Forum Replies Created
May 23, 2015 at 20:49 in reply to: Performance patch #18671
Before this patch I had no such issues with full screen mode. I may not have gotten the best fps comparing with similar sorts of games, but it was stable and never had a single crash.
Admittedly, I had stopped playing it due to the low fps which I mentioned numerous times, one of those here:
But since the recent patch full screen is impossible.
Navigating the menu takes 20 seconds just to get to an option, then sudden crash with the TDR error.
Alt Enter to switch to window mode does allow it to recover though and does make it playable, but the performance isn’t much better than before, it’s still poor considering and comparing to other games as mentioned above, CIM2 and C:Skylines.
Anyway, I just don’t feel like playing and building up to a point where the fps hits 20 any more.
So as above, don’t worry about it… I have had issues with it since release and yeah things have improved here and there but clearly it’s never going to meet my expectations, which are not very high.. of being able to play with at least a minimum of 30fps lol.
Anyway, the dev’s or at least Basil said that 20-25fps was as expected at the time I was emailing them and advised me to play like this, lol… “Until then we can just suggest to not have multiple PIP windows open and to play small or medium maps if you are very “fps-sensitive”.
So, I now finally give up 😉May 23, 2015 at 15:53 in reply to: Performance patch #18662
Rampage IV Extreme.
The above problem seems to relate to full screen, switching to windowed mode stops the major lag / crashing on the main menus. It’s never had that problem before.
So, on the lowest graphics settings possible, I loaded my game, opened two windows and saw that the same old problems still exist. Huge drop in fps per open window.. at which point, I couldn’t be bothered messing around anymore.. same old same old.
The game has never run fine. Its run in a bearable state, but hardly fine.
Comparing to Cities in motion 2 where I get constant 60fps (with vsync on) and Cities Skylines which is smooth as silk.. I can manage 30+, but TF can’t even manage that late game unless you get the perfect camera angle and don’t do anything.. like erm.. play it.
Anyway don’t mind me.. I had hope, but no more. Uninstall time for me.April 27, 2015 at 21:10 in reply to: Heres a way to BOOST PERFORMANCE #18462
LOL @ link going through steamMarch 14, 2015 at 17:47 in reply to: Cities Skylines is out and Urban Games should take notice #17896
My biggest gripe about this game (TF) is the poor performance and UI which makes it perform even worse.
Cities Skylines performs amazingly well, as did CIM2. I get 60+ FPS no matter what I do, fast fluid and very playable even with large populations and lots of moving parts.
In Train Fever, I get 15~25 fps mostly, with the occasional jump up to the mid 30’s so long as I dont do anything such as follow a train or open a PIP window, and have the zoom / angle just right.
The worst thing about the low fps for me is how it also lags the cursor, enough to make it feel unplayable.
I keep checking back but have not played properly since Jan, there has been very little improvement in these aspects of performance, even after the performance patches.
Gameplay wise, they are of course completely different, but until a version of train fever is released which actually performs ok (considering my PC spec’s are very high) then I doubt I will return to play it.
Oh and just for info, Paradox is a publisher, Cities skylines was made by a small studio Colossal Order with about 13 ppl iirc
January 30, 2015 at 23:27 in reply to: Another performance update ? #16505
- This reply was modified 8 years, 2 months ago by FX2K.
Well there are noticeable improvements but I would have hoped to see something to resolve the issues with multiple PIP windows causing massive drops, perhaps a single PIP which shows the selected vehicle only, rather than 10 useless PIP windows because you bought 10 new buses.. or even better, an option to turn of the PIP would be nice!
One window drops 10fps, 2 about 15, 3 around 20fps..by which time the cursor starts lagging and just trying to manage a paused game can become uncomfortable. Yeah yeah, hit DEL and re-open the window you actually wanted… hmmm….Nevermind.
Its better, so hats off the the dev’s for the additional optimisations and also keeping their promise of further optimisations and releasing today…but its still lacking when it comes to actually playing the game and using the UI (performance wise) IMO.January 30, 2015 at 20:34 in reply to: Another performance update ? #16495
I just got an update for TF, so fingers crossed.
January 21, 2015 at 23:46 in reply to: Another performance update ? #16227
- This reply was modified 8 years, 4 months ago by FX2K.
Perhaps the much needed performance patch will come with Train Fever 2 😉
I’ve pretty much given up hope at this point and it seems the dev’s have too.
Lets just fill it with more content, more animated things, more useless mechanics and hope people don’t mind playing at 5fps.
A potentially great game, absolutely ruined by the performance and clunky UI, IMO OFC.January 10, 2015 at 16:17 in reply to: Time Running WAY To Fast #15857
> Yeah, they’d really have to re-balance the game for each game speed setting.
There’s not much to really balance though. A handful of figures which could all be done using percentage modifiers.January 8, 2015 at 00:23 in reply to: Is there a playable demo for people interested in buying? #15737
What I meant by that was by the time the performance degrades, I don’t ever feel like I have finished playing the map. If a ‘game over’ screen appeared I would feel robbed of my work to continue expanding, refining and maintaining the map…
I feel like I am 50% in, if that, when its time to abandon the map.
