fastfokker

Home Forums Transport Fever officially announced!

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  • in reply to: WAYPOINTS FOR BUSSES #2918
    fastfokker
    Participant

    Any response from the devs for this point?  I too am interested if they implement this.

    in reply to: Map Editor #2916
    fastfokker
    Participant

    Yes indeed, I too would like the street renaming feature as well.

    in reply to: Need some Lets plays before preorder #2913
    fastfokker
    Participant

    Yes indeed, although I have pre-ordered, I too would like to see some “let’s play” videos…

    in reply to: Have Fun Beta Testers #2753
    fastfokker
    Participant

    Do you think now we are at the beta test stage, we can begin to see a few more screen shots?

    in reply to: "Alot of Questions about gameplay" #1867
    fastfokker
    Participant

    Wow, a lot of questions indeed and a few interesting ones in there.

    Think quite a few could be answered by a new beta game play video, anyone agree?

    in reply to: Station ideas #1866
    fastfokker
    Participant

    Even more simple than that, are there going to be different station layouts between passenger and freight? And if so, will the various freight types have visible differing infrastructure?

    in reply to: Train length and other questions #1865
    fastfokker
    Participant

    In terms of the train consist, will we be able to vary the consist and assemble one that is suitable for our routing as we see fit?

    in reply to: Building industries #1740
    fastfokker
    Participant

    Thanks for the info Axel.  One question about the simulation…

    If we would start the game and did nothing, would the town/s evolve at all or will they remain static or even degrade until there was some user interaction from the player such as building railways/transport links?

    Cheers,

    in reply to: Map size #1739
    fastfokker
    Participant

    Thanks for the clarification, so following on from that, can we assume that the buildings and roads etc. are pretty much to scale?

    I’m trying to picture a reasonable sized town or towns that we can create that are 10 – 16 Kms apart.

    Cheers,

    in reply to: Map size #1731
    fastfokker
    Participant

    Just one point of clarification please, is it 256 square Kms (16km x 16km) or 256 x 256 kms?

    Thanks

    in reply to: Building industries #1730
    fastfokker
    Participant

    Interesting, so is it only time based or distance based as well.  Traffic can influence the time it takes to get to the station.

    in reply to: Train length and other questions #1610
    fastfokker
    Participant

    “I’m personally annoyed about the disasters in tycoon games…”

    Me too, totally agree, I don’t see the necessity for it.

     

    in reply to: Warehousing #1609
    fastfokker
    Participant

    OK thanks for that, gotcha…

    So a transportation simulator and not so much an economic simulator… What is the economic model that you will use then?

    Thanks for your previous answer also.

    in reply to: Warehousing #1600
    fastfokker
    Participant

    Sorry for the followup questions…

    First, does this mean that there is no requirement to aggregate supplies/products to construct buildings?

    So to follow on… Does this mean construction of infrastructure will not be reliant on the production ability of our manufacturing plants?

    Thanks for your answers

Viewing 14 posts - 1 through 14 (of 14 total)