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douglasParticipant
Well the main problem is obviously not solved. For this topic is solved: High cargo rates. But for me the main problem is long routes. I do have long trains but they don’t travel too far. My industry serves the neighboring cities. Its not like I can cross the map with cargo. That can be solved with 20 min rule change.
But I really don’t care about that anymore, because what is the point of fixing this if I cannot play the game? I have 1 industry producing goods and all the routes to cities and routes to deliver raw materials, plus 1 passenger line between every city in a medium map. The game is very slow and lagy. And if I use the mod to improve performance the game crashes every now and then.
If I cannot grow and populate the map to have a huge network there is no point in fixing the problem that keeps me from building one.
- This reply was modified 8 years, 7 months ago by douglas.
douglasParticipantActually with the industry production 400 (I raised to 600 in my game) this is indeed possible. I can have very long train. My problem now is lags and crashes.
douglasParticipantI like your proposition, but change 20 min is easier than do that, as the way you want require change 20 min rule plus add all contract UI and programming to work. I would be happy just with 20 min rule exposed to modding.
douglasParticipantI’m not sure the cargo lose its value. This is no RRT2. 🙂
douglasParticipantThank you for the video and the effort, but indeed the game needs tweaks to work really well. Increase cargo station capacity and remove 20 min rule for cargo. That unfortunately cannot be done with mods. Not even the best modder can do that.
Gwinda told me he will talk to the devs to see if they can expose the 20 min rule for modding. Lets hope.
douglasParticipantWell I would love such video. And I will try what you said. I really want to go back playing. And have you tried cargo mod? I like it because it adds complex chains for cargo. But I never manage to have a working line for more than a year.
Also one thing that probably ruins my lines and its related to the 20 min rule (OMG I hate that rule), is that I build my map as a network. So the tracks from industries most of the time connect to a huge hub of other lines. So I have a bulk track of 4 or 5 tracks with trains running north and south. And most of the time I only duplicate when really necessary. So there are some waiting time at connections. Waiting time probably is the one that ruins my setup.
But a busy network is much nicer to look at than exclusive tracks for each train.
douglasParticipantIt doesn’t. What matter is the amount of time the materials goes out of the mine or factory, walks it self to the station. Then picked up and the whole travel time to the next station, then walk it self rom the station to the factory or city.
The travel time is the same, no matter how frequently you pick the material, the travel time cannot be decreased, only with faster trains.
P.S.: Yes, what you said. I’m just thinking ahead. When number of trains doesn’t matter anymore because distance is too far. And for that, distance doesn’t need to be that long. That is what it bother me. Plus if you increase frequency to try to reach TTT under 20 min, is when you have train with few wagons.
- This reply was modified 8 years, 7 months ago by douglas.
douglasParticipant@Mike: Who said 150 waggons? I would be extremelly happy with 20, 25 wagons, just look at the video of my post. But in real life (game life) if you can fill 15 wagons is already a reason to celebrate.
@imajor: Exactly. 20 min rule is not only to keep trains short, but also keep distances short. Which is really bad considering in real life cargo travel across countries.@Mike second post: You don’t understand the 20 min rule, because using more than 1 train makes absolutely no difference in the rule. Its not 20 min frequency, is 20 min total travel time. It doesn’t matter how many train you put in the line.
douglasParticipantI really wish a tweak on cargo system. 40 min rule for cargo? Pls?
douglasParticipantI guess not. Just researching on that and there are countless topic about that, none of them with a dev reply.
https://steamcommunity.com/app/304730/discussions/0/619569608631974186/?insideModal=1
http://www.train-fever.com/forums/topic/frequency-and-the-20-min-rule/page/3/
http://www.train-fever.com/forums/topic/did-the-20-min-rule-for-cargo-changed/
http://www.train-fever.com/forums/topic/please-remove-20-minute-limit/douglasParticipantYes! The infamous 20 minute rule. I forgot that!
douglasParticipant@clk_mike Well I can see 2 problems in your statement. 1). 8 to 10 wagons are not big enough. This is what I consider a nice train: https://www.youtube.com/watch?v=OfmRaVYOsuI
And 2 years to reach 200 is way too much. Most of the time 2 years in debt can ruin your company finance forever.
There should be a way to decrease the expected frequency. I mean, a train pick up coal once a year is not realistic, but at the same time the train travels on real time. So basically mining should have no frequency limit. If I pick up once every 10 years is good enough. Because time is completely useless in the game.
douglasParticipantThis is also my biggest problem in the game. I heard that now the industries produce up to 400. But I don’t think this will solve the problem.
douglasParticipantI feel your pain.
March 18, 2015 at 00:07 in reply to: Cities Skylines is out and Urban Games should take notice #17965douglasParticipantAgain, not talking about Cities Skylines, but CITIES IN MOTION.
Also, a game where you have to build one city (CSL) or a game where you build a urban mass transit system (CiM) definitely needs a much lower scale than a game where you have to build inter-city transport (TF).
Anyway, I never complained about the map size of TF.If the detail is what brings TF such poor performance, then pls, remove details. Gameplay is far more important than details.
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