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NeldotParticipant
I hope that the Devs read the forum and consider fixing this bug as a priority. I like to build and rebuild my lines, and my maps are constantly scattered with undeletable pieces of track…
NeldotParticipantI second your idea. Indeed, the bridge pillars are not spaced enough, creating both ugly and unrealistic bridges, and furthermore very tedious obstacles to any underpassing road/track. Often the only way to create a road/track under the bridge is deleting the bridge and then rebuilding it.
NeldotParticipantI didn’t measure them in the game, but if they’re standard topographic contour lines the thick ones are drawn every 100 meters of elevation, so the thin lines should be every 10 meters.
NeldotParticipantI noticed this too. It seems a bug, car traffic is definitely broken in the game, and bus lanes don’t work as intended, forcing the player to do exploit solutions that shouldn’t work in reality (as deleting all the roads or suppressing all the lines).
NeldotParticipantAs already mentioned, the method that always work for me in hard mode is to build an intercity tram line between well positioned cities at the beginning, then add more tram connections between nearby cities. The frequency should be no less than 60 seconds (a lot of trams are needed starting in early epoch).
With this method, after 5/10 years you will have a stable income of 400/600k per tram line, and soon you will collect enough to build your first railway line. Be careful, to make the railway profitable, it should connect two hubs that have already trams connections to other cities, and at least a population of 4/500.
Soon, you will have a stable income and you can expand your network further, but be careful with railways, because if you don’t plan them well, they become profit suckers.
However, I agree that the game economy would benefit from a rebalance, but in my opinion the rebalance should not decrease the maintenance cost, that add the necessary challenge, but increase the trains revenues by 30/35% in comparison to trams and buses (as in real life, train tickets are always most expensive that tram or bus tickets), because at the moment it really doesn’t make any sense to build railroads in the game, trams are just more profitable. For reality purpose, building costs and maintenance could be increased too, because the vehicles maintenance and prices are ridiculously high compared to structures cost and maintenance.
NeldotParticipantCongratulations! What a beautiful growing city.
In my game, after many attempts, i finally managed to reach 1500 population in hard mode, in 1930 or so (starting in 1850).
My method was to build a lot of tram lines (and at least a line trasporting the needed goods).
In that city I had only two train lines (one for passengers and one for cargo), but at least five tram lines and two bus lines.
Sadly, in that game, I was bankrupt in 1950, before reaching 2000 pops (I was near), because I built another two railway lines and went in deep red (while my tram lines where struggling with heavy traffic). The railways in hard mode are hardly profitable…
NeldotParticipantYeol, +1 to all the options you suggest for a future patch!
– I add to the suggestions the release of a complete terrain/scenario editor to build personalized worlds. I hope that the Devs are listening.
- This reply was modified 9 years, 7 months ago by Neldot.
September 15, 2014 at 19:51 in reply to: Hint: acute angled curved double/triple bridge over the river #8547NeldotParticipantThank you for the precious hint!
However, I hope that the Developers would take care of the pillars/obstacles problem in building bridges, it’s not so much fun having to work a lot just to build something that the game should be able to build by itself automatically.
NeldotParticipantI agree that intercity trams are a great source of income in hard mode! Besides, they are not an exploit, they are very historical indeed.
It’s history, the intercity tramways (interurbans in Usa) were very popular and very profitable both in Usa and Europe during the end of 19th / begin of 20th centuries.
Perhaps, for added realism, there should be a way to build interurban tram tracks separated by roads (as in reality, because interurban trams almost always ran on separated tracks between two cities).
- This reply was modified 9 years, 7 months ago by Neldot.
NeldotParticipantI agree with you. The pillars system of the bridges is a real pain. The game should be more flexible in adjusting automatically the pillars. At the moment it takes a lot of trying and a lot of money to build even the simplest overpassing bridge, because of the pillars collisions.
NeldotParticipantI think that passengers (and cargo), in order to reach their destinations, can use every mix of transports and walking that fits into the “20 minutes paradigm”.
- This reply was modified 9 years, 7 months ago by Neldot.
NeldotParticipant+1, surely Churches would add character to the cities.
NeldotParticipantHello Mikael, thank you for this great game and keep up the good work!
I think that what the OP was meaning is that the towns development takes a bit too long, more than a century to reach 1000 people. I agree with him, because I love the steam age, and until now in my games I see no way of getting big cities until the late game, when there are no more steam trains available.
Perhaps an option in the map generator to set the initial population of the cities (small, medium, large), or at least to put 1/2 bigger cities in the map, would be useful too. I understand that this option would render obsolete one of the achievements.
Antonello
NeldotParticipantI’ve had the some problem. When you build a tunnel in separate segments, you can’t bulldoze it.
After a lot of attempts, I come to the conclusion that it’s a bug…
NeldotParticipantIt seems to me that tunnels construction is heavily bugged. Every time I build a tunnel every sort of scary things happen in my games (from money taken but tunnel not created, to a bugged tunnel that cannot be bulldozed).
I think that the entire track construction tool needs a revision, particularly tunnels and bridges.
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