crossmr

Home Forums Performance boost and a large list of improvements

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Viewing 15 posts - 76 through 90 (of 121 total)
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  • in reply to: Losing interest in this game #12921
    crossmr
    Participant

    This game needs to be thinked.

    It is NOT a game to push buttons only.

    If you do not like to think choose another game.

    The constant fanboy condescending tone isn’t helping your case. No one said anything about that at all. You’re just making up strawmen to justify your bristling.

    in reply to: Losing interest in this game #12795
    crossmr
    Participant

    As I said, the problem is sitting in front of the monitor not understanding the game mechanics.

    Usually playing the game you will notice what you can do and what not. If you try to do this your way all over again, than read my first sentence again.

    90% of your demand is not necessary to play the game as it is to have fun with.

    And more desperate fanboism blaming the user. The problem is in front of A monitor..not in front of my monitor though. Broken pathfinding, horrible collisions, the inability to build a road over a rail, these are all my fault are they? Pull your head out of the developer’s backside.

     

    in reply to: Losing interest in this game #12776
    crossmr
    Participant

    are you touched?

    You think they should work on this for a total of 2 more weeks then start the sequel? That’s just a whole new level…

    we’re here talking about this game, right now. Not some other company and some other game. The changes they need to make really shouldn’t be overly hard. A couple of small changes would really open the game up. Changing the code so that cities only accept “goods” would be a start. This would allow player created industry chains.

    There are several bugs and track/road building seriously needs cleaning up.

    Some promises are not delivered? I dont think so.

    I’ve already linked to where they described additional signalling types and implied dynamic switching as a result. That’s not in the game. They even mailed that around to people back in September just after the game was released.

    Here is a list I made somewhere of the current issues

    • 20 minute rule – it needs to be addressed. They need to stay on until the end, but then a “don’t take this route again” flag or something.
    • replacing vehicles (I spent 1 hour updating about half my lines yesterday to replace all the aged trams)
    • dynamic track switching.
    • upgrading train stations
    • double forks
    • 4 way train crossings
    • roads over tracks
    • upgrading roads over tracks
    • road upgrades broken half the time (sometimes you can’t upgrade the road with the tram tool, but if you choose road upgrade for the same road and say “tram tracks yes” it’ll place it. They should be identical..)
    • terrain collisions for roads and tracks
    • Train running costs are way out of whack. I modded mine, but the defaults are shit and make no sense.
    • on the fly train upgrades or industries that are more tolerant of a train going to depot. If you have one train running a line, and you need to upgrade it, when you send it to the depot the industry loses its mind. “OMG THE TRAIN HAS STOPPED RUNNING FOR 2 SECONDS SEND EVERYTHING BY FOOT!!!!!!!!!!”
    • there is some broken pathfinding going on on passengers. I’ve got people staying on at the end of the line who have no business staying on a train. Doesn’t make any sense. (wherever they got on there are multiple trains running each direction so there is no reason for them to ride around to the end and back to the station they got on)
    • much better city development. It’s pretty chaotic now, and if you try to plan it out, then you have to pay for all the roads (but get no income off them like say property tax for houses attached to them)

    So yeah, if they suddenly started working on the sequel I wouldn’t be wasting my money on it.

     

     

     

     

    in reply to: Losing interest in this game #12772
    crossmr
    Participant

    Kiwi, is there a workaround for people staying on the trains at the end of the line? That’s a bug. No work around.

    Is there a work around for all these stupid and annoying collisions that often seem to happen for no good reason at all? No, there isn’t.

    The player shouldn’t be having to look for “work arounds”.

    The player shouldn’t have to fix what the dev made. I paid $35 for a working game. It’s buggy the performance is questionable, features have been left out, and the game is simply poorly made.

     

     

    in reply to: Losing interest in this game #12770
    crossmr
    Participant

    There are just 2 Problems at the moment with this game.

    That’s the understatement of the century.

     

    in reply to: Losing interest in this game #12710
    crossmr
    Participant

    Yes, quite simply put you don’t blame the end user for misunderstanding it. It’s the developer’s job to make sure the customer understands it or it meets their expectations. Not the other way around. When people start claiming that the customer needs to adjust their expectations to meet that of the developers, that’s fanboism. The world doesn’t work that way. You’ll grow out of it. Probably.

