Martin Mulder

Home Forums Transport Fever officially announced!

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Viewing 15 posts - 1 through 15 (of 18 total)
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  • in reply to: random crashes since last update #18915
    Martin Mulder
    Participant

    I have the same problem since I am playing the game (since end of 2014). When the game becomes a bit large (after 1950) it crashes every 10-15 minutes.

     

    I always close as much applications as possible to free up more memory and CPU-power… but it doesn’t help much :S

    in reply to: A month and a half of silence. #18520
    Martin Mulder
    Participant

    @isidoro: People were not complaining about frequent updates. They were complaining about frequent patches and bug fixes.

    People would love frequent updates (lets say: every three weeks) with new features and nice additions. People hate it when they are very buggy and are in need of much more “updates”.

    in reply to: [BUG] Tunnel merging problem – colliding ends #16925
    Martin Mulder
    Participant

    I’ve got the same problem. I have to split a dual track, seperate them, lay down two seperate tunnels, and out of the tunnels combine the tracks again.

    in reply to: Forgod sake plz remove that main connection feature #16519
    Martin Mulder
    Participant

    Yes! A new update! But… I still hate it… The Main Connection required us to make to many bypasses. We never know which bypass is right or not. It costs a lot of money just to remove one road. Roads get very curved because of this “feature”. If this feature is aproach real life, then give us a planning tool, as governments use in real life before they start building.

    in reply to: Forgod sake plz remove that main connection feature #16467
    Martin Mulder
    Participant

    @eis_os: This week, right? 😉

    Tap, tap, tap….

    in reply to: Forgod sake plz remove that main connection feature #16279
    Martin Mulder
    Participant

    I have version 4831, 32-bit. Any solution to “fix” this one? Because the patcher does not support it.

    in reply to: Train Fever Patcher #16278
    Martin Mulder
    Participant

    I have version 4831, 32-bit. Any solution to “fix” this one?

    in reply to: In game crashing! Please help! #16081
    Martin Mulder
    Participant

    Ik have the same problem. I have Windows 7 32-bit. Because of this a maximum of 4GB. I think it is a memory problem. After a certain year, the game has grown in size (more houses, trains, people, etc.) At a certain point the game cannot handle it anymore.

    in reply to: Agile / Scrum #16070
    Martin Mulder
    Participant

    @n00b: You are right. The Product Owner decides. As I said “productowner has the ultimate vote”. The Product Owner has the same mandate, but she (in our case a woman) gets informed by others (managers, users, other stakeholders). A Product Owner of a game could get informed by users of the game. By forums, by polls, by a little group of user representatives.

    And you are right that different users have different opinions. That is why a poll could be usefull. Or read in a forum what people complain about the most.

    You create the simple choise between “more information” and “more features / fixes”. The point is: those are not mutually exclusive. And more features / fixes does not mean that those are the features/fixes we want. If a little bit more communication / information leads to those features / fixes we (the users) really want, I think everybody would be happy.

    As you said in the beginning: “Scrum is to create the most VALUE for the CUSTOMERS (in a given timeframe)”.

    in reply to: Agile / Scrum #16026
    Martin Mulder
    Participant

    @Douglas: And yes, nowadays people are addicted to news and status updates. And yes, it is said. But this is the world we are living in. The world changes, so should software-development.

    in reply to: Agile / Scrum #16025
    Martin Mulder
    Participant

    @Douglas: And that is why I am opting for Scrum. I have seen it work. Various project teams at my company were also using other dev-methods. They did have problems with deadlines, anouncing features, etc. One team started to use Scrum, and after +/-5 iterations they were able to keep there deadlines, they could predect features accurately and the customer has great influence on priorities. It simply works. The developers, the cliens, everybody had a better feeling about the releases. The team exists of 7people.

    Scrum is not about PR. Scrum is creating what a customer wants.

    in reply to: SUGGESTION – Edit line name #15785
    Martin Mulder
    Participant

    +1

    in reply to: Entire town now part of the Main Connection – help? #15522
    Martin Mulder
    Participant

    Well… there are already some other posts about this “feature”. No real solution so far. By many it is considered a bug. Programmers stay silent. If think they are working their ass of, or celebrating a vacation while we are playing… another game! 🙂

    Martin Mulder
    Participant

    +1

    Martin Mulder
    Participant

    Soooo…. what are you trying to tell me?

    1. Are you telling me that because you got used to saving the game every 3 seconds manually (in other words: you got used to workaround crashing games), everyone should do your workaround? Everyone should should accept the fact the game crashes a lot? I.m.o. the game should not crash AT ALL.
    2. Or are you telling me that your issue (performance) is more important, and I should keep my mouth shut? I would suggest that you create another thread with your peformance issue. This way everyone can file his/her own issues in a seperate thread, everybody can react on that issue. It is for the developers to prioritice.

    Thanx! 🙂

Viewing 15 posts - 1 through 15 (of 18 total)