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January 9, 2016 at 23:14 in reply to: What engine should next game use? – As requested by Tom = ) #20987EnzojzParticipant
@electricmonk2k Train fever uses Lua script that mean they are at least using C/C++
January 9, 2016 at 01:18 in reply to: What engine should next game use? – As requested by Tom = ) #20975EnzojzParticipant@jm764 at least the switch of language costs time. C# is an excellent language, but it doesn’t like C++ at all. I doubt if C# can do intensive calculate as fast as C++, since in C++ you can do lots of trick work, sometimes they count.
for example, in C++ you can easily get block level parallelism by openmp, in c#, you need to create task and dispatch them and sync them and manage them…
In my last project in work there is a train kinematic engine, I did the first version in C++, then 1 year later, the project manager want it written in C# like other parts of the project, so he asked another team member did it. it seems the c# version is far slower than mine c++ version.
January 8, 2016 at 22:20 in reply to: What engine should next game use? – As requested by Tom = ) #20965EnzojzParticipantThe native language of unity is C#, that means if the next game uses unity, it will be rewritten.
EnzojzParticipantYou can make flying junction in the existing game. …….. What you can’t make is a bog standard normal flat junction on the convergence of two double track lines!
Yes, we can, but making flying junction without bothered by bridge is such a damm painful way as following!
We really need this because flying junction like following is very very general in europe.
EnzojzParticipantI’d like to see flying junction in the new game
EnzojzParticipantWith this population your cities doesn’t touch other cities?
I have four cities of 3000 pop and they are starting to connect each other.
And I found star layout is not so good for road traffics
EnzojzParticipantAt first, and most of case, it’s certain omnibus wins.
When you get bigger city, you will get more than one station in the same city, then you have choice to make express between cities, it works well to.
Third, I made some loop lines between big close cities, it doesn’t earn well but helps on your traffic.
Last, make a omnibus loop at the end of express line in big cities which has some station is a super solution: you get better traffic, and you reduced the platform occupying time since there’s no train rebond.
- This reply was modified 8 years, 11 months ago by Enzojz.
EnzojzParticipantHello,
Technically, for the #4, a platform is divied by two signals at the middle, and techinically, they are two platforme one after another, which doesn’t exists in TF, you can connect two station one after another to get this and perhaps a long station at a side..then , combine them 🙂
EnzojzParticipantI found it a good solution if you can have a circular line between the factory, supplier and cities
- This reply was modified 9 years, 4 months ago by Enzojz.
March 14, 2015 at 02:19 in reply to: Cities Skylines is out and Urban Games should take notice #17884EnzojzParticipantWell.
If you have ever played CIM2 at release, it was crappy, not better than when TF released, then Paradox polished the game and renamed it Cities Skyline.
If you look at into the forum of CIM2, lots of players feel like they were betrayed, because just some months after the release of CIM2, there was no more pathes fixes new functions, and only DLCs..
I hope the devs of tf won’t go this way.
- This reply was modified 9 years, 9 months ago by Enzojz.
EnzojzParticipantHello,,
Thank you. How did you get crane in the freight station?
November 17, 2014 at 01:13 in reply to: [Request] Vehicles on the same line using different platforms #13448EnzojzParticipanttick-tocking, or alternativing the stopping platform is not rare in real world, especically on commuting network, often at terminal stations. When I was at SNCF, there was a requirement to my project, a simulation software is able to handle alternative platforms and impose constraint to platforms used for alternance, with a mission(stations to stop) defined.
EnzojzParticipantYou can raise the terrain
To make elevated station usable first I suggest have signals and switchs on bridge and in tunnel
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