FX2K

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  • in reply to: Thank you Devs #11043
    FX2K
    Participant

    Thank you members of Urban Games for making the game better each week. It’s good to know that ya’ll are hard at work on improving game play and others.

    Its certainly refreshing to see regular updates… Kudos to Urban for that and making a great game.

    Regarding longer trains / distances, I would think the 20min travel time for cargo would need to be adjusted (and should be) too.  20 mins is ok I guess for passengers (30 would be better) but for cargo.. it shouldn’t have a limit, or if it has, a much longer one.

    in reply to: Possible Fix For AVG Related Steam Problems #11042
    FX2K
    Participant

    I would recommend submitting the exe (or file it tagged as suspicious) to AVG for analysis, that way, they can update AVG so it does not happen in the future.  But yes, adding an exception is far better than disabling the entire AV for a single game.

    in reply to: ogl_LoadFunctions failed #10953
    FX2K
    Participant

    Not having this problem myself, I don’t know if this will be any help but I have read it in numerous threads around the interwebs (here / steam forums or somewhere lol)

    Do you have an integrated intel graphics processor along side your nvidia one?
    If so, and again I’m not 100% sure since I don’t have one myself, but this may help:

    in reply to: Time Running WAY To Fast #10909
    FX2K
    Participant

    +1, the years go by way too fast for my liking.

    in reply to: South America Trains [Mod Pack] #10906
    FX2K
    Participant

    These look cool… good job..

    in reply to: Brick Fever (Total Conversion) #10905
    FX2K
    Participant

    Everything is awesome :)

    I see what you did there 🙂  but yeah, this looks pretty cool.

    in reply to: [Mod] British Train Pack #10901
    FX2K
    Participant

    Do you plan to eventually upload them to: train-fever.net

    Texture wise, there are numerous repaints of existing / modded trains on that website, if it’s not something you can give time to / or are that good at, I am sure others are willing..

    in reply to: Auto-replacement of vehicles/trains #10900
    FX2K
    Participant

    I don’t see the need for complication. Vehicle replacement is about vehicle not lines. A button on the vehicle called Replace now is enough. Magically reset the vehicle age, running cost and value.

    Exacly, can be one refurbish and one replace button..Or even better, a refurbish buton, and if you old it down you can get to a drop down meney and just choice a other vihicle

     

    Sounds good to me.

    in reply to: Collision #10899
    FX2K
    Participant

    Lets hope they improve it.

    in reply to: Vollversion #10884
    FX2K
    Participant

    Because I’ve got some serious performance issues with decent system.

    Your not alone, but hopefully, the dev’s can resolve some of these issues.
    Here is my post on performance: http://www.train-fever.com/forums/topic/performance-issues-decent-spec-rig/


    @Nekro

    2600 Einwohner in einer Stadt / 10 Linien am Hauptbahnhof

    Impressive, what is your average FPS, is it smooth gameplay?

    in reply to: Map generator – future wishes #10883
    FX2K
    Participant

    A few options would be nice for the generated terrain just to add some variation.

    1. Number of towns / cities (with upper limits I guess)
    2. Number of industries
    3. Percentage of water
    4. Percentage of forest coverage, just because more trees look good.
    5. Coastal Map’s

     

    Real flat terrain isn’t something I would desire personally, but I am guessing that has been requested due to ‘collisions’ and other line placing issues, which if tweaked / fixed would be better imho.

    in reply to: Cannot move cargo by train. #10879
    FX2K
    Participant

    In the majority of cases, the reason these lines do not work is that the travel time + waiting time is greater than the time it would take for the cargo (or passenger) to travel to their destination themselves, also there is a 20 minute travel limit on this.

    You need to make sure the frequency shown in the line panel is not too high.

    For instance, using your example and made up figures…

    1 train running from coal > ore > foundry > city

    Coal > Ore = travel time of 5 mins + some for loading
    Ore > Foundry = travel time of 5 mins + some for loading
    Foundry > City = travel time of 5 mins + some for loading
    City > Coal travel time of 10 mins
     + some for loading

    The train would stop at the Coal station every 20 minutes (+ loading times) , making the waiting time for the goods exceed the travel time allowed, so they wouldn’t use it.

    Now you could break this up, depending on how the route is laid out and the actual line times for each point to point
    So for instance, one train going Coal > Ore > Foundry

    Then another Foundry > City > Foundry >  City

    I know you mentioned foundry > city via trucks, but regardless of the logistics, make sure the total travel time is under 20  mins period.

    Think I have worked that all out correctly, obviously figures etc would vary but as far as I have discovered, that is the general principle.  Excusing any mistakes I may have made 😛

    • This reply was modified 9 years, 6 months ago by FX2K.
    • This reply was modified 9 years, 6 months ago by FX2K.
    • This reply was modified 9 years, 6 months ago by FX2K.
    in reply to: Collision #10876
    FX2K
    Participant

    Informative.

    in reply to: World seed list #10721
    FX2K
    Participant

    Has anyone found a seed where the terrain or layout looks even remotely different/interesting. All the maps I’ve played are virtually identical, I’d have a hard time telling any of them apart.

     

    There’s not a lot of variation that’s for sure.  Also too many industries per map if you ask me.
    Mind you the 20min cargo transit limit (terrible idea) needs removing before even considering less industries.

    I’m only posting here now because I was looking for seeds with a difference, that others may have posted.

    • This reply was modified 9 years, 6 months ago by FX2K.
    in reply to: BUG: Finance window Glued to Mousecursor #10716
    FX2K
    Participant

    I had the exact same thing happen yesterday and had to do the same to get out of it.
    Edit: Mine was the lines menu.

    • This reply was modified 9 years, 6 months ago by FX2K.
Viewing 15 posts - 181 through 195 (of 208 total)