nicker43

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  • in reply to: Suggestion for Route window #9374
    nicker43
    Participant

    Also, current vehicle cargo/passenger load so you can get an indication if more vehicles need to be added to the line.

     

    in reply to: WISH: line window with running vehicles #8810
    nicker43
    Participant

    It would also be cool if the line window showed the vehicles with some indication of their current loadout.  That way, you could quickly see if more buses or trucks need to be added to a line.

     

    in reply to: WISH: economic model like Railraod Tycoon 3 #8809
    nicker43
    Participant

    +1

    in reply to: Freight Station Capacity #8808
    nicker43
    Participant

    What bothers me is the truck station capacity.  The large truck station has a limit of 12 units per line.  It makes no sense when you have trucks that can transport 16 units.  Trucks can never be fully loaded.  If you do set the line to full-load, then something down the line will break and eventually the commodity will bypass your station.

    I have gone through all the mdl and lua files, but capacity is not a parameter that can be set.  This has bothered me so much that I have run the .exe through a disassembler looking for hardcoded compares with ’12’, but alas, nothing obvious was found.  I would hope that future patches expose all the internal constants and the lua interface is documented with a rich API.  If we had this today, it would be possible to write widgets which could address some of the biggest gripes with the game; for example automatic vehicle replacement.

     

     

    in reply to: Trains choosing platforms #3849
    nicker43
    Participant

    This is a problem.  What if multiple trains are waiting for full-load?

Viewing 5 posts - 1 through 5 (of 5 total)