FelixHill

Home Forums Transport Fever officially announced!

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Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: Graphic driver not working #5789
    FelixHill
    Participant

    Same problem, i don’t know what to do, I’m not a computer genius, and is drive me crazy.

    in reply to: Can you build big cities ? #3760
    FelixHill
    Participant

    Well, even if it’s not the “big city” that i really would like to see in the game, I think it’s something that it could works for players!

    I’d love to have a tool (like citiesXl) that allow me to fill empty spaces between building, it’s kinda more realistic ad eye-candy!
    Do you think guys it will be possible to create with mods?

    in reply to: Procedural buildings still in the game? #3554
    FelixHill
    Participant

    @stmprn35

    It’s easy to do with mods, but what i really would like to know is what kind of program is better for modelling what should I do if I want to put a model in the game..
    Can someone with experience explain with some advices?

    in reply to: Procedural buildings still in the game? #3550
    FelixHill
    Participant

    @douglas

    I asked them on facebook!

    in reply to: Procedural buildings still in the game? #3533
    FelixHill
    Participant

    Ok guys, final answer from Dev:

     

    The buildings in the release version will be slightly more detailed.
    However, building floor plans will consist of 90° angles.
    Unfortunatley we have been forced to limit the angles in order to simplyfy the implementation of town development.

    A bit sad news, but the game will be fun and beautiful in anycase!

     

     

     

     

    in reply to: Let's Play Train Fever (Coming soon) #3509
    FelixHill
    Participant

    I saw they add some terrain tools, can someone who is playing beta ask to Dev if it’s possible to add a “tree tool” which allow us to have forest around the cities?  Landscape need them!

    in reply to: Question about stations #3433
    FelixHill
    Participant

    It would be nice, I actually mean something simple, not a sort of Paris Gare de Lyon, but terminus like that…
    Also elevated and submerged station are important, given that TF won’t have metro,we could do something like S-bahn in big city area!
    Hope that Dev can tell us something =P

    in reply to: Procedural buildings still in the game? #3398
    FelixHill
    Participant

    I really would like to know the same thing=)
    I think that one of the most interesting things of this game were exaclly procedural building that allow us to have real style cities… is this still in game?

    in reply to: Looks like a great game – some questions #2952
    FelixHill
    Participant

    I’m agree with you on point number 3, i don’t care to have a detailed timetable, but i’d love to have an automatic system that allow us to set the frequency.
    I mean:

    in reply to: New video, from beta (german only) #2933
    FelixHill
    Participant

    Tanks Goemoe!
    It’s a bit more clear, but i still don’t understand why they have done this choice instead a realistic one.
    In my opinion in the way of the video we have a small waiting time between first bus and the last one, but once this one leaves the station then passengers have to wait for a long time before the first bus reach again the station,so the game it will be like CIM1 where there was the same proplem.
    If the frequency was calculated on the amount of available vehicles and the length of the path we would have been a sort of timetable with passages adjusted according to the player’s choices!

    If someone from Urban Team could reply it would be nice!
    (my english it’s so terrible,hope you understand what i mean!)

    in reply to: New video, from beta (german only) #2931
    FelixHill
    Participant

    Thanks for the video!
    Unfortunately I don’t understand German =/

    So,one of the questions that I have it’s about bus: In the beta version they run without waiting for the other one reach the next stop.I know that timetables there won’t be on this game, but how frequency is regulated?I would really hate to have all the busses/trams and trains jammed…someone can explain me this thing?

    in reply to: Pre-purchase up on Steam #2816
    FelixHill
    Participant

    I’m so excited!! Just bought my own copy!

    in reply to: When will be new informations ? #2209
    FelixHill
    Participant

    I’m totally agree…real gameplay is still confused,the last video shows a poor detailed enviroment and pics about cities are quite old!
    I’m sure you guys are making a great game,but I would know how the game is before buy it…some more update of dev diarys are really important for who’s following you!
    Lot of infos are missing:there will be big cities,underground station,important landmarks like airports,government buildings,public spaces and so on? How will they looks like?

    in reply to: Some hopes to train fever #2139
    FelixHill
    Participant

    What does it means?
    We’re talking about a feature that players can use from 1850 to 2014 and more… the concept of the game is still the same,it’s would just be more realistic!

    in reply to: Some hopes to train fever #2137
    FelixHill
    Participant

    I’d love those options too…hope we can get them in a future DLC! =)

Viewing 15 posts - 1 through 15 (of 18 total)