crossmr

Home Forums Beta game-play videos

Forum Replies Created

Viewing 15 posts - 106 through 120 (of 121 total)
  • Author
    Posts
  • in reply to: Rock Slide? No Problem. #9427
    crossmr
    Participant

    absolutely mind blowing. You could build that, but someone else can’t lay a track down because of a terrain elevation difference of 1 mm in game which generates a “terrain collision”

    #trainfeverlogic

    in reply to: block and path signals, enabling both? #9138
    crossmr
    Participant

    route choosing should be dynamic based on signalling, which it’s not. That’s the problem.

    So no, I don’t think it’s working right or well at all.

     

    in reply to: [Discussion} Modding the industry #9044
    crossmr
    Participant

    Keep in mind that originally the dev’s were not going to include cargo at all. So the mere fact that is an option which can be expanded on is fantastic. They do need to open the inner workings more so modding efforts by fans can expand the system.

    The foundation is in, it just needs to be built upon to really make this game shine.

    So they were planning on making a transportation game with no cargo? and they have a train game with broken switching? Good lord.

    Right now the industry buildings in the cities only accept *Goods*… if we were allowed to add more types of resources that cities accepted then things would be a whole lot different.

    This is the big problem. Gwinda’s mod, while semi-interesting is fairly limited because of this. It makes a huge chain, but ultimately it becomes a single chain.

    I’d like to see a railroads/RRT model where you could do things like move cows to a meat factor and send food in, finished lumber for furniture businesses, etc. It’d be far more interesting to be able to have say at least half a dozen different chains into a city. If you delivered a lot of lumber to a city, maybe furniture businesses would spring up there. Then you could transport that around to other places.

     

    in reply to: Snap to road is tooooo irritating #8943
    crossmr
    Participant

    The radius on it is ridiculously massive. It needs to have a toggle or smaller radius.

    Just add it to the pile of more brokenness.

     

    in reply to: I need help with a simple station and its signals – #8221
    crossmr
    Participant

    Trains on the same line will all use the same platform. Hopefully the devs “fix” this – technically it’s not broken, but it seems counter-intuitive.

    That’s not counter intuitive at all. How many times do you show up at a train station and the train just changes the platform at the last moment? This would only be relevant in some kind of really busy cargo yard. passengers are queued up at specific platforms waiting their scheduled train. If you had it change platforms at the last moment, people would be angry and everyone would miss their train.

     

    I’d really like to see the setups that people are making where they feel the need to have several different lines going through a station with some of them being held.

     

    in reply to: Where's the download-section? #8218
    crossmr
    Participant

    You’re thinking of the fan site:

    http://www.train-fever.net/

    they could have distinguished themselves better.

     

    in reply to: how to update engines after 15 years #8078
    crossmr
    Participant

    You can replace just the engine by clicking the X above the engine when it’s in the depot. Buy a new engine and it’ll take over the existing carriages.

     

    in reply to: Whats the point of bus lanes? #8077
    crossmr
    Participant

    On highways it dedicates a lane..on small and medium.. I have no idea what it does. I would like to think that if there are two ways to go somewhere and one way has a bus lane and one doesn’t the cars would take the way that doesn’t have the bus lane maybe?

    in reply to: Opinion: cost rebalance #7876
    crossmr
    Participant

    The trick to making money in vanilla on freigth trains is making them long enough, because the further away the stations the moure douh it makes. My coal runs were trains full of 60-70 coal and they make you 2 mil per year. So you find yourself in the absurd situation of choosing a mine on the otherside of the map instead of right next to the factory.

    That’s not a trick. That’s just poor design rearing its ugly head again. but I’m not sure how you made 2 million off something like that…were you playing on hard? I had no problem on easy making money on trains, it’s hard that it’s an issue. sure i’d double income by taking 60 coal over 32 coal, but having to go much further would double running costs at least and eat that up even further. Heck, doubling the income wouldn’t barely have made  me break even on that run.

     

    in reply to: Frequency & Travel Time #7875
    crossmr
    Participant

    Cargo will stop going to the depot if it has to wait too long. Early on I had like 5 wagons doing a short run between two industries. At first it was okay, but cargo started to back up, when there was 16 cargo waiting, cargo stopped going to the depot and started going by foot. after a couple pickups it started going to the depot again.

     

    in reply to: Opinion: cost rebalance #7835
    crossmr
    Participant

    Yes, costs are really out of whack. I had a line I struggled for years to make profitable and couldn’t. I had a train running coal to a mill. The place was producing for 2 towns so it needed a lot. Not a very long trip, but I took 32 each trip and brought back 12 goods on each trip.

    Hard difficulty.

    No matter what I did, I lost 250-300k/year.

    Then the train aged out, I tried to replace with electric but it didn’t help, it was more expensive. Finally I sold it, replaced it with 3-4 high speed trucks and it’s making hundreds of thousands. It seems like there is little reason to use trains in Train Fever at all. that one early train that costs 750,000 per year to run is just ridiculous.

    I might try this out with some custom tweaks and see. Will it affect existing games?

    in reply to: On the subject of non-dynamic platform choice #7513
    crossmr
    Participant

    One thing that would allow us to alternate tracks for trains is island platforms right now we have this:

     

    PTTP

    on a 2 track station. Passengers need to choose which platform. But if we had this:

    TPT a train going to either side could be loaded.  So on a 4 platform station we’d see:

    TPTTPT this was 2 going in one direction and 2 going in the other direction could allow them to choose. Though, honestly it doesn’t take long to load trains, and you really shouldn’t have trains sitting there “waiting to full” so I’m not sure what the big deal is about having trains which are both stopping at the station choose their platform. and if a train is meant to bypass a station, build a bypass track and they’ll use that.

     

    in reply to: Switches, crossings and signals #5086
    crossmr
    Participant

    Here is how to cross tracks, needs one signal

     

    http://steamcommunity.com/sharedfiles/filedetails/?id=310547107

     

    the cross starts on the left, right beside the train station and goes to the right further down.

    The signal is on the left, set to one way to tell the trains it’s a one way. Your train coming back out of the station will realize he can’t go on the track in front of him and switch over. It’s pretty easy.

     

    in reply to: Switches, crossings and signals #5039
    crossmr
    Participant

    That’s easy. Just place a signal on the far side of the crossover (not the station side) with a one way on it. That will tell the train that it can’t go back on that track and it’ll switch over. I have several of those.

     

    in reply to: Switches, crossings and signals #5010
    crossmr
    Participant

    You must be missing something. I’ve done it many times. Can you create it, but they don’t use it? or you just can’t create it?

     

Viewing 15 posts - 106 through 120 (of 121 total)