I will return to playing this game at the drop of a hat though, so long as the drop of the hat indicated performance improvements 😉January 7, 2015 at 12:02 in reply to: Is there a playable demo for people interested in buying? #15725
Blokker_1999’s summary is fairly accurate, IMO, aside from the fact that when the performance drops (even on high spec systems) its not really at a time when it could be considered ‘game over’
The years in this game go far too fast for my liking and I’m not alone in that thinking, so it doesn’t really take that long to hit the performance issues causing you to abandon your progress / game just to play it from the early years again, where performance is fine but you are limited due to funds (unless you mod the costs etc)
Yes, I have played the game a LOT, enjoyed the starting part of it a lot too, but I don’t play it anymore because of the performance issues.
I would say that if you like these sort of games then you will find enjoyment initially, but will likely end up being disappointed or at least a little frustrated.January 5, 2015 at 13:48 in reply to: Performance-Probleme mit 4K (3840×2160) #15655
The use of a second core is already implemented or appears to be yes, but how they are using it is unclear. My second linked thread shows it being used across 2 cores (4 due to HT) but that reply was received after I made that post, so I assumed they meant to further optimise how its using both.
Also, the other changes will make a huge difference during gameplay where the FPS drops drastically when doing something like buying 10 new vehicles.
I guess we will have to wait and see what they do or don’t have up their sleeves.
I also suggested something like:
Add a new settings option for Civ Simulation Level.
High: Civ’s 10,000. Scale of Ticket Prices – 100% (as it is now)
Medium: Civ’s 5,000. Scale of Ticket Prices – 200%
Low: Civs 2,500. Scale of Ticket Prices – 400%
to reduce the load from this particular area, fudging the numbers if you like (SC style)
The reply was:
Thanks for sharing the idea. I understand..
However, I think this is more a “emergency solution” which we only make if it’s really impossible to optimize.
We are very confident that we can optimize it so that this switch is not needed.
———January 5, 2015 at 01:53 in reply to: Performance-Probleme mit 4K (3840×2160) #15637
Performance is bad, they know it is too although they consider it to be working as expected (their words not mine)… they have also said they are going to be improving this more over time..
I created similar threads on the performance in the past too:
Below is a reply from Basil I received after sending a test file with a number of test scenarios to compare performance, around the time of the second thread above.
—– quoted from email received in November——-
Thanks very much for the detailed measurements and explanations.
I’ve re-done the measurements here with an Intel i7-3770 CPU with NVIDIA GeForce GTX 660 graphics card. My system should be slightly slower than yours.
I set the same graphics settings as you and played with 1920×1200 resolution.
Results are very similar to yours. My Fps (for your measurements 1-15) are proportional to yours. Most of them are simply 10% less than yours. So the behavior is as expected (however note that your system may be faster without Afterburner or Fraps running of course).
This said, let me briefly explain the situation.
You are right, the game could/should run faster, especially with multiple windows open (PIP).
We are working on this. You can expect improvements in the near future (however not in the next days / weeks). Here is our near-future-todo-list:
– Make PIP rendering less expensive
– Display PIP windows more intelligent (e.g. do not show 10 windows when buying 10 buses, as you suggest)
– Reduce CPU load (i.e. compute paths of all people / cars / agents not on the main thread / core. Use at least on more core for that. At the moment every time a person leaves a building, the shortest path to the destination is computed, and this is very expensive when having 10’000 persons)
– Make “end of month” CPU calculations faster / less blocking
Until then we can just suggest to not have multiple PIP windows open and to play small or medium maps if you are very “fps-sensitive”.
Thanks again for your efforts and best wishes,
Until then though, the game is on my digital shelf.January 5, 2015 at 01:40 in reply to: Open Letter to Urban games #15636
I see the word ‘CHEAT’ being used a lot…
I guess they should encrypt the costs.lua and also the vehicle specific files then too, since they can be used to “Cheat” also.
Although I have not played this for some time due to the poor performance (and likely won’t until that is resolved) I didn’t bulldoze these roads to ‘cheat’.
I bulldozed them to cut off some of the factories / raw material producers because there are simply too many, too random and the self delivering cargo is just stupid.
Instead, I had to transport goods from one / two factories across the map, which made much more sense to me, know its just truck fever, with poor performance.December 22, 2014 at 15:14 in reply to: New Update (16th Dec) & Performance #14832
Performance is identical for me… guess I will check back in the new year.
I just can’t bring myself to play this game anymore.. 20fps or lower is a bit ridiculous.
I see they found time to fix something which was not broken though… hmmm main line issues.December 8, 2014 at 21:08 in reply to: What products do the cities take? #14332
Ahh, the cargo mod wasn’t straight forward to get rid of, it looks like it still exists.
However, removing it would make all your current save games unusable.
Try verifying your game cache in steam, you may even have to delete the folder and re-install train fever (I can’t remember properly) but I had trouble getting rid of it.