DK115

Home Forums Diamond crossovers, better usability and many improvements

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Viewing 15 posts - 31 through 45 (of 45 total)
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  • in reply to: Dutch Trains #10463
    DK115
    Participant

    I have tried the SGM & VIRM. Looks very cool!

     

    Is it true that they still do not have the right price, starting year, maintenance costs, power, icon, etc?

    Any planning?

    • This reply was modified 9 years, 6 months ago by DK115.
    in reply to: Intercities? #10459
    DK115
    Participant

    About realism, have you ever met someone who took the TGV for only 5 minutes.  Probably only the ones without a ticket kicked out at the next station. (Just kidding).

    High speed trains are esspecially for long disctance, long time travels. To me it would be more realistic, and more important more fun, to make choices about how many regional trains against how many high speed trains, based on the amounts of people traveling.

    And yes, travel patterns would be part of this 🙂 (Actually the other way around, amount of travel time is part of a pattern)

    • This reply was modified 9 years, 6 months ago by DK115.
    in reply to: Intercities? #10420
    DK115
    Participant

    But Still because of the 20 minute-rule would make this not as fun, as it could be, imho?

    in reply to: TRAIN FEVER'S COMING FEATURES ! #10123
    DK115
    Participant

    I loved the game @ first. But the collision-monster, the upgrade-monster and the waitin-for-a-free-track-monster are doing their work pretty good, turning this game in to a boring and sometimes annoying experience. The upgrades only looks like commercial decision and not a monster-fight. Personally I am agreeing with most people here and also disappointed.

    in reply to: Construction planning mode #8647
    DK115
    Participant

    Well, sounds like a plan but … most of the problems happens because of the collision-monster. Solving some  the root cause is imho better then  extra tools.

    Two important things are missing; collisions is happening too much in strange situations: e.g. When I lay a line with a bridge, when I double this line, all of a sudden the second line collides for no opvious reasons. Same with tunnels, etc. This happens al lot. The only thing is then break all down and start all over again.

    Secondly: I miss good feedback. The game is not telling what the cause is it collides with (a lot with roads etc). Things which will improve all of this, imho:

    1) Good feedback (show in red colliding problems), may beeven automatic repairs (e.g terain-repairs like you see in other games against extra costs)

    2) Double track laying at once (or even 3, 4, whatver is needed)

    3) More options, like double switches, double junctions)

    4)) Possibilty of laying roads over rails and not forced to do it the other way around

    5) And then at last … planning mode (like there is now) but then for multiple laying without a commit) would of course also help.

     

    • This reply was modified 9 years, 7 months ago by DK115.
    DK115
    Participant

    Is there alraedy a complete dutch mod-set, with all trains (and busus) combined?

    in reply to: In addition to three bugs; 6 improvements needed #8094
    DK115
    Participant

    @4 – Foundhttp://www.train-fever.net/filebase/index.php/Entry/5-Train-Fever-Beta-Mod-Manager-BETA/. Beta Mod manager. Looks promising.

    Anyone any news on the others?

    in reply to: three destroying bugs =( #7543
    DK115
    Participant

    I have my doubts about the root cause of the first bug: demolishing houses. In my game it happens a lot, even when I do not do any building or demolishing. Mayby the AI is demolishing houses on it own? But must more likely, it has another root cause.

    in reply to: [MOD] Dutch Town Names #6040
    DK115
    Participant

    Nice.

    One thing: 4260 are too many names. Now all sorts of very-small-townnames are appearing.

    A shorter (other) list of 300-500 more common names would do better imho. I will remove this one.

    • This reply was modified 9 years, 7 months ago by DK115.
    in reply to: Train Fever Interactive Guide #6008
    DK115
    Participant

    Yes, using chrome. It opens but it does not open other pages

    in reply to: Train Fever Interactive Guide #5746
    DK115
    Participant

    Nice guide! But not able to read it on my Android tablet. Any options?

    in reply to: Question about stations #3427
    DK115
    Participant

    What I have seen from video’s is the largest station is 5 tracks 320m, if I remeber correctly. You can also group stations. Grouping three of those will great an enormous station. maybe this will be an option?. Although I do not know if you can group two or three train stations or only train with bus stations.

     

    in reply to: map scale/size #3423
    DK115
    Participant

    Hey Seb166, no problem if you want to discuss edges of the map …. but … may open you own topic?

     

    in reply to: map scale/size #3422
    DK115
    Participant

    Looked like my topic is highjacked. Thanks!

     

    Anyone who have some answers to my questions ?

    in reply to: map scale/size #3401
    DK115
    Participant

    Btw jm764 videos are also fun to watch.

Viewing 15 posts - 31 through 45 (of 45 total)