IKBrunel

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  • in reply to: Main Cargo Hub?? #18749
    IKBrunel
    Participant

    Someone correct me if I’m wrong here, but I’m pretty sure that the cities only demand ‘Goods’.

    If I understand you right – you’re trying to deliver raw Timber and Oil to the city?….they don’t want that.

    If I misunderstand you and you meant the ‘Goods’ product from the Oil refinery and Sawmill then, in that case, you probably have the same problem as me. I posted a few days ago trying to find out how we can ‘gauge’ or ‘control’ the demands of the cities. It seems to me that when you’ve supplied them with ‘enough’ goods from one industrial chain, then no other industry can get a look in. Or another industry might take over supply and your first industry will falter. Either way there seems to be a city ‘limit’ to the amount of Goods that can be sent to it.

    in reply to: Where is the game going? #18734
    IKBrunel
    Participant

    I too have played many ‘trains & industry’ games and I find the track building and overall train simulation to be the best I’ve ever seen in a game.

    What frustrates me to all hell is the stupid industry/economic model.  Sometimes I can understand how it works – and then another time it doesn’t make any sense!   I wish it were more like Industry Giant where you had areas of land that produced for one natural resource or another and you had to build your own industrial segments accordingly, and then ship the final product to stores, which then sold it according to the demands of that neighborhood – that would be more realistic.  Or like RT3 that had the gradiated price map for products that showed you where to ship the goods to for the best profit.

    All gripes aside, I’m still hooked on this game.

     

     

     

    in reply to: Pain of the overall cargo flawed system #18452
    IKBrunel
    Participant

    Seems to me that the system is based on ‘influence’ – the nearby town influences a manufacturing building to produce a certain amount of goods according to several variables ( ie distance, supply chain in place, delivery frequency, etc) then that facility influences the raw material supplier to start producing based of several other variables and the whole process has some kind of ‘telekinetic’ feel to it.

    Why couldn’t it have just been like RT3!   –  Material in = goods out

Viewing 3 posts - 1 through 3 (of 3 total)