LaureeGrd

Home Forums Transport Fever officially announced!

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  • in reply to: Tips for building bus lines? #21373
    LaureeGrd
    Participant

    Oh, thanks. There’s really good stuff there. I’ll try it later as long with other cool tips I received on another post here and another on Steam. The only thing that I didn’t understad well is “A good way to prevent the game from placing roads where you don’t want them is to place assets such as a lamp post at an intersection”. I know I can do that placing small pieces of track, but what do you mean with “lamp post at an intersection”? Thanks

    in reply to: HELP! My bus lanes don't work! #21331
    LaureeGrd
    Participant

    Thanks everyone. With this and Steam discussions information I’ll try to make profit of my bus lanes for one last time.

    in reply to: HELP! My bus lanes don't work! #21316
    LaureeGrd
    Participant

    Oh, I see. I think that’s really good tips since I tried 3 or 4 methods I saw in guides and couldn’t make good profit, so I started to make my own methods by thinking on how the passengers choose place and transport. But i’d never seen things like your “Passengers must have access to all the districts”, and it actually has quite sense. Thanks! I’ll try to solve it tomorrow and post the results here.

    in reply to: Tip: Removing small invisible segments. #21269
    LaureeGrd
    Participant

    I didn’t experienced this bug yet, but thanks for sharing. I’ll keep this in mind.

    in reply to: Should I build single or double tracks? #21264
    LaureeGrd
    Participant

    Thanks! That really helps a lot. I’ll keep the double tracks for lines with more than 1 or 2 trains.

    in reply to: Did Urban Games forgot about cross-tracks? #21225
    LaureeGrd
    Participant

    Still needing gameplay updates. And lowering the terrain or making artifical hills? Come on, we have to put tracks, remove them, put more, remove and that. I don’t think it’s very realistic. We need a good terrain tool. The game’s terraim tools are crap

    in reply to: Did Urban Games forgot about cross-tracks? #21220
    LaureeGrd
    Participant

    Very interesting alternatives. I’ll try it later. But pls Urban Games, update the gameeee

    in reply to: Did Urban Games forgot about cross-tracks? #21216
    LaureeGrd
    Participant

    Can you post a pic of that method? I know how to make bridges over a track but i didn’t understand what do you mean with signals and collission and that.

     

Viewing 8 posts - 1 through 8 (of 8 total)