Faxe

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  • in reply to: three destroying bugs =( #7610
    Faxe
    Participant

    I think the AI demolishes buildings to upgrade them.

    But also goods can disappear from your trains so there is a another reason letting them disappear: I believe when the travel time of 20 min is exceeded they are “cancelled”.

    in reply to: Level of stations #7401
    Faxe
    Participant

    Thanks, it is not highly convenient but works for me! 🙂

    in reply to: Vehcile Replacement Feature #6304
    Faxe
    Participant

    @Azrael, I understand what you mean. I dont want a kiddie game neither. I want a strategic transport simulation but not the “Train Servicing Simulator”.

    • This reply was modified 9 years, 7 months ago by Faxe.
    • This reply was modified 9 years, 7 months ago by Faxe.
    in reply to: Vehcile Replacement Feature #6259
    Faxe
    Participant

    Yeah I like Cowamundos nice simple button approach together with Agarwels instaneous replacement! 🙂

    Please stop torturing me by having to send all cars every 15 or so years to the depot waiting until one by one arrives to perform the same click commands I did at constructing the line another time – while the whole production line has broken down because all vehicles needed a year simulation time to arrive at the depot and drive out again to the station. This is absolutely not realistic and gives me wound fingers – I would like to spend that time in optimizing my lines!

    I started three times a new game and stoppd playing when the replacement hassle set in – until this isnt fixed the game is for me unfortunately unplayable.

    So please give us a send to depot and replace by x vehicle when arrived-feature or for me an instantaneous replacement feature (or replace when at the next station).

Viewing 4 posts - 1 through 4 (of 4 total)