Forum Replies Created
-
AuthorPosts
-
mikaelMember
Wir verwenden Softimage XSI, der Import funktioniert jedoch mit obj files, nur bei animierten objekten werden FBX Dateien verwendet. Ein Handbuch wird es auch geben, hat bis zum release aber keine Priorität.
Wir haben bereits eine grössere Liste an Fahrzeugen welche es geben wird, diese wird jedoch noch überprüft.
Die Spurgrösse so wie die verschiedenen Spannungen beachten wir nicht. Schiffe, Flugzeuge und Seilbahnen sind bisher nicht geplant.
mikaelMemberWie erwähnt haben wir uns noch nicht um die Details gekümmert, wie dies integriert wird. Die optimale Lösung wäre eine Steam-Workshop integration, damit wir Kontrolle über den User-Content haben und uns nicht um die Verbreitung kümmern müssen.
Addons sind geplant, werden aber bestimmt auch spieltechnische Erweiterungen beinhalten.
D.h. wir werden sowohl User Content wie auch Addons bereitstellen.
mikaelMemberWie wir den User-Content verbreiten wollen steht noch nicht fest. Ob wir auf der Homepage die Contents bereitstellen oder den Steam-Workshop integrieren müssen wir nach dem Release abklären. Es wird jedoch bei erfolgreichem Verkaufsstart mindestens ein Addon geben welches wir bereitstellen und einige neue Inhalte & Features mit sich bringen wird.
Translation:
Question: How do you provide user generated content? Or are we depending on addons/dlc’s?
Answer:
We’re implementing the modding features after the release, we haven’t decided yet how to provide the user content. Maybe we’re implementing the Steam Workshop. If we’re launching successfully we’re going to release at least one dlc with new features and content.
mikaelMemberWir wollen das Forum möglichst in Englisch halten, kann einer aber kein Englisch ist es kein Problem wenn sein Beitrag auf Deutsch ist. Notfalls genügt auch eine Übersetzung von translate.google.com.
Da wir im moment eine kleine Community haben, sind weitere Untergruppen im Forum übertrieben und spalten die Community weiter.
English:
We’re trying to keep the forum in english, even a translation from translation.google.com is suitable for the english translation of a post.
mikaelMemberHi there,
Thank you for your kind words. We try to create the best game we can in the time we’ve got. Our goal is to get the transport tycoon games back in business with new technologies and accessible controls that meet the current standard. We’re happy about every support we get from the community.
About your questions:
- Yes, there are leisure transportation needs.
- No, we’re not going to give the player control about the pricing. The attraction for using the players transportation mainly depends on the time benefit the inhabitants will get using your public transportation line.
- Train Fever is focused on managing your transportation empire, we don’t include additional income facilities.
- The cities grow autonomous, but the player’s influence will increase the growth drastically. You as the player are able to build your own roads which the city will include into its own structure.
- We do have a signal system for our tracks. Trains are not going to pass through each other, you have to create good signals and create a nice layout.
- An in-game year will pass in 6 minutes. You’re able to speed the time up, what will shorten an in-game year.
- Not in the release version. We’re eager to create a multiplayer and some AI competitors, but not in this version .
mikaelMemberThanks for your input, we hadn’t in mind to add monorails as DLC. If Train-Fever sells well we could consider to create further DLC with monorails.
mikaelMemberOur cities are generated randomly, depending on the players action. This doesn’t fit with the idea of real cities. After release we’re going to give the community our tools to add content for the game, so the community can add landmarks. We don’t know yet if it will be possible to create your own maps.
mikaelMemberHi,
We’ll give you a Free Play mode with several objectives to reach while playing.
In this first release this is going to be the only mode.
mikaelMemberHello Richard
We do have warehouse facility but they wont have the same purpose like in Transport Giant.
You won’t need supplies to build your buildings, all you need is enough money and the right year.
We’re hard at work to give you some updates about the game soon. The closed beta is planned for Q1 2014.
You’ll need Windows XP at least to play the game.
Greetings
mikaelMemberGood morning and thank you.
We’ve got different bridge types and stations. There are 3 sizes of stations, small, medium and large. The amount of platforms for every station can be adjusted. There are two Railroad types available with different speed limitations.
Toll roads aren’t planed.
mikaelMember1. We just simplify it to electrical locomotives.
2. No, as before we try to simplify it. Later in the game you’re able to upgrade tracks with high-speed tracks to increase your profit.
3. Yes, it’s possible to add more than one locomotive to increase the power of a train.
4. It depends on the train you’re going to use. Some can be arranged freely, others have a fixed configuration.
mikaelMemberWe would love to include weather effects and day and night cycles, to add even more stunning visuals and further gameplay events to the game, but we don’t see the need for the release version. Day and night cycle would be to nervous, because an in-game year passes in six minutes.
The towns and forests grow dynamic, so you’ve got a lot of change in your world.
mikaelMemberHello Vasya
We’re not going to include different classes for passenger trains. The wagons will change due to the current era and you’ve got always at least two different options of passenger wagons to choose.
mikaelMemberHi,
As in Transport Tycoon it’s only possible to rearrange your wagons at the depot.
mikaelMemberIt’s possible to plan your lines as you’d like them. One train can only drive on one line, you can transfer them to another line if you’re going to need more trains on another line.
A train can handle passenger and freight wagons at the same time, that’s up to you. You’ll have consider the different capacities and look for the needs of the destinations.
-
AuthorPosts