Traian Trante

Home Forums Behind the scenes #4 – Sales, distribution, piracy and marketing

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Viewing 15 posts - 16 through 30 (of 154 total)
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  • in reply to: Suggestions: about the new cargo system #19827
    Traian Trante
    Participant

    So glad hey hired you, Tom. It was pretty weird talking to a wall and not knowing somebody’s hearing it….

    in reply to: Diamond Crossing Dissapointment #19699
    Traian Trante
    Participant

    The main and biggest problem of thsi game is that the map is too small. Industries are too close to each other. Cities are too close to each other.

    So we have to squeeze all kind of crossings all over the place and we have to make sure that they are speedy enough to to affect your line performace. At the end you end up with half of your rail newtwork beeing made of junctions, intersections, bridges, etc, etc, etc.

    So it’s normal to want all kind of tools like diamond crossings to save space.

     

    Please give us the proper crossings. but also please don’t ignore the fact that the map is simply too small for trains. This is the main issue and it should be given priority.

    in reply to: New cargo system makes it too complicated #19516
    Traian Trante
    Participant

    The new cargo system falls into the category of features we never asked for that create more problems than it solves.

    Juuuuust like the main road connection!

     

    The correct way to implement this feature was to solve the bug that allowed a train to load both iron and coal in the same car, thus doubling the train’s capacity. Oh well. There go the modded cars that could carry both plastic and goods….. or tree trunks and lumber.

    in reply to: What about the new patch? #19363
    Traian Trante
    Participant

    Come on guys, its not that hard to write 2 lines to tell us that the update will be out in 1-2 3, x months or whatever. It’s common curtesy, please !

    in reply to: I got to year 2000… #19351
    Traian Trante
    Participant

    To solve the deadlock issue: click on the train in question then click on “running” in its window. It will then show “stopped”. When the train is stopped, you can reverse it. Click on “reverse” and then start it again.

    in reply to: After 267 hours of play i got all of a sudden #19321
    Traian Trante
    Participant

    RAPTR issue. Disable or uninstal raptr adn you should be fine.

    in reply to: A Different Kind of Freight Question #19302
    Traian Trante
    Participant

    it can. the existing industries will develop if they get workforce.

     

    in reply to: A Different Kind of Freight Question #19288
    Traian Trante
    Participant

    To grow the demand make sure the industries have acces to passenger transportation. The industries themelfes will grow that way.

    in reply to: Issues with changing roads #19244
    Traian Trante
    Participant

    The spawn point issue has been solved a while back. You can delete any road near the industries and the goods will sapwn on the closest road available to that industry, even if that is pretty far…

    in reply to: Trains inexplicabily slowing down. #19225
    Traian Trante
    Participant

    Yeah, I found that demolishind a very huge piece a of track and completely rebuilding it solvs the issue, but i’m still having issues narrowing down where exactly the problematic piece of track is….

    • This reply was modified 8 years, 8 months ago by Traian Trante.
    in reply to: Bug report: Vehicles can't be purchased. #19169
    Traian Trante
    Participant

    I did that twice now. I think i havent explained myself well. I can purchase vehicles with the manufaturing date < 2050. Those are still avaialable. If a vehicle has a manufacturing date of 2051 – 2070 (for instance) it doesnt show up in the depot.

    in reply to: Debug mode ??? How ? #19156
    Traian Trante
    Participant

    never mind. Found it in : C:\Program Files (x86)\Steam\userdata\ ……………………

     

    Thanks !

    in reply to: Debug mode ??? How ? #19155
    Traian Trante
    Participant

    Where is the settings.lua file ? I searched for it all over and nothing.

    in reply to: Is encouraging resource growth posable? #18941
    Traian Trante
    Participant

    Oil goes to refinery, that creates goods. Goods go to city. Wood -> Samwill -> City.

    in reply to: Some suggestion to official team about modding #18935
    Traian Trante
    Participant

    +1

Viewing 15 posts - 16 through 30 (of 154 total)