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Home Forums Transport Fever officially announced!

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  • in reply to: How passengers decide their route #1200
    Damage
    Participant

    From what I understood from the gameplay demo video, passengers will pick the shortest route to their destination if there are multiple options. I might be wrong on this though.

    in reply to: Map editor #1189
    Damage
    Participant

    As far as I know, the maps are not made by the developers, but procedurally generated. From what I understood, that means that no 2 maps will have the same outcome (unless they include seeds in the map generation)

    Don’t know about the map editor though.

    in reply to: Catenary system #1175
    Damage
    Participant

    Excellent news πŸ™‚

    I am wondering though, will there also be buses with a catenary? They’re used in my country in a few cities (https://en.wikipedia.org/wiki/Trolleybus) and in quite a few other countries too. I think they’re invented quite a while ago, like the around the year 1900 or so.

    in reply to: Train Fever wikipedia page #1152
    Damage
    Participant

    Nice work man!

    Though English isn’t my native language either, I did correct a few things. They were minor things like moving around the € sign (its in front of a number on other wiki pages aswell) and adding a few times ‘the’ here and there.

    Since you wanted to know what you did wrong… well the only ting I could find was that you wrote ‘…Europe and the cities are procedural generated and…’ in the gameplay section. Thing is that ‘procedural’ in that sentence is an adverb so I changed it to procedurally.

    Anyway good job on it πŸ™‚

    in reply to: Fuel in train fever #1142
    Damage
    Participant

    You’re right, having to do the fueling yourselve on each train is way too much work indeed and would only be tedious and should be done automatically. But having to take into consideration fuel prices, engine efficiency and track length when choosing which locomotive you’re going to use and wether or not it will make refueling stops along the way I think would be pretty cool.

    On the business side of things, there are a lot of interesting things you could do with the pricing. How about investing in an oil company in return for discount? How about if you start to grow really big and use lots of fuel, prices go up? How about global things affecting prices like riots in oil producing countries or eco disasters and such.

    If the price would be fluctuating a lot maybe think about storing it, buying it when it’s low and storing it to run your trains cheap for a while. There’s a lot Β that could be done and with fuel in the game πŸ™‚

    in reply to: Competitors / competition #1131
    Damage
    Participant

    Let’s hope that the initial realease will be a succes indeed πŸ™‚

    Thanks for the reply. I am glad that multiplayer is on the radar for this game post release, it could really add a lot to the game. I wish you and your team all the best with the development πŸ™‚

    in reply to: Train Fever and Steam #1123
    Damage
    Participant

    Thanks πŸ™‚

    Just wondering, Germany only? I live in the Netherlands which is like the backyard of Germany πŸ˜›

    Anyway good luck with the development!

     

    in reply to: Map size #1122
    Damage
    Participant

    I am curious what the distance was between the 2 towns in the gameplay video (http://www.youtube.com/watch?v=fvO4I9mIOaw) to give me a feel of what 100 kmΒ² represents ingame.

    cheers

    in reply to: Weather and seasons in train fever? #1097
    Damage
    Participant

    This is a great idea in my opinion. I think season effects would be very cool, like frozen switches in the winter. Leaves on the tracks in autumn and such. But maybe increased revenue from the possible catering services in the summer? Those effects of course don’t all have to be negative only πŸ˜‰

    in reply to: Time scope #1091
    Damage
    Participant

    Underfloor induction sounds really interesting to me as a new track type. I think it would be quite nice if you could refit some locomotives for it through some research. Touching on that, I think it would be quite nice if there was some kind of research aspect to this game. Not in the sense that you could research new train locomotives / track types, but in an upgrade kind of thing.

    I think it would be quite cool if there was a research aspect that would let you upgrade certain things on locomotives you use, like engine reliability, fuel capacity, braking power, that kind of stuff. What you can research could depend for example on how many locomotives of a certain type you use (or maybe the milage). Of course there could be track upgrades too in that corner like: heated track switches or a higher voltage on powered rails.

    Another thing that I think would be quite cool would be a modern and fast version of this

    http://norm.beesky.com/blog/IMG_0434.jpg

    Maybe instead of just turning lateral, also go vertical to increase the amount of tracks?

    Again just throwing some ideas out there πŸ™‚

Viewing 10 posts - 1 through 10 (of 10 total)