Goldiva

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  • in reply to: Map editor #2144
    Goldiva
    Participant

    Good information on splats. Thanks. Ability to spray/brush on varying-radius trees and shrubs would be really cool. I already love TF world’s lighting quality – feels better and more neutral than CitiesXL and CiM2.

    Some of the most user-friendly terrain editing I’ve come across – SC4’s God Mode terraforming, and Lumion 3D’s landscape mode.

     

    • This reply was modified 10 years, 2 months ago by Goldiva.
    in reply to: Harbors? Airports? #2143
    Goldiva
    Participant

    Ferry terminals, airports, harbours, agricultural module all important to me. Don’t mind these as DLC or expansions.

    in reply to: Fussgänger / pedestrians #2142
    Goldiva
    Participant

    I too would like to know if there will be pedestrian overpasses/ underpasses/ crosswalk management. Thanks!

    in reply to: City growth #2141
    Goldiva
    Participant

    Sounds like procedural generation indeed. If so, very exciting!

    Still, will we have the option to add custom procedural building blocks? Like, my own roof bits?

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