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NekroParticipant
Passengers and freight works only when the tact is not more than 10 min per way ,and 10min is too much for the most cases.
Can you upload a picture ( including train window)?
Without itยดs hard to say whats going wrong ๐
NekroParticipantyes perfect
Have a nice day with Train Fever ๐
NekroParticipantFirst of all, put TF on your SSD because the HDD has more or less not more than 80-90 MB/s – read/write performance, and have a huge response time. (that can cause lags)
This the only thing, that you can do at the moment – sorry ;(
We/you must wait for the patch, which will fix the problems with the performance (hopefully)
And sorry for my english, i am an older man who learning english since 5 months ๐
NekroParticipantHI again,
I have created a save game with an example of signals – http://1drv.ms/10wCjDZ
Picture: http://ddlw.org/img/zr0k1u9x.jpg
Put my save game to your steam folder – path to steam/userdata/122742840/304730/local/save, and show how it works.
br Oliver
NekroParticipantNekroParticipant๐
Use the link from your pic host to show the picture in an external frame.
The WordPress software use an fixed size, this is the reason why the image looks ugly.
Like this http://ddlw.org/img/xap5tmoc.jpg
br Oliver
- This reply was modified 9 years, 6 months ago by Nekro.
NekroParticipantHi di_lozano,
- Nvidia GTX 650 Ti ย with 1GB GDDR RAM(90โฌ)
- Intel Xeon 1231v3 (220โฌ)
- 16GB DDR3 RAM (120โฌ)
- 128GB SSD Drive (100โฌ)
- Asrock Board (60โฌ) with MCE enabled on all Cores (it means – the turbo feature from Intel is enabled on alle cores – 3.8Ghz)
For my opinion the most important hardware for train fever (at the moment) is the SSD and the Processor, because textures must be loaded from the drive.
Later when the cities are growing, the engine creates a huge amount of sims, and on this point the most processor are the slow, because the engine use currently only one core, instead of all.
br Oliver
- This reply was modified 9 years, 6 months ago by Nekro.
October 4, 2014 at 08:06 in reply to: cant build roads over tracks, but can build tracks over roads #10838NekroParticipantGood morning DeKree,
right, unfortunately there is no option to build roads over tracks, but be sure, this is one of the high prio features from the devs.
br Oliver
- This reply was modified 9 years, 6 months ago by Nekro.
NekroParticipantWas genau funktioniert den bei dir nicht ?
Bis auf einen Save Game Bug hatte ich absolut keine Probleme, und dieser wurden vom Entwickler so gut wie sofort gelรถst.
Nicht das du glaubst ich nehme dich auf den Arm ->http://ddlw.org/img/b9dp6zd1.jpg
2600 Einwohner in einer Stadt / 10 Linien am Hauptbahnhof
LG Olivcr
NekroParticipantHI @All ๐
My Name is Oliver from Austria/Vienna, and i love this game ๐
Currently iยดam on vacation, and have many many time to play train fever… all night long ๐
NekroParticipantnp, i am here to help ๐
Can confirm the save games crashes after loading – btw nice city ๐
Now mikael needs some time to check whats going wrong with your save game, so please be patient.
br Oliver
NekroParticipantHi Oreren
Please upload one of your save game ย (JJMetro) to skydrive, google drive, or similar and post the link here.
br Oliver
October 3, 2014 at 17:50 in reply to: New MAC bug – saving/reloading games on latest version broken? #10801NekroParticipantOh yeah yes, now it works great ๐
Thank you Mikael!
NekroParticipantHi again,
i dont know if it helps, but in the train-fever.net community another player postet an screenshot with an unidentified object. (gap)
See Screen:
http://www.train-fever.net/index.php/Attachment/14918-2014-09-20-00001-jpg/
Now when you build a track over there, you create a big minus.
English is not my favorite language, i hope you understand what i mean ๐
- This reply was modified 9 years, 6 months ago by Nekro.
October 3, 2014 at 14:49 in reply to: New MAC bug – saving/reloading games on latest version broken? #10779 -
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