gGeorg

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  • in reply to: Auto-replacement of vehicles/trains #11834
    gGeorg
    Participant

    Hello Devs,

    is there any info info about auto-replacement feature?

    Would you make a video dev diary once per two weeks?
    20 minutes shot would be enough to keep connection with your customers.

    Thx

    in reply to: req: Multithreading – performance issu large map #11361
    gGeorg
    Participant

    Multihreading a single task is not as easy, make task pathing for one vehicle to work in multiple threads is pain. How ever, complex simulation program like this another thing. There are few easyily separated tasks, who could share one data cube. each task could go his own way than send results to the cube. Separated proceses dont need to wait each other or know the status of another task. For example – taks pathing of your vehicles, pathing of people,  task simulation grow of cityes, task user interface, and so on so forth. These are pretty independent. Could be programed like separate modules and run in separate threads.

     

    in reply to: LoL bug, 270,234,242,243,234 B in debt #11357
    gGeorg
    Participant

    ” Then suddenly  … in debt by an incredible amount of money like 270,xxx,xxx,xxx,xxx B ,  B is like billions? jeez. This means the code still have bugs, and one part of code is overwriting memory”

    This is exactly  what US government is always says.

    • This reply was modified 9 years, 7 months ago by gGeorg.
    gGeorg
    Participant

    +1 from me.

    Today I have noticed the same issue and found same recommendation like OP. :-]

    More advanced options for this issue:

    Some long vehicles could have more doors. Like long trams. Every vehicle should have defined “Number of doors”.

    Cargo Trains – I have 2 points of view-do it same as passengers- short platform has 2 loadingdevices, longer platform 4 loading devices and longescargo station willl have 8 loading devices

    What you think?

    in reply to: Train Timetables Required #11017
    gGeorg
    Participant

    Atm I have a game with:

    6 trains on the line across 4 cityes, spacing by lights works well.
    Also I have an Express line, 2 trains across 4 citzes spacisn by lighs, works well.

    Idea is:

    6 trains means that you have to use at least 6 blocks created by lighs.

    You have 4 cityes, lines goes forth and back, on the double track. So its 8 blocks by natural, from city to city. All you have to do is createone larger block, maybe two cityes are closer. Therfoere you will 7 blocks for 6 trains. One block will be larger one, so this one will make sure that trains are spaced equaly, and dont clump right after another.

     

    If I do anything wrong, please let me know.

    • This reply was modified 9 years, 7 months ago by gGeorg.
    in reply to: Train Timetables Required #10976
    gGeorg
    Participant

    Or you can use traffic lights to control, ehm , traffic. 🙂

    It works quite well, simply cut your route by lighs to the blocks, so the trains will not have a chance to share the block. Therfore they will keep spacing.

    in reply to: Auto-replacement of vehicles/trains #10921
    gGeorg
    Participant

    “If needing to replace vehicles just simply go to the depot and buy some new ones and sell of some old ones”

    Correct. That sounds simple. Currenr status of the Train Fever allow that, just by few clics. But it cause huge economy drops. In numbers, on my las test I replaced aboout 100 horses for first lorry. It cost me about 1M. Cars go to the depot immeditaly so their load is wasted. Therfore I have sufferd about 3M losse in next two yars.

    Theoreticaly, you could chcek if they have load, en then send to depo and then buy a new picece. Pretty fun to wath if you have 5 cars. If you have 100 its pain in the a.. .

    in reply to: Best way for bus/tram routes? #10919
    gGeorg
    Participant

    I just keep in mind that local city traffic means nothing.

    City-to-City trafic is a key to get money. So i use local lines as a feeder to the long lines only. My local lines end on the long range station. Therfore I make local line as forth and back, never circular. I need to transfer people from their location to the long travel port. If they need to go buy a bread to their local shop, I dont care. If they need to buy a bread in the shop on the other side of map, well, thats interesting. 🙂

    in reply to: Auto-replacement of vehicles/trains #10918
    gGeorg
    Participant

    I didnt found how to “Qote &reply” on this forum.

    Well, Douglas
    I don’t see the need for complication. Vehicle replacement is about vehicle not lines. A button on the vehicle called Replace now is enough. Magically reset the vehicle age, running cost and value.”
    This could be a solution, but why we have depots then?  🙂 Maybe add another magical function too, just pres button and horses are transmutated to the new engine car directly on the road. I hope that this game is heading for simulation getting close to reality. Therefore, any magic functions which could be simulated by normal/ real way is not intended.

