larry.kubiak

Home Forums Transport Fever officially announced!

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  • larry.kubiak
    Participant

    For your information : yesterday, Paradox and CO have announced having sold 1 million copies of CS.

    CS might have some small bugs, missing tunnels and imperfect graphics, but customers are purchasing it.

    larry.kubiak
    Participant

    I haven’t played to CS with the latest patch, but I confirm that the release of the patch 1.0.7a has been quite crappy. I haven’t teste 1.0.7c yet, so I’m not sure if I’ll be able to continue my existing cities or if I’ll have to start brand new maps.

    It seems that the crashes in CS are also linked to the various Mods installed by players, like it happened also on TF. The devs are suggesting to test the game first without any Mod on a new map, then trying to activate the Mods and start an old savegame. If the game crashes in the second case, the problem is certainly linked with one of the Mods.

    Patching a game while keeping user created Mods alive must not be an easy task for game developers.

    larry.kubiak
    Participant

    I fully agree with you on random windows placement. It’s a real pain when trying to do multiple actions, and something that should not happen in a 2014-15 game.

    And it’s not something linked to the core issues of the game. It’s simple interface issues that should have / could have been detected and solved before releasing the game, or after a few weeks in a patch.

    in reply to: How to increase Industrial adjustment? #18307
    larry.kubiak
    Participant

    I have exactly the same feeling about the 20 rule : it might be OK for passengers (even this can be discussed), but it’s not working at all for freight.

    During the 19th and 20th centuries, the train has taken a great part of the transport revolution that changed the face of the worldwide economics … except in TF where freight transport remains exclusively local !

    larry.kubiak
    Participant

    Haha … good one about the drinks 🙂

    (and more generaly, about the fact that we are only discussing about a video game, not the end of our civilization)

     

    I agree with you on patches. If the patches are released to solve small bugs or give more functionnalities, I don’t see the problem, especially if the additionnal functionnalities are requested by users.

    Everybody in the gaming industry works like that … also Paradox/Colossal Order on Cities Skylines (to solve some bugs, add some small changes in the gameplay). Cities Skylines has also some missing features (tunnels for examples) that will be added in a future patch.

    And it looks like the devs are taking the modding community in account, with increased official support of Mods to improve compatibility with future patches. This goes clearly in the right direction.

     

    The only majors issues with the Train Fever patches are :

    – the unrequested (and unexpected) functionnalities that completely changes the gaming experience. I refer directly to the introduction of Main connections last december, that should (could) have been more prepared, with explanations given to the users

    – the buggy patches, that need to be patched again later on

    larry.kubiak
    Participant

    I’ll wait until UG patches the patch to decide if it deserves a thumbs up or not.

    At the moment, it looks like this is another case of a patch released without proper testing o.O’

    larry.kubiak
    Participant

    Maybe it’s something that I’ll need to test further the next time I’ll play.

    But the issue with goods transportation remains : the 20 minutes rule is the complete opposite on how real world works. You should be able to set up long merchandise rail lines and earn more money if you bring the goods to the other side of the map quickly.

    At the moment, the game gives the feeling that everything is local : people traveling only locally, or jumping out of the train … goods delivered automatically to local cities with zero demand in other cities. This is nice, except that the purpose of a train tycoon game is to transport people and goods over long distances. Otherwise, you end up with Bicycle Fever or Pedestrian Fever 😀

    in reply to: THE PAIN OF ELECTRIFICATION #18038
    larry.kubiak
    Participant

    Even if a complex tool would not work, a simple “brush” tool would be enough to solve most of the problems. You select your brush, and all train lines below the brush get automatically electrified.

    It’s not a very nice solution, but at least you would be able to pass the brush all over your line without having to destroy your eyes on your computer screen trying to figure out where the god**mn missing tiny bit of catenary is located.

    larry.kubiak
    Participant

    Rail crossings counts for several issues : – not being able to update a road type when it’s crossing a train line (and not being able to destroy/rebuild the same road even when the game is paused because of the f**ing Main Connection limitation) … it might be a missing feature, not a bug, but it’s really a stupid one for this kind of games. The whole point of the game is to build train lines and roads ! We should not be limited in our creativity by such technical limitations !

    – not being able to lay a road over a train line (same comment than above … it’s really stupid not to have this feature in such a game)

    – not being able to have rail/rail crossings

     

    Terrain alignment : how many times have I been blocked while trying to complete my train line, because the game is not able to level the terrain, even in the middle of nowhere ? how many times have I been blocked while trying to update a road type/train line type because of a small terrain misalignment ? how many times have I lost millions of bucks trying to build a f***ink tunnel/bridge ? (I’m not even talking about double bridges/tunnels)

    And how many times have I been blocked while electrifying an existing train line because of 1 tiny small pixel of line not being electrified automatically. If the update tool is not able to electrify 100% of a line, we should get a least a warning to show us :

    a) when the electrification is not complete

    b) where the missing part is located

     

    20mn rule : I agree with you, this is part of the game core.

    The problem is that the rule completely disrupts the goods transportation scheme, and forces users to create single lines even for passengers (in all my TF maps, I have trains running from one city to the next one … I have never been able to set up a profitable train line with one train stopping at several stations).

     

    These are all small issues taken individually, but once you start piling them up, it really starts to spoil the fun you have in this game.

    I’m not saying that CS does not have flaws that I might discover over time. But at least CS doesn’t have this type of issues, which makes the game much more fun to use than TF. You don’t spend half an hour trying to build something, to discover at the end that you are blocked because of a Main Connection limitation or a problem of terrain alignment.

    larry.kubiak
    Participant

    Personnally, I don’t complain about the price I’ve paid for Train Fever. If I remember well, I’ve paid 19.99€, which is quite reasonable enough given all the work that has already been done by UG to develop the game and the number of hours I’ve spent on TF.

    I’ve paid marginally more for CS (27€), but I consider that both games give very good value for the money spent, especially compared with the crapy 70€ AAA blockbusters that big companies (EA, Ubisoft, …) are releasing nowadays.

    I don’t regret any Euro cent I’ve spent on TF 😉

    larry.kubiak
    Participant

    You are completely missing the point : nobody is saying that CS is perfect and TF crappy as hell.

    It’s just that some features of CS are more user-friendly. So far, I’ve not seen any major game glitch in CS that becomes painfull over time. Meanwhile, there are many of them in TF, still not corrected 6 month after release (rail crossings, terrain alignment, 20mn rule, map editor, etc …) and without any feedback from devs.

    larry.kubiak
    Participant

    Not a single comment from the devs, but part of the requests have been solved through patches. It’s not perfect, but better than nothing.

    larry.kubiak
    Participant

    WHY are you making this post active. Even if you are supporting train fever on this thread, your are making a thread active that is promoting another game from another developer.

    Are you aware that there is something called “internet”, where people can go and get informations about new games, even if they have never heard about Train Fever ?

    Do you really think that the few people connecting to this forum are not interested enough in video games to be aware that there is a new city-building game that has been released last week ?

    larry.kubiak
    Participant

    And what would be the benefits of creating a new thread to discuss all things that are already discussed here ?

    larry.kubiak
    Participant

    I fully agree with you. There are not enough variety in the maps to generate new challenges.

    Even the USA DLC did not bring any new challenge.

Viewing 15 posts - 1 through 15 (of 27 total)