coujou

Home Forums Transport Fever officially announced!

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Viewing 15 posts - 1 through 15 (of 62 total)
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  • coujou
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    @vinkandoi

    You are such a TF-fanboy, reminds me some iSheep…

    Anyway, TF is out for half a year. It is normal to have some bugs when released. The biggest pain in the ass – performance. It was “solved” by a big performance patch. Really? I am getting lags after 40-50 years ingame. I have i5 CPU, 1GB nVidia and 4GB RAM, thus almost twice better than minimal requirements. And they say that it is solved? I have never tried a large map, it is not worthy and I don’t want to play small maps, because it is boring. So the first mistake of UG was advertising the game with such requirements. They could set the minimal requirements to i7 3,5Ghz, 3GB GPU and 16 GB RAM (because that is something you need to run this game smoothly) and it would be my fault then. I understand that when having advertised it like this, 2/3 of people would not buy, so kinda deception, huh?

    Second mistake – support. The community have wanted some features implemented from the very beginning, e.g. x crossing, three-way junctions… Do we have this now? No, instead of this important thing we have fucking animated depot doors. Why is not possible to implement more junctions? It was possible in TTD, it was possible in Locomotion, it was possible in all the trains simulators, why not TF?

    Now you can tell me that it is not a bad game, it is my fault for playing it bad way… Fanboys

    coujou
    Participant

    @Norfolk_Chris

    Why ban Mr TF Fanboy? It is called freedom of speech. And I don’t want to discuss Cities: Skylines, I just said it is out now and Urban games should react by fixing their game, nothing more…

    coujou
    Participant

    Because nobody is interested in TF anymore, that’s why. There are many lists of improvement suggestions. Do you think devs will ever implement it? No, they don’t event comment on this topics. The modders are not assumed to fix the game instead of the devs. For example there was (and still is) a suggestion (since the very beginning) to make the tracks possible to cross each other (x-junction, diamond crossing), no big deal I would say, but either devs are lazy as fuck or coding amateurs.

    It is such a pity, this game would have such great potential. I somehow love it, but all the flaws and unimplemented things make me sad…

    But Cities: Skylines are out now 🙂

    in reply to: Cost mod not working #17459
    coujou
    Participant

    I am asking because Gwinda already updated this mod, so I am trying also here 🙂

    in reply to: Cost mod not working #17452
    coujou
    Participant

    up

    in reply to: How do I add mods to TF with USA DLC? #17205
    coujou
    Participant

    I am pretty sure you CAN start a game, just click on START.

    in reply to: Too many industries #16907
    coujou
    Participant

    Yeah, but what if the freight trains use the same tracks as the passenger trains as in real world? There are tracks between the cities and sidetracks only to the industries. 4 signals is not enough then. Imagine there are 4 passenger trains and 2 freight trains using that track (doubletrack), how would it work with only 4 signals? Not mentioning that the freight ones totally fuck up your passenger service by slowing it down and forcing to wait.

    in reply to: I give up, Train Fever is dead! #16884
    coujou
    Participant

    Xcenty: How is this possible? I play on a laptop with i5, geforce 325m and 4gb memory and it begins to stutter after 40 years ingame. Do you think upgrade to 8gb memory would help?

    in reply to: Another performance update ? #16471
    coujou
    Participant

    They promised THIS week… Tick tock tick tock…

    in reply to: Special Cargo Mod possible? #16435
    coujou
    Participant

    It has been done yet by Cargo mod, but it is a bit hard in my opinion.

    in reply to: Add Avenues and Highways with middle fences! #16407
    coujou
    Participant

    Nobody ever promised avenues, so why essential? The only things they HAVE TO do is better performance and no crashes, maybe road over rail, because that is game-breaking.

    Moreover I think they will reduce a number of hardcoded stuff, so maybe the avenues will be done by modders.

    in reply to: Add Replace now button #16406
    coujou
    Participant

    I am sure he talks about vehicle replacement. Yes, that would be nice, it happens sometimes that you buy a train and in two years a faster/better one comes to the market and you have to replace it manually or wait e.g. 10 years when set to 25%.

    in reply to: Add Avenues and Highways with middle fences! #16386
    coujou
    Participant

    If they made every wish happen now, there would be nothing new in TF2 and nobody would be motivated to buy it. So for sure they have to keep some suprises for next game 😉

    coujou
    Participant

    You are absolutely right, it doesn’t work like this in a real life. But in real life we also have schedules which prevent two trains to meet at one platform. In the current state of the game this can happen. I don’t mind a train waiting for a free platform, but it would be nice, if the second train on the line (on the opposite side of the line) waited until the waiting one arrives and loads to leave the stations at the same time to stay spaced out evenly. I noticed that the trains tend to wait a little bit, but not for enough long time. E.g. I have a double track connecting three cities (A, B, C) and there are A-B, B-C and A-C trains (two for each line). There are also four freight trains using this track (three are feeding the cities with goods and the remaining is supplying the factory). In the stations every train has its own platform, so it can wait here “forever” not blocking other train. When having so much trains on this piece of track, the passenger trains have to wait sometimes because of the freight train coming from the sidetrack and then I have to space the trains manually by stopping them in the station. I also doubt this could be solved by priorities. It was possible in RT when one train could run through the other, but not in TF.

    in reply to: Another performance update ? #16337
    coujou
    Participant

    I also think they can only optimize it, so we will be able to play longer without lags. I am nearly 100% sure that after some 200 years it won’t be as fluent as in the beginning of the game without complete rewriting. But looking forward to it.

Viewing 15 posts - 1 through 15 (of 62 total)