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Martin MulderParticipant
I have the same problem since I am playing the game (since end of 2014). When the game becomes a bit large (after 1950) it crashes every 10-15 minutes.
I always close as much applications as possible to free up more memory and CPU-power… but it doesn’t help much :S
Martin MulderParticipant@isidoro: People were not complaining about frequent updates. They were complaining about frequent patches and bug fixes.
People would love frequent updates (lets say: every three weeks) with new features and nice additions. People hate it when they are very buggy and are in need of much more “updates”.
Martin MulderParticipantI’ve got the same problem. I have to split a dual track, seperate them, lay down two seperate tunnels, and out of the tunnels combine the tracks again.
Martin MulderParticipantYes! A new update! But… I still hate it… The Main Connection required us to make to many bypasses. We never know which bypass is right or not. It costs a lot of money just to remove one road. Roads get very curved because of this “feature”. If this feature is aproach real life, then give us a planning tool, as governments use in real life before they start building.
Martin MulderParticipant@eis_os: This week, right? 😉
Tap, tap, tap….
Martin MulderParticipantI have version 4831, 32-bit. Any solution to “fix” this one? Because the patcher does not support it.
Martin MulderParticipantI have version 4831, 32-bit. Any solution to “fix” this one?
Martin MulderParticipantIk have the same problem. I have Windows 7 32-bit. Because of this a maximum of 4GB. I think it is a memory problem. After a certain year, the game has grown in size (more houses, trains, people, etc.) At a certain point the game cannot handle it anymore.
Martin MulderParticipant@n00b: You are right. The Product Owner decides. As I said “productowner has the ultimate vote”. The Product Owner has the same mandate, but she (in our case a woman) gets informed by others (managers, users, other stakeholders). A Product Owner of a game could get informed by users of the game. By forums, by polls, by a little group of user representatives.
And you are right that different users have different opinions. That is why a poll could be usefull. Or read in a forum what people complain about the most.
You create the simple choise between “more information” and “more features / fixes”. The point is: those are not mutually exclusive. And more features / fixes does not mean that those are the features/fixes we want. If a little bit more communication / information leads to those features / fixes we (the users) really want, I think everybody would be happy.
As you said in the beginning: “Scrum is to create the most VALUE for the CUSTOMERS (in a given timeframe)”.
Martin MulderParticipant@Douglas: And yes, nowadays people are addicted to news and status updates. And yes, it is said. But this is the world we are living in. The world changes, so should software-development.
Martin MulderParticipant@Douglas: And that is why I am opting for Scrum. I have seen it work. Various project teams at my company were also using other dev-methods. They did have problems with deadlines, anouncing features, etc. One team started to use Scrum, and after +/-5 iterations they were able to keep there deadlines, they could predect features accurately and the customer has great influence on priorities. It simply works. The developers, the cliens, everybody had a better feeling about the releases. The team exists of 7people.
Scrum is not about PR. Scrum is creating what a customer wants.
Martin MulderParticipant+1
Martin MulderParticipantWell… there are already some other posts about this “feature”. No real solution so far. By many it is considered a bug. Programmers stay silent. If think they are working their ass of, or celebrating a vacation while we are playing… another game! 🙂
December 24, 2014 at 17:40 in reply to: (Problem And Suggest ) We now have BUS FEVER and no more Train Fever #15076Martin MulderParticipant+1
December 23, 2014 at 13:50 in reply to: Suggestion: Autosave frequency should not be bound to game speed #14883Martin MulderParticipantSoooo…. what are you trying to tell me?
- Are you telling me that because you got used to saving the game every 3 seconds manually (in other words: you got used to workaround crashing games), everyone should do your workaround? Everyone should should accept the fact the game crashes a lot? I.m.o. the game should not crash AT ALL.
- Or are you telling me that your issue (performance) is more important, and I should keep my mouth shut? I would suggest that you create another thread with your peformance issue. This way everyone can file his/her own issues in a seperate thread, everybody can react on that issue. It is for the developers to prioritice.
Thanx! 🙂
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