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MoratParticipant
Aye, I’m aware of that and it would be interesting to know how different the beta build is from the current release candidate.
MoratParticipantInteresting. Building road and rail looks very nice, quite organic like Cities In Motion 2 but with much better cutting and embankment etc.
If I had a criticism it would be that the graphics don’t seem to have kept pace with the promise shown in the very early tech demo videos. I remember being blown away by those early glimpses, but the landscape seems to be a strangely featureless sea of green with the occasional oddly-shaped set of fields kicking about. I know the gameplay is king, but I was hoping for rather more visual interest from trees and other objects etc.
Very, very excited about getting my hands on the game. I just hope it doesn’t clash with my Oculus Rift arriving.
- This reply was modified 9 years, 8 months ago by Morat.
MoratParticipantHi Douglas, I’m aware of that blog post, but that’s not quite what I’m describing. In that post the devs seem to be saying that if there’s no route, or no easy route between A and B that agents will use their own means (presumably private vehicles) for transport.
They’ve also described that if we build a station at, say, the Northern side of a town and we want the people on the Southern edge to use it that we may have to build bus/streetcar/lorry services to connect the station to the rest of the town.
What I’m describing is that the AI would be able to bridge that gap by creating those intra-town services, basically to make a profit from my station. We’d have a symbiotic, rather than competitive, relationship. You could even have towns that already have an AI-run tram or bus service but no rail, which would give you an incentive to place a station there.
So the AI would:
- Not create or operate any rail services
- Not create or operate any inter-town services
- Prefer to place stations/stops near player rail stations in order to benefit from freight and passengers moving through those stations
- This reply was modified 9 years, 8 months ago by Morat.
MoratParticipantI’m not thinking so much about competitors as having companies that complement your rail setup – i.e. when you set up a rail station they set up the road-based services that exploit and make use of it.
I’m sure it would be very similar from a development perspective, but with a slightly different twist to save the player having to operate parts of the game that they have no interest in.
MoratParticipantI know the devs have said previously they’ve been busy making the game, which is great, but it would be a shame if it failed through lack of awareness.
Now the game is in people’s hands, why not let them do the marketing for you? 🙂
MoratParticipantAye. I’ve been following the game a long time, but it doesn’t seem to be widely known about. I’ve tried getting some people excited about it, but there are so few videos, previews or coverage that it’s pretty tough getting them interested.
MoratParticipantI have a full copy of both World Machine and E-On Vue and it would be very cool indeed to be able to use these tools to create terrain for TF.
Does TF support displacement maps, or does the terrain manipulation mean that we can only work with the true underlying terrain shape?
MoratParticipantIf there’s a place to volunteer, I’m in. I’ve been looking forward to this game since I first heard about it. Also a big 3D Vision user and have Oculus DK2 on order if that counts for anything 🙂
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