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Most of you all are forgetting, you got a free DLC, for free. Be grateful they didn’t charge you. Also, relax. Its not even be a full 72hrs, and its now just Monday. Patches are sure to come to fix things, and make people happy with the new DLC. Yes the cities are Europe still, yes the roads are still EU, but who the hell cares. If you guys are knitpicking that much, on a NON-GAMEPLAY ISSUE, then you all need help. Or leave TF. If you crying about things that breaking your immersion, and that is NOT breaking your game to the point its BROKEN, THEN STOP CRYING.
Oh, and you guys think Cities Skylines be better? Are you guys not aware that that dev is shady as all get out, and how CIM2 was a disaster at launch, and its horrible learning curve?
You also do know cities skylines is more of a SimCity clone, then a transportation.
But hey, if you people wanna cry about cities being EU, and not GAME BREAKING BUGS, then please, off to Cities for you, and good riddens!
@Less, that really didn’t answer my question, but okay. I know it COULD be, I was wondering if anyone COULD test and see if it can be/look at the files, as I don’t touch CAD and those .ipt formats are all parted out. Legal terms, I understand, but not talking about that at the moment. He has some very solid models, and US models that people here are avoiding like the plague pretty much. Therefore if the community could get a jump start from this wonderful chap, and his permission, then it be great for all of us and win win.
Least we got a Chessie coming soon 😉
Woot, it’s a start and the first US rolling stock I’ve seen!
Anyone make any weekend progress? Importing? Scratch built? 🙂
Absolutely amazing! Hands down best model so far! Cannot wait to see you’re next one! Maybe some USA love 😉
Could you take a screenshot of the problem, along with your Line window open too please?
Awesome job mate, those look amazing! Love the idea of a Food Industry mod! Maybe those Tank Wagons can also be used as Milk Wagons 😉 Keep up the great work!
Oh I know, I mean where the MDL files are and what you edited and the possibility for future Mod Makers. Anything to help expand the Modding Community! Wasn’t sarcasm 😉
@trainjunkie there is this Mod already; http://www.train-fever.net/filebase/index.php/Entry/10-Cost-mod/
But not sure if you aiming for some thing as he is or whatnot. I know in that its Running cost for ALL and not Train focus. But then there is also this; http://www.train-fever.net/filebase/index.php/Entry/29-Halbierte-Betriebskosten-f%C3%BCr-Lokomotiven-Trams-Waggons-und-Busse-Lowered-running/
So you’d have to see. Personally I tried both, and i don’t know. Just didn’t feel right, even when editing them myself to adjust numbers. Rather learn Vanilla more. Plus I am learning to make money in those bad parts/not spamming trains. Which I’d love too do, but to get a mod to do so, which also is 100% profit… kinda ruins the fun.
Had a similar issue last night. Had two lines between A and B. They were constantly changing platform for some odd reason. Then lead it a massive halt, and I only notice due to the “People” icon being so long from the halt haha. Station B has another line going B to C, a Fast Express, and sometimes that line will swap with the other one.. Why.. I don’t know. Annoying? Very 😉
I def agree it needs a rebalance, esp with Train running cost. I tried the Cost_Mod and Half Mod on TF.net and they just didn’t fit well. Even adjusting numbers I was still always constantly making a profit. In the end I just went back to Vanilla settings/gameplay. Sure its not perfect, and you maybe can’t run “realism” lines, but if its balanced by the devs nicely, we can be able to find a middle ground. Which I 100% agree needs a looking into too.
How is that American mate?
If anything, we need iconic locos. SD-40–2, GP-38’s, Dash 9s, P40s, SD70s, etc etc. The real iconic American locos. Stuff that we can use late-game in TF.
They should be out by now, or least pre-loading for you folks. http://www.reddit.com/r/trainfever/comments/2g3q44/expect_a_mac_version_in_the_next_few_hours/
- This reply was modified 7 years, 11 months ago by KilrBe3.