NeighborKid

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Viewing 15 posts - 1 through 15 (of 56 total)
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  • in reply to: USA DLC, 2nd impressions #17714
    NeighborKid
    Participant

    Good amount of sounds are reused from the European trains. -.-  I also feel theres a serious issue with trams.  The cost upkeep makes no sense for balance purposes at all.  On top of which I see that most of the people dont even utilize the trams.  Frequency below 60 seconds..  hmm..  Also some strange picks for locomotives where I would have thought some other very staple locomotives would have been used. Like Amtraks’s P40.  The class 9000.. strange picks….

    in reply to: New/refurbished ideas, thoughts etc. #17288
    NeighborKid
    Participant

    Anyone?

    in reply to: New to Train Fever, worth buying? #14465
    NeighborKid
    Participant

    I love it, but how can a game in todays age not have the ability to support multicores.. I got 6 cores.. with 1 pushin it to the limit.. so laggy late game, on a big map..

    in reply to: RELEASED TO EARLY #14415
    NeighborKid
    Participant

    I second the multi core usage..  It have a brand new I7 5820 pushing it to 4.2.. and my game is lagging/choppy  with heavy population..  grr!.

    in reply to: New rig.. but.. #14378
    NeighborKid
    Participant

    I felt my I7 860 was running better on my old rig at 3.3..

    in reply to: Change track of the train #13413
    NeighborKid
    Participant

    Way points are kinda broken. When I created my 10 track station. I had of course multiple lines going through a couple of tracks. The lines would switch after I adjusted them with the waypoint all by them selves. I’ve even had trains running entirely on the wrong track which the line wasnt even marking as the direction. Anyone else have this problem?

    in reply to: Grouping Stations #13412
    NeighborKid
    Participant

    I just figured out that grouping stations… isnt so beneficial. I was really hoping my 10 track station wouldnt require 2 bus stops, but people cant enter the other set of tracks from the first bus stop. Nor can freight jump to the other station as well. Kind of a pain.

    in reply to: Switches, crossings and signals #12333
    NeighborKid
    Participant

    In serious need for extra types of switches..

    in reply to: Weight of cargo | General Balance #12229
    NeighborKid
    Participant

    It has to make some sort of difference.. I’m noticing.. the first 100 km/h train running freight only gets to 70 hauling cargo.. that or my game is bugging out. Because the train is running on 120 track and has way more than enough room to reach 100…

    in reply to: Passengers / Freight Networks #12105
    NeighborKid
    Participant

    Whats the best way to set up a passenger network?  I’ve tried 2 different ways. 1) is to make single lines to each individual town.

    2) is to have about 3-6 cities linked into a complete circle track with a track going in different directions (2 of them)  I cant figure out what is more profitable.  Any ideas?

    in reply to: Industry and carrying goods by train #12104
    NeighborKid
    Participant

    I’m still running into issue.  Example-

    I’m running one of the mods that makes you take ore, and coal to a steel plant. From steel plant to Steel to good plant. After that I have them running to 5 different towns.

    I’m running very long mixed trains with double headers.. Now I have the trains going in under 9 minutes. I have 4 trains running this line.  The train will maybe pull goods to the first city, but after that I barely get them to take goods to the other 4. The stations are a bit outside of the towns(does this create a problem?)  Also my industry will produce up to 136, and then immediately will say “line usage- NO” and cut production instantly until a train comes back. The production will still decrease rapidly.  I’m kinda stuck on what to do. Also playing further than the 40’s makes it really touch on trains competing with personal cars.

    in reply to: Do you mix passengers & freight lines ? #12103
    NeighborKid
    Participant

    I don’t have too much of an issue currently mixing my freight and passenger lines.  I just had one a complete circle loop of about 6 cities and 5 of them being supplied by a freight line. All i’d do is make certain that I have some one way only signals. Have the freight line break off to it’s on station and then rejoin the main line. Worked ok. I’m still having issues with freight in general.

    in reply to: Switches, crossings and signals #11839
    NeighborKid
    Participant

    I’m getting beyond frustrated with the signal system. I’m trying to create a complete circle of 3 towns. at 2 points in the track I have to have them cross over. I having trains go in the opposite directions. No big deal, but these signals are ******* everything up. Where are signals supposed to be placed? On the inside of the track, or the outside? It’s making no sense.. These one way signals work for crap, they really need to have a One way directional choosing, it would make everything much easier, and not have to make me build multiple signals in 1 place to get the stupid line to stay where I want it.

    Green and Red arrows for directions, Black is tracks, and the blue circles are signals. The purple represents the arm of the signal

    Any thoughts? I’d love to hear some advice! Or is the system just buggy?

    • This reply was modified 9 years, 6 months ago by NeighborKid.
    • This reply was modified 9 years, 6 months ago by NeighborKid.
    • This reply was modified 9 years, 6 months ago by NeighborKid.
    • This reply was modified 9 years, 6 months ago by NeighborKid.
    • This reply was modified 9 years, 6 months ago by NeighborKid.
    • This reply was modified 9 years, 6 months ago by NeighborKid.
    in reply to: [WIP] Union Pacific SD40 #10187
    NeighborKid
    Participant

    thats awesome.. but i ask is there a possibility to also make a version that its rear would lead so we could buy 2 sd40s and put them back to back?  XP

    in reply to: Cargo slacks production #10002
    NeighborKid
    Participant

    well im also running into cities and town that are 0/# and the facilities are not producing..

Viewing 15 posts - 1 through 15 (of 56 total)