    “Usually in lines there are vehicles with extremely different ages.”
    Correct.
    “Also I don’t really replace vehicles when the game tells me to. they are profitable for much longer.”
    Correct. When you have 200 cars its pain to do it one by one. Personally, I dont like mikro-management.  What if the auto-replacement button for a line has a selector of age in percentage. This way you can On/off auto replace. When On, set the time scale for replacement. For example change from default  100% to 142%. Then your cars serve longer and finally get replaced without tiresome clicking.“The button can also be right in the vehicles window. Just sort by age and click replace next to the vehicle. Very easy.” Very correct. I think this is the exact place for the button. Here should definitely be the button for comfort replacing the vehicles one by one.

    “And most important: REMOVE POP UP ABOUT VEHICLE AGE. That is very annoying and loud and unnecessary. The player should check the age of his fleet from time to time in the vehicle window.”Correct. Although, I would have some information about my vehicles. Maybe a decent information area in the corner? something like in the Counter strike when it tells Who killed Who by small text rolling.

     

    in reply to: Auto-replacement of vehicles/trains #10869
    gGeorg
    Participant

    Hello, I was thinking about auto-replace again. Well, there are basically two thinks.

    1. Continuous replace aged vehicles for the same type
    2. Mass upgrade the line with a new type.

    Why you should not mixed it up?
    The line who mixed up the the type of vehicles with the different speed, suffers by spacing problem.

    • Continuous Auto-replace

    It is the On/Off button in the Line dialog. It is be On by the default.When the vehicle turns his age, it finishes delivering current load, then head to the nearest depo.At the moment the vehicle finishes his unloading, the new vehicle leaves the nearest depo.

    • Mass replace by another type

    Where we are:
    The button in the “Manage Lines” dialog currently sends all the vehicles to the depo immediately. It creates unwanted huge drops of the whole economy. Price of the new vehicles is nothing to compare the loos caused by the dropout. Especially when you replace a raw material delivery line. Raw delivery drops, product line drops subsequently, people travel drops fallows. All the economy shakes by the drops. It is high priority change to eliminate the drops.

    What to  do:
    Improved functionality “Send to depo” button in the Line dialog of the vehicle window is a must. On the first press on the button labeled “Send to depo” information text says “Delivering current cargo than heading to depo” . The vehicle finishes the current delivery then heads to the depo. After the click, the label on the button changes to “Sent to depo now !” you could click it second time and get an immediate message “Heading to the depo now.The second time, the vehicle gets the order to do immediate direction to depo.So the current functionality of the button, is available on second click.

    This functionality of double action “Send to depo” button is applied to the mass buttons in the “Manage lines” window. The graphic icons there change after the first click to the versions with exclamation mark on it.

    Expected functionality:
    The vehicles are replaced by the same type without bothering a player.Upgrading a line consists 30 vehicles to another vehicle type can be done by by few clicks in less than 10seconds without economy drops. One Click on the icon “Send to depo&sell”, One click on the depo,  buy vehicles [ proper amount of clicks] ,  one click attach the line.

    —–

    Based on my programming/analytical background I guess that this improvement should take 3 hours of programming, 1 hour graphic change of icons. Then 3 hours of tests. Plus one hour for build the patch. Basically one man-day is enough to please the player crowd by the hot fix. Urban games, would you please do that?

    Thank for your opinions or improvements,gG

    • This reply was modified 9 years, 7 months ago by gGeorg. Reason: typo
    in reply to: Auto-replacement of vehicles/trains #10541
    gGeorg
    Participant

    Hello,

    I came on the forum due to a replacement issue, and .. well I am not bugged alone.

    Would you please add a feature in the depot Auto replacement:

    It is a list, so you could add a line. The line is a statement as fallows

    “Replace [select vehicle] by [select vehicle] at age [input number]”

    – replacement happen when the vehicle turns the age and is not loaded.

    The dialog of the Line has a button, it switches auto-replacement on/off.

    Thank you so much

    I have also two minor items :

     

    Button “Send to Depot” should work likke this:

    Press it once you get message:

    I am going unload then go to depo.

    Also label on the button change to : “Go to the depo now!”

    So you can press once more so get a message:

    Going to depo.

    Thanks mates

     

    Also I would like to ask you for an auto selector of available platform. Fixed platform for a line is outrage.

    See you,

    gG

    • This reply was modified 9 years, 7 months ago by gGeorg.
    • This reply was modified 9 years, 7 months ago by gGeorg.
Viewing 11 posts - 91 through 101 (of 101 total)