KilrBe3

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 15 posts - 16 through 30 (of 45 total)
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  • in reply to: [HOW TO] Adding a custom train #7148
    KilrBe3
    Participant

    Nice man, very nice indeed! This should help plenty for the mean time!

    Fyi, I also linked this over at http://www.reddit.com/r/trainfever/ So more people know! All the better to support Modding!!!

    • This reply was modified 9 years, 7 months ago by KilrBe3.
    in reply to: [MOD] Polish PKP Set (by Nicc0) #7135
    KilrBe3
    Participant

    Is there a reason you sticky this? Nice mod, but not needed to be sticky to gain attention..

     

    Best of wishes!

    in reply to: Town Size #6525
    KilrBe3
    Participant

    I agree they could be bigger / grow faster. Playing from 1850 – 1996 I didn’t even get a 750 city, and it was my Main Hub.
    A tad way to look at things;

    http://steamcommunity.com/stats/304730/achievements/

    Only 0.3% have gotten a 1,500 city. Only 3% have gotten a 750 pop city..

    in reply to: Train maintenance + trams #6516
    KilrBe3
    Participant

    Yup train running cost is really high compared to Trucks/Trams. It’s a balance issue for sure. You can try and use the Cost Mod, and make Running Cost cheaper, but it does that for ALL running cost. So it just makes trams/trucks cheaper aka more profit. While just making trains cheaper. Aka your gonna make money no matter what.

    So really, its a balance thing that Devs need to sort out.

    in reply to: Train Fever American Mod Pack #6207
    KilrBe3
    Participant

    Still waiting to see some of your Work in Progress Jim. I know you are asking others to help, but we still have yet to see your work. I called you out on this in your other thread, and you never responded. It’s nothing personal, but lets see some of your work as this is your project. Before you start just accepting everyone else work. You did say you’d have something to show us last week, No 100 or something.

    Just saying bud. Importing from other games is great and all, but hope you getting Permission and credit given where do if Community made.

    in reply to: City development speed too LOW #6205
    KilrBe3
    Participant

    Gotta agree as well, does take a little to long. My first save was 300~ people, and I didn’t even get the city achievement, as I was around like 600~. This was from 1850 – 1995, and was my main hub town.

    in reply to: Decorations mod #6196
    KilrBe3
    Participant

    There is this great mod that offers more trees, different color grass/fields. Also less smoke (Helps performance in early years <1900).

    http://www.train-fever.net/filebase/index.php/Entry/27-Alternative-sky-scenery-Better-environment-Nature-Less-intense-smoke/

    Supports TFMM (Train Fever Mod Manager)

    EDIT: Far as houses, the Simulation does that aka Population just needs to grow.

    in reply to: Warning SSD-Users #5449
    KilrBe3
    Participant

    It’s being worked on. If you happen to read the “Post Release Plans” on the Main page, you’d see its in their To-Do list…

    Also there is a Tool out already by Community to help this til a official fix;

    http://www.train-fever.net/filebase/index.php/Entry/31-TrainFever-AsD-Autosave-Delete/

    -Cheers

    in reply to: Time Running WAY To Fast #5264
    KilrBe3
    Participant

    +1 can be a tad unrealistic / annoying. But it also could be a game balance thing that just needs more fine tuning. Either way, I wouldn’t complain of one such feature 😉

    in reply to: Huge trucks #5261
    KilrBe3
    Participant

    Let’s get some massive road trains going hehe

    http://en.wikipedia.org/wiki/Road_train

    • This reply was modified 9 years, 7 months ago by KilrBe3.
    in reply to: Trains – unable to find path to stop #4991
    KilrBe3
    Participant

    Could you post a Screenshot, along with your Line window open? Be easier to help. It sounds like you doing nothing wrong though.

    in reply to: Train Fever LAunch success or fail #4983
    KilrBe3
    Participant

    A good way to view it , is via Steamcharts.

    http://steamcharts.com/app/304730

    So approx 3k copies have been SOLD and PLAYED WITH. That’s not counting sold copies that haven’t launched the game yet or maybe not gotten it in mail etc.

    3k ain’t shabby for day 2, from a indie dev and for a Tycoon/Sim game. It’ll rise over time, and even more so if YouTube stars pick it up and do Lets Plays, and then its gonna be a flock of people!

    TL;DR A success

    in reply to: Missing horses and people #4981
    KilrBe3
    Participant

    Try a good old Driver Update, and make sure you selected “Clean old drivers” or something like that when installing them (NV) that is. That and maybe just some good ol PC maintenance, try a cCleaner run. Gonna bet its drivers too!

    in reply to: Missing horses and people #4975
    KilrBe3
    Participant

    Your card isn’t overheating or anything is it? You on latest GFX drivers as well?

    in reply to: Cargo stations not being used #4973
    KilrBe3
    Participant

    We had a Reddit topic about this earlier today/last night, that was sorta explaining things. Basically, things need to be close and of course within a 20min distance, or they just gonna avoid your line.

    http://www.reddit.com/r/trainfever/comments/2fhz1f/how_the_hell_does_cargo_work/

    Didn’t have a great example in my current game, so here I made a quick [proof of concept](http://i.imgur.com/J2fzaJ5.jpg) for you. The wood is delivered from the Forestry on the left to the sawmill on the right through the chain of Trucks -> Train -> Trucks.

     

    Note that the goods produced in the sawmill also automatically make use of the train line to make a small shortcut on their route to a town in the south.

    Is how one mate explained it to me effectively.

Viewing 15 posts - 16 through 30 (of 45 total)