Morat

Home Forums Better simulation, better usability, better Train Fever

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  • in reply to: New video, from beta (german only) #2959
    Morat
    Participant

    @speedcoaster

    Aye, I’m aware of that and it would be interesting to know how different the beta build is from the current release candidate.

    in reply to: New video, from beta (german only) #2955
    Morat
    Participant

    Interesting. Building road and rail looks very nice, quite organic like Cities In Motion 2 but with much better cutting and embankment etc.

    If I had a criticism it would be that the graphics don’t seem to have kept pace with the promise shown in the very early tech demo videos. I remember being blown away by those early glimpses, but the landscape seems to be a strangely featureless sea of green with the occasional oddly-shaped set of fields kicking about. I know the gameplay is king, but I was hoping for rather more visual interest from trees and other objects etc.

    Very, very excited about getting my hands on the game. I just hope it doesn’t clash with my Oculus Rift arriving.

    • This reply was modified 9 years, 8 months ago by Morat.
    in reply to: AI Bus and Tram Companies Possible? #2892
    Morat
    Participant

    Hi Douglas, I’m aware of that blog post, but that’s not quite what I’m describing. In that post the devs seem to be saying that if there’s no route, or no easy route between A and B that agents will use their own means (presumably private vehicles) for transport.

    They’ve also described that if we build a station at, say, the Northern side of a town and we want the people on the Southern edge to use it that we may have to build bus/streetcar/lorry services to connect the station to the rest of the town.

    What I’m describing is that the AI would be able to bridge that gap by creating those intra-town services, basically to make a profit from my station. We’d have a symbiotic, rather than competitive, relationship. You could even have towns that already have an AI-run tram or bus service but no rail, which would give you an incentive to place a station there.

    So the AI would:

    • Not create or operate any rail services
    • Not create or operate any inter-town services
    • Prefer to place stations/stops near player rail stations in order to benefit from freight and passengers moving through those stations
    • This reply was modified 9 years, 8 months ago by Morat.
    in reply to: AI Bus and Tram Companies Possible? #2887
    Morat
    Participant

    I’m not thinking so much about competitors as having companies that complement your rail setup – i.e. when you set up a rail station they set up the road-based services that exploit and make use of it.

    I’m sure it would be very similar from a development perspective, but with a slightly different twist to save the player having to operate parts of the game that they have no interest in.

    in reply to: Will beta NDA be lifted before release? #2881
    Morat
    Participant

    I know the devs have said previously they’ve been busy making the game, which is great, but it would be a shame if it failed through lack of awareness.

    Now the game is in people’s hands, why not let them do the marketing for you? 🙂

    in reply to: Will beta NDA be lifted before release? #2878
    Morat
    Participant

    Aye. I’ve been following the game a long time, but it doesn’t seem to be widely known about. I’ve tried getting some people excited about it, but there are so few videos, previews or coverage that it’s pretty tough getting them interested.

    in reply to: Map editor #2876
    Morat
    Participant

    I have a full copy of both World Machine and E-On Vue and it would be very cool indeed to be able to use these tools to create terrain for TF.

    Does TF support displacement maps, or does the terrain manipulation mean that we can only work with the true underlying terrain shape?

    in reply to: Alpha/Beta test? #2517
    Morat
    Participant

    If there’s a place to volunteer, I’m in. I’ve been looking forward to this game since I first heard about it. Also a big 3D Vision user and have Oculus DK2 on order if that counts for anything 🙂

    in reply to: Steam early access? #1709
    Morat
    Participant

    Shame, but I guess that route’s not for everyone.

     

    I’ll just have to try and be patient. Which will be tough!

    • This reply was modified 10 years, 4 months ago by Morat.
    • This reply was modified 10 years, 4 months ago by Morat.
Viewing 9 posts - 61 through 69 (of 69 total)