     

    in reply to: How to electrify station? #12698
    crossmr
    Participant

    and look what happens when you do. Cars, trams, trucks start teleporting all over the place.  They change directions, leap onto side roads not on their route or warp further along or further back down the road. It’s seriously sketchy. Did they not bother testing that at all before releasing it?

     

    in reply to: Losing interest in this game #12696
    crossmr
    Participant

    You guys sound like Apple “You’re holding it wrong”

     

    in reply to: Losing interest in this game #12694
    crossmr
    Participant

    and yet here you are replying to it and getting involved. Your actions give away your true feelings.

    in reply to: How to electrify station? #12676
    crossmr
    Participant

    Bug #9483291

    Just add it to the pile. You also can’t upgrade any station tracks to high speed rail while a train is touching any other track.

     

    in reply to: another pathfinding problem #12655
    crossmr
    Participant

    This happens with only passenger trains as well. I have A B C B passenger trains and people will still be staying on the train at A and C when its the end of the line and no reason for them to be staying on. It’s completely broken.

     

    in reply to: Losing interest in this game #12653
    crossmr
    Participant

    @crossmr There are path signals. Block signals are essentially useless when you have path signals.

    I’d rather see pre-signals than block signals.

    If you look at openTTD early in it’s lifetime, it was just a recreation of TTD that would run properly on modern OS. It’s still adding features, and has done so for 10 years now.

    People are just too impatient. All they want is instant gratification. “Anything I want and can afford, I can have in a week, at most two weeks, time.” might work for anything mass produced, it doesn’t work for anything that takes a longer time to complete. For example, fixing the performance issues inherent to late (highly developed) games. And adding the new features everyone’s complaining about because “openTTD has it”, is probably going to be improbable whilst these issues are not fixed.

    Because from an engineer’s point of view “Making it work” is more important than “Making it do more”.

    They’re not essentially the same. You asked for something that was talked about, but not in the game. You got it, now you want to move the goal posts. You’re also missing the bigger picture. That paragraph would imply dynamic track switching, which is an even greater feature. People aren’t impatient, they want the game they paid for. Not some bug ridden poorly designed early release candidate.

    A lot of people complain about not being enough stuff to transport around. that can be fixed easily, in about 15 minutes.

    They’re mostly complaining about industry trains and only the devs can fix that.

    The game was developed by 5 people over 2 years. OTTD was developed over a period of 10 years, on the basis of a game developed for another 10 years.

    So what? They still released the game and are charging money for it aren’t they?

    in reply to: Losing interest in this game #12622
    crossmr
    Participant

    Where can I find one of these inaccurate descriptions of the game prior to release?

    http://www.train-fever.com/2013/12/railroad-tracks-in-detail/

    There are block and path signals. The right image shows three modern path signals and one block signal. As soon as a train crosses a block signal, all tracks behind the signal are blocked for other trains. Path signals work similar but block only the tracks behind the signal which are actually used by the train. This allows for realistic switch configurations e.g. in front of train stations.

     

    in reply to: another pathfinding problem #12614
    crossmr
    Participant

    Yes, it’s a serious problem. I reported it on the steam forums and had no end to the fanboys telling me how the game is perfect and it must be a figment of my imagination

     

    in reply to: Losing interest in this game #12605
    crossmr
    Participant

    Personally I think people who want to stop playing a game should just stop playing the game. Not write some letter to the Devs. Either you are invested in the game, which means take the bad with the good, give your suggestions and let the Devs do their work. OR you’re bored/think this game lacks factor x/is too hard or not hard enough and you just go to your little steam account and look for something else.

    Patience…a thing of the past. Games take time to build. And test. And balance.
    And ANY independent developer has to either outsource this to the audience or painstakingly do it themselves if their game requires a lot of “technical” testing.

    Greedy Scoundrels!

    Games take time to build and test BEFORE they’re released not after. Greedy Scoundrels? Is this a dev sock account by any chance? This isn’t an early release game. This isn’t an open beta. This is a paid in full release. People are complaining because they didn’t receive the product they expected or was described prior to release.

Viewing 15 posts - 76 through 90 (of 121 total)