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Kiwi-NZParticipant
“ATT” is not a Cargo-Mod, it is a improved Train Fever 1.0 Version.
However if you want just to compare the industry part of the listed above, ATT is the complexest one going from 1850 to 2000. Both for Trucks and Trains.
Kiwi-NZParticipantLol, quite funny to read your post.
However it doesn´t matter which type of resource you are delivering to the city. The City will grow just as normal.
To add more resources is still a balance problem because of the size of the Maps.
If it is fine for small Maps, than on big maps you have to much of industries. If it is fine for big maps, you still have not enough industries for small Maps.
Furthermore adding just 1 additional resource its taking weeks to adjust existing vehicle and to produce all necessary new vehicles and buildings.
Cheers, Kiwi
Kiwi-NZParticipantThanks for the flowers.
At the moment I am working on the KI-Buildings for the entire City. To get an overview (Work in Progress) visit:
and
and
INGAME-Test´s:
Kiwi-NZParticipantIn most cases the problem can be solved by using the correct Train-Station. Sometimes by miss-click some people are placing Passenger- instead of Industry Train-Stations.
All in all:
ATT is working fine without any issues.
Kiwi-NZParticipantVersion o.805 should be save game compatible.
And thanks for the flowers.
Cheers
Kiwi
Kiwi-NZParticipantATT Version 0.805 is up and ready for download.
https://www.train-fever.net/filebase/index.php/Entry/814-Avanced-Train-Fever-Total-ATT/
and a video about the new toys as well.
- This reply was modified 8 years, 3 months ago by Kiwi-NZ.
Kiwi-NZParticipantNext Build 0.805 will be released in a few days.
- Big-Cargo-Station
- City-Cargo-Station´s
- 40 Tons Truck-Family
- New additional Waggons for Coal/Coke & Iron/Iron_Ore
- Loading performance Patch for medium and large Maps
- Bug fixing
- and a bit more
To get the best overview refer to:
https://www.train-fever.net/index.php/Thread/1954-Advanced-Train-Fever-Total-ATT/?pageNo=1
Meanwhile it is up to 24 Pages full of information and pictures.
Cheers Kiwi
Kiwi-NZParticipantAt the moment it is not possible to deliver various types of goods to the city, however “ATT” is prepared for this.
Fingers crossed for the January-Patch.
Kiwi-NZParticipantATT_0800 BETA released.
https://www.train-fever.net/filebase/index.php/Entry/814-Avanced-Train-Fever-Total-ATT/
– New World and City setting
– New industries
– Lots of new vehicles and buildings including animations
– New business/economy model
Kiwi-NZParticipantRoad extension released.
_ATT_Streets_0.799b
http://www.train-fever.net/filebase/index.php/Entry/814-Avanced-Train-Fever-Total-ATT/
Have fun
Kiwi-NZParticipantKiwi-NZParticipantIf there is what ? You haven´t finished your sentence.
Kiwi-NZParticipantTo calculate Travel-time, the best is to use “Ghost-trains” for each line.
For walking-time you have to calculate at least 30 sec. from Industry to Cargo_Station and from Cargo_Station located at city for the final goods you have to calculate 90 sec. because goods has to be delivered to the doorstep of each building.
There is no guess, read my Tutorial in “ENGLISH”, this will help a lot.
Kiwi-NZParticipantThe Tutorial is also available in ENGLISH.
Frequency has nothing to do with Travel-time. Travel-time has to be less than 20 Minutes. City demand is yearly as well the production output. (12 Minutes = 1 Year).
Kiwi-NZParticipantLol, Douglas has made a Tutorial and is struggling with the game. Lol !!!
Maybe you should read my Tutorials [Advanced] Train Fever + CargoMod Part 1 and 2 in total 140 pages.
However:
Frequency for Resources has to be less than 9 Minutes, Frequency for Goods has to be less than 5 Minutes (based on City demand). Walking-time is included.
@Scale
You can calculate distance divided by earnings to amount of Cargo. Modifier for Persons to transport are 1 and the modifier for Cargo is 2.
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