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FelixHillParticipant
Same problem, i don’t know what to do, I’m not a computer genius, and is drive me crazy.
FelixHillParticipantWell, even if it’s not the “big city” that i really would like to see in the game, I think it’s something that it could works for players!
I’d love to have a tool (like citiesXl) that allow me to fill empty spaces between building, it’s kinda more realistic ad eye-candy!
Do you think guys it will be possible to create with mods?FelixHillParticipantIt’s easy to do with mods, but what i really would like to know is what kind of program is better for modelling what should I do if I want to put a model in the game..
Can someone with experience explain with some advices?FelixHillParticipantOk guys, final answer from Dev:
The buildings in the release version will be slightly more detailed.
However, building floor plans will consist of 90° angles.
Unfortunatley we have been forced to limit the angles in order to simplyfy the implementation of town development.
A bit sad news, but the game will be fun and beautiful in anycase!
FelixHillParticipantI saw they add some terrain tools, can someone who is playing beta ask to Dev if it’s possible to add a “tree tool” which allow us to have forest around the cities? Landscape need them!
FelixHillParticipantIt would be nice, I actually mean something simple, not a sort of Paris Gare de Lyon, but terminus like that…
Also elevated and submerged station are important, given that TF won’t have metro,we could do something like S-bahn in big city area!
Hope that Dev can tell us something =PFelixHillParticipantI really would like to know the same thing=)
I think that one of the most interesting things of this game were exaclly procedural building that allow us to have real style cities… is this still in game?FelixHillParticipantI’m agree with you on point number 3, i don’t care to have a detailed timetable, but i’d love to have an automatic system that allow us to set the frequency.
I mean:FelixHillParticipantTanks Goemoe!
It’s a bit more clear, but i still don’t understand why they have done this choice instead a realistic one.
In my opinion in the way of the video we have a small waiting time between first bus and the last one, but once this one leaves the station then passengers have to wait for a long time before the first bus reach again the station,so the game it will be like CIM1 where there was the same proplem.
If the frequency was calculated on the amount of available vehicles and the length of the path we would have been a sort of timetable with passages adjusted according to the player’s choices!If someone from Urban Team could reply it would be nice!
(my english it’s so terrible,hope you understand what i mean!)FelixHillParticipantThanks for the video!
Unfortunately I don’t understand German =/So,one of the questions that I have it’s about bus: In the beta version they run without waiting for the other one reach the next stop.I know that timetables there won’t be on this game, but how frequency is regulated?I would really hate to have all the busses/trams and trains jammed…someone can explain me this thing?
FelixHillParticipantI’m so excited!! Just bought my own copy!
FelixHillParticipantI’m totally agree…real gameplay is still confused,the last video shows a poor detailed enviroment and pics about cities are quite old!
I’m sure you guys are making a great game,but I would know how the game is before buy it…some more update of dev diarys are really important for who’s following you!
Lot of infos are missing:there will be big cities,underground station,important landmarks like airports,government buildings,public spaces and so on? How will they looks like?FelixHillParticipantWhat does it means?
We’re talking about a feature that players can use from 1850 to 2014 and more… the concept of the game is still the same,it’s would just be more realistic!FelixHillParticipantI’d love those options too…hope we can get them in a future DLC! =)
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