Forum Replies Created
-
AuthorPosts
-
mikaelMember
Hallo Steffen,
wir sind noch mit den Publisher in Verhandlung, können somit noch keine Vertriebsart bestätigen. Es wird bestimmt als Download und auf Deutsch zu kaufen sein, die Boxed-Version wird noch vorbereitet. Eine offizielle Ankündigung wird folgen.
mfg mika
——
English:
Q: Is there going to be a boxed release and a collectors edition?
A: We’re going to inform you as soon as possible about the distribution types, we’re still negotiating with publishers. There’s definitly going to be a downloadable version.
mikaelMemberGood morning,
The final price at the release is going to be 25€. We’re going to announce the pre-order conditions later this year, sign up for the newsletter to get the news as soon as possible.
The closed beta is going to be for a selected group of people only.
The DLCs will include new content like more vehicles, variable environments and additional gameplay additions.
mikaelMemberWir werden bestimmt Deutsch und Englisch unterstützen.
mikaelMemberIn the first release and the first DLC we’re not going to add planes or helicopters. It could be possible to be added in a late DLC. Our main focus is to give the players an innovative and userfriendly train tycoon.
mikaelMemberGuten Abend.
Wir sind dabei das Spiel zusammen mit einem Publisher zu vermarkten. Die Art, bereits aus der Alpha/Beta Gewinn zu erzielen ist eher unüblich. Da wir dank vielen Fans und Investoren bereits über Gambitious die Finanzierung erlangt haben, ist es momentan auch nicht von Nöten mit der Alpha/Beta noch zusätzliche Gelder einzutreiben.
Es wird aber eine Closed Beta geben, genaueres dazu folgt.
mikaelMemberHallo.
Ja es wird eine Linux, Windows und Mac Version geben.
Hello
Yes, we’re making a Linux, Mac and Windows version.
mikaelMemberCurrently we’re using a map size up to 100 square kilometer, but we didn’t tweak the game yet. At the release the map size is going to be much greater than this.
mikaelMemberHello,
1. Currently the terrain forming is done dynamically while building tracks or buildings. The cost of a track is increasing if you’re changing the terrain, depending on changed terrain. If it’s necessary we’ll consider to implement it with a tool.
2. Bridges are already implemented. Tunnels are on the todo list.
3. We’ve been discussing underground stations and tracks. At the moment, I can’t tell you more.
4. Signals are already implemented but need some further polishment. There are going to be multiple signal types, the current version does only support a simple signal type.
5. Our switch system is going to be very dynamic, but you’ll have to keep your tracks realistic.
6. Train Fever is going to handle the timescape from 1850 till today. We got some good inputs from fans about future technology. We’ll consider the effort to add some future technology as well.
7. You will have the possibility to erase houses and streets, but it will affect your cost.mikaelMemberHello, we’re talking with publishers about the availability of the game. At the moment we’re hoping to get a worldwide release through Steam and an European retail release for the German speaking parts. We’ll keep you informed if anything changes.
-
AuthorPosts