douglas

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  • douglas
    Participant

    I don’t know about missions, that they said that there will be a skill system.

    in reply to: Map size #2743
    douglas
    Participant

    @rorovant: I didn’t want to be rude. My point is that the “scale” is bound to your imagination. In RRT2 you had maps covering the entire world, you would see Paris, Berlin, a huge ocean and New York etc. At the same time you had maps with only one country showing more details of each city and sometimes even maps of 1 state.

    That is the case. The scale of the map is bound to the zoom. You can fit the entire world or just one country as you wish, depending on the amount of details you want to show.

    in reply to: Map size #2734
    douglas
    Participant

    The train goes very far, but in 3 minutes, half year will have passed.

    An in-game year will pass in 6 minutes.

     

    in reply to: Map size #2731
    douglas
    Participant

    I really don’t see why ppl think 16×16 Km is small. There is no game with such huge map, except perhaps OpenTTD that have much smaller scale and no people walking around, then of course you can have huge maps, as things in the game also look much smaller and zoom in is limited.

    RRT2 have much smaller map. Also in RRT2 an entire city is represented by a bunch of houses. In Train Fever you can see people walking around, so of course the map will be able to hold less. But RRt2 do not offer transport inside the city.

    Its a matter of understanding the limitations. And its not limitations of engine or computer specs, its logical limitations. Just like ppl complaining that in CiM 2 a bus takes 4 hours to go around the block. Well when you have vehicles running in real time speed and time running 1 minute every 8 seconds, what would you expect? Magic?

    in reply to: I have not received an e-mail #2615
    douglas
    Participant

    Ok that I understood, but what must be done to get one of the 10 places?

    in reply to: I have not received an e-mail #2610
    douglas
    Participant

    I really hope I don’t get the email: “Thanks you for your interest, but you were not one the lucky ones!” I will die a little.

    By the way, somebody can explain to me the Facebook competition? Don’t know why its posted in German and its translated with Bing and I can’t understand it.

    in reply to: Language #2538
    douglas
    Participant

    Modding is beautiful! I can do portuguese.

    in reply to: Alpha/Beta test? #2511
    douglas
    Participant

    Well I also participated in alpha tests that the participants really tested and reported bugs but the devs just ignored and the game was released with those bugs and after the players of the final release complained a lot, they fixed and claimed they didn’t see that bug :/

    So it needs effort in both sides and rules. Recommendable to use a proper bugging report such as Mantis Bug Tracker or BugZilla, otherwise you get huge posts on forum threads that talks more about the game and suggest things then actually report bugs.

    Also some devs make beta test to see the general feeling of the game, which is not a bug, just the first impression. So that is why rules are necessary or at least good communication with devs.

    • This reply was modified 9 years, 10 months ago by douglas.
    in reply to: Alpha/Beta test? #2425
    douglas
    Participant

    It should be soon no? According to this post: http://www.train-fever.com/2014/02/release-in-q3-2014/

    The beta test will be available on Q2. We are entering the end of Q2 soon.

    I’m so looking forward to it. I hope I can be in it.

    in reply to: The feel of the game #2171
    douglas
    Participant

    And sounds not only when you click on the train, but also just being close to it. And different sound when the train start and stop.

    Like the sound when this guide starts and the sound of the end slide: http://goo.gl/EFnnr

    in reply to: News on upcoming closed/open beta? #2120
    douglas
    Participant

    I guess if everything goes according to the plan, we should get some news this week. Since the beta is suppose to start on February and they are suppose to announce it at least 2 weeks earlier.

    Lets cross the fingers!

    in reply to: News on upcoming closed/open beta? #2118
    douglas
    Participant

    Me too. I would really appreciate to be part of the beta and I would dedicate a lot of time to test and report bugs.

    in reply to: City growth #2115
    douglas
    Participant

    Great to hear that!

    in reply to: Harbors? Airports? #1747
    douglas
    Participant

    I don’t mean to have helicopters or airplanes. I actually don’t like those. And outside world is not multiplayer. What I meant is like the harbor in RailRoad Tycoon 2. Just a place where goods appear and you ship them inside the country. Same could happen for the airports. The company won’t have planes or anything, but the airport will be a source of goods. They just appear there, as if they are arriving from another continent, and the player will deliver those goods by train to other areas.

     

    Harbors and Airports can be a source of raw materials (yes, harbors can receive oil, etc) and also demand materials. Just like in RRT2. Like a place where the industries can export.

    Also its a very good way to make available things that aren’t available in the map. For example, you want to make a desert map and in this case you won’t have any farms or even wood. Those can come from the harbor/airport.

    Airports can also be a source of people and mail, as well as demand those items.

    • This reply was modified 10 years, 4 months ago by douglas.
    • This reply was modified 10 years, 4 months ago by douglas.
    in reply to: Building industries #1743
    douglas
    Participant

    Our current design includes coal, iron ore, steel, wood, stock, grain, oil and goods freight.

    I would really appreciate a more complex industrial chain. As those are a bit hard to add in a DLC and as far as I know there is no expansion planned. Maybe add the possibility for the community to easily add more types of cargo, requirements?

    The complexity of the chain is a key factor to keep motivation. For example: a simple chain to follow such as: GRAIN from FARM to INDUSTRY. GOODS from INDUSTRY to COMMERCIAL. Its easily achieved, and of course necessary at the beginning.

    But a complex and hard to achieve is great. Such as a mod to Locomotion called Auto Plant.

    IRON and COAL = STEEL | LATEX = RUBBER

    STEEL = AUTO PARTS + SCRAP

    AUTO PARTS + RUBBER = VEHICLES

    VEHICLES are delivery to towns

    SCRAP in recycled center = STEEL

     

    Only that chain to make vehicles create a vehicle complex network. Please make complex and hard to achieve chains.

     

    • This reply was modified 10 years, 4 months ago by douglas.
Viewing 15 posts - 196 through 210 (of 232 total)