’s just a suggestion.

    -HUD annoyances: the fact windows open behind other windows or HUD elements on seemingly random places on the screen is really annoying.

    -Have a feedback window instead of those slow popup windows telling you vehicle X is reaching it’s lifetime limit or that you have to connect station Y to the road network or that train Z is now available. But this has been suggested as well.

    Other than this I have nothing to add at the moment.

    in reply to: Which Antivirus Programs Work With TF? #17127
    Cornughon
    Participant

    Microsoft Security Essentials (Win Vista/7) or Windows Defender (Win 8+) work fine with Train Fever.

    in reply to: Entire town now part of the Main Connection – help? #15557
    Cornughon
    Participant

    @lurven: didn’t fix the problem for me, I also have an entire town suddenly part of some ‘main connection’.

    I guess there appears to be a bug in the pathfinding or something…

    in reply to: intel 3000 HD #15556
    Cornughon
    Participant

    Only Intel HD 4000 and higher are supported.

    in reply to: Unlock big map #15554
    Cornughon
    Participant

    @ElvenNurse: You don’t have to play until 1950 to unlock large map sizes. You just need to have a 64 bit OS, that’s the only prerequisite for it.

    And since there aren’t any reasons to not have a 64 bit OS…


    @johanns
    : Like you’re told before, there’s no way to support large map sizes on 32 bit OSes, since they require more than 4GB. As you know a 32 bit OS can only address 3.5 GB of installed memory, so it’s just not enough.

    • This reply was modified 9 years, 4 months ago by Cornughon.
    in reply to: req: Multithreading – performance issu large map #11702
    Cornughon
    Participant

    A faster graphics card doesn’t really help at all. I have an R9 290X and it still blows late game. I don’t know if nVidia users have better luck, some say nVidia has better OpenGL drivers but I think it doesn’t really matter in this case.

    in reply to: Things I'd like to see in the next upgrade.. #11701
    Cornughon
    Participant

    I like an added feature that trams/buses-on-a-bus-lane get priority over regular cars at crossings. At the moment cars don’t wait at all until the tram/bus has passed by…

    in reply to: Platform length and interference #11700
    Cornughon
    Participant

    I like this idea, but it should go hand-in-hand with better station customization. Most stations (indeed in the Netherlands) which have an a- and b-side on a single platform also have a parallel track to the platform track so trains are allowed to pass waiting trains in front of them by diverting to that track. This is done in this case by using crossover switches located halfway along a platform. Larger stations with multiple platforms often have a third track lying between the platform tracks for this purpose (among other things).

    in reply to: Replacing station is a real headache #10017
    Cornughon
    Participant

    I can usually replace a station with the same platform length on the exact same spot. Sometimes I have to bulldoze some surrounding roads and a few houses which are near the station but if I just connect it to the peace of road it was originally connected to I don’t even have to replace the connecting railroads.

    But I agree though, it should be possible to just add/extend platforms without demolishing the entire building…

    • This reply was modified 9 years, 7 months ago by Cornughon.
    in reply to: BUG LIST & WISHES: after 120+ hours of gameplay on hard #9683
    Cornughon
    Participant

    I’ve got some additions to your list:

    -A pop-up or warning when one of your vehicles hasn’t moved for more than x months/years, because they’re stuck in traffic/get blocked by other trains/are waiting for a bus blocking a stop because you accidentally selected ‘Full Load’ for that stop.

    -Underground/elevated train(/tram/metro) stations.

    -Dedicated (working) bus-/tram-lanes to bypass traffic jams.

    -A fix to the popup windows so they’re not appearing allover the screen and/or partially behind menu bars.

    -A minimap

    -Train priority selection.

    -Animated signals

    -Suspension bridges

    -Viaducts (for those elevated railways) and those cut-out below street level sections with straight brick walls (don’t know the proper English term for it, but they’re the opposite of viaducts, like a canal).

     

    in reply to: On the subject of non-dynamic platform choice #9593
    Cornughon
    Participant

    @CrunchyBiscuit:

    Also I just read this (Dutch):

    https://forum.ns.nl/op-station-17/schiphol-dubbele-spooraanduiding-op-vertrekstaat-903

    Which convinces me passenger trains should also be able to choose lanes at a station.

    I happen to be Dutch, and at the moment, Schiphol Airport is the only station in our country having some form of dynamic platform choice, however the restriction is a choice of 2 platforms tracks like either track 1 or 2 (which are either left or right on the same platform), or 5-6.

    Even Utrecht Centraal, which is the largest station in the amount of platforms has them fixed.

    I’m curious how many dynamic platform railway stations exist in real life, besides Warsaw Central.

    in reply to: Really enjoying the game #8639
    Cornughon
    Participant

    I agree with all of the above, and the Trains & Trucks Tycoon comment 🙂

    in reply to: Update #8638
    Cornughon
    Participant

    I thought that “all versions require Steam activation”…

Viewing 15 posts - 1 through 15 (of 16 total)