Dolph

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  • in reply to: trams on strike? #18051
    Dolph
    Participant

    Have you perhaps accidentally set the stop to full load?

    in reply to: Hide #16913
    Dolph
    Participant

    Yes! I was thinking of this just today! How cluttered the screen gets with all the icons all over. Not only for screenshots but also for watching your network in action without any distractions πŸ™‚

    in reply to: [BUG] Tunnel merging problem – colliding ends #16911
    Dolph
    Participant

    I’ve had this problem too. Most of the time I’ve got no problems at all making dual track tunnels, but all of a sudden it’s impossible no matter what you do. I’ve sometimes spent huge amounts of money trying to make it work and it’s quite frustrating when you’ve got a plan and the tunnel needs to be precisely there. One tunnel is fine, but the second is a no go. And there’s no real info on where and what the problem actually is..

    • This reply was modified 9 years, 2 months ago by Dolph.
    in reply to: I give up, Train Fever is dead! #16876
    Dolph
    Participant

    ^^ Actually, I had totally forgotten why I started deleting roads between cities in the first place, but as you say, now that traffic is fixed there’s no longer any need to delete main connections. I started deleting roads because the traffic in some cities got so bad that the game was only about removing congestions that caused gridlocks.. That very rarely happens anylonger. It was never actually to get rid of the competition from cars I did it, and I no longer do as there’s no need for it now, even though I play without the main connection feature.

    Good point Person012345!

    in reply to: I give up, Train Fever is dead! #16818
    Dolph
    Participant

    @chillybmf

    Well, in case it starts crashing after you update, since it’s on disc you can always reinstall it. If you’re worried about the main connection feature you can always generate a few maps and save them before you update, that way they won’t get that feature on those saves.

    And really, I’ve barely had any crashes and the ones I’ve had were just after the game was released. I’m not using mods though, but find the game to be great fun anyway, can’t see what the fuzz is about. For me performance has also greatly increased, especially late game.

    Good luck!

    in reply to: My experience with build 5068 #16528
    Dolph
    Participant

    Yes! Nice update UG!

    I saw yesterday evening theat TF had been patched and launched it immediately, loaded the map I’ve been playing lately and was surprised to se that the game that had earlier gracefully slid to a virtual halt (fps<5), now ran! Smooth! I was really happy with this until I realised that the game now instead pauses for about 5 to 10 seconds at the end of every month.. It gets annoying after some time. I’ve got a 2500k @ 4GHz, 850 evo, amd 7970GHz and 16Gb ram, what more do you ask? πŸ™‚

    But really UG, a great step in the right direction performance wise!

    On to the main road feature. I don’t use it since I’m playing with an old save from before it was introduced and the main road feature is the reason I’m still on that save. I’ve tried it and I don’t fancy it. A feature like that couldΒ  work, but I think we need other tools to be able to work with it. Build planning while paused and a “commit” button?

    But for now maybe it’s best to disable it and let people enjoy their sandbox experience? With the flaws that were already there.

    Perhaps it’s time to add a beta branch option? That way you could try new features with some of your customers without pushing half finished ones onto people who don’t want to beta test stuff.

    Cheers!

    in reply to: BUG – Trains stuck #15657
    Dolph
    Participant

    ^ yeah simonmd is right, this could very likely be it… did it a couple of times in the beginning πŸ™‚

    in reply to: BUG – Trains stuck #15582
    Dolph
    Participant

    Ah, looking at the second image you’ve already built a new junction.. So as simonmd says, are you sure all the track to the depot i electrified? There is sometimes a really short section of track right in front of the depot that’s not electrified. Or is there perhaps actually a train waiting to leave the depot? Even though it can’t be seen? Try putting signals in front of the depot and send the stuck train to depot then see what happens.

    in reply to: BUG – Trains stuck #15581
    Dolph
    Participant

    Well, make a junction to where the line is. The junction on which the train is standing is not an option for this train, you need to make another one to the right. And, why all the signals? The only signal you really need here is one before the train enters the juction from the right, and don’t place signals in or between junctions unless you are 100% sure that ALL trains that will use the tracks fit in between the signal and the junction or you’ll end up with trains blocking tracks.

    Trains stations have built in signals, even though you can’t see them, so the ones in front of the station are redundant and usually just cause problems just like this one.

    I’m guessing one track is for incoming and one for outgoing traffic right? If so, use a one way signal at the entrance to the station junction, and oneΒ  (non one way) at the exit (right of the juction) at enough distance from the junction for the longest train to clear the junction.. if all you’re using are these small rail buses, it obviously isn’t very far.

    Hope this helps to clear some of your deadlocks πŸ™‚

     

    in reply to: Everything is a main connection! #14792
    Dolph
    Participant

    Yeah, this really makes the game less fun to play, it could be a hassle before but now sometimes it’s quite infuriating.

    First I thought – too bad, I’ve got 3 weeks off from work and had planned to start a new large map, now I can’t.. or won’t. Luckily I found the save of my second try at TF (release) and it was on a large map and almost untouched. Yay πŸ˜›

     

    edit: about this main line debacle.. I get they’re trying to stop us from cutting roads to stop traffic between cities, but can’t the game just rebuild them or something? Atleast make this optional.

    • This reply was modified 9 years, 4 months ago by Dolph.
    in reply to: Latest patch (16 Dec) has broken some mods #14791
    Dolph
    Participant

    I’d talk to the mod maker instead and post in the mods respective threads. They’re the ones to fix it.

    Hope you get them running again πŸ™‚

    in reply to: Everything is a main connection! #14676
    Dolph
    Participant

    Hmm.. I didn’t know there was such a thing as main connections in the game, never seen it before.

    I’ve never played on hard though, but I don’t see it on medium now. Using mods?

    edit: Just started a new game and now I see it, even on easy. Will take some time to get used to this..

    in reply to: trains age faster than game age?! #14526
    Dolph
    Participant

    @medopu

    A little tip that I think works is to have a depot situated so that you can pause the game, send the train to depot and then buy a new train and assign it to the line. Then unpause. The new train now waits for the old in the depot and then starts running. This way I believe there’s always a train on the line. No loss that I’ve noticed.

    in reply to: Is The TGV Ever Profitable? #14515
    Dolph
    Participant

    Yeah, the eye candy part is the main reason to why i use the TGV, and sitting by the tracks to watch them swoosh by πŸ™‚

    in reply to: New to Train Fever, worth buying? #14498
    Dolph
    Participant

    @Riche

    It all comes down to how big the citys demand for goods is. If it’s high enough the line will work just fine, but if it’s not, just transport goods to an additional city or two. It does however a bit of time for the industries to start producing enough to make a profit, but usually not long enough to make you bankrupt. Atleast, this is my experience. Works fine for me.

    btw. don’t use that many wagons in the beginning, they’ll be hard to fill.

    • This reply was modified 9 years, 4 months ago by Dolph.
    • This reply was modified 9 years, 4 months ago by Dolph.
Viewing 15 posts - 1 through 15 (of 34 total)