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  • in reply to: Passenger Train Stations #8848
    pantner
    Participant

    passengers will only travel to another city if there is a reason. Job, Shopping, etc.

    Plus, the whole travel time, from home to where-ever, needs to be 20minutes or under.

    in reply to: Disappointed… #8846
    pantner
    Participant

    My workplace is in the process of moving AWAY from McAfee because of how shit it is.

    We’ve had so many false positives over my time here it is ridicules. At one point McAfee even quarantined an important Windows system file after you updated to Service Pack 3.

    If the problem was with Train Fever then all the other Antivirus software would also pick it up, no?

    And a computer with an i7 can have almost any video card in it. If the card is worth $50 then the computer is not going to game well even if it has Intel’s latest 6/8 core i7 extreme edition

    in reply to: Little help with 2 way between city #8842
    pantner
    Participant

    You can only have 1 train on a section of track. The sections are created by placing signals. As was mentioned, there are signals built in to the stations. You need a setup like

    …………………..__________Signal__________Signal________Signal_______

    Station—– <                                                                                                                                >——Station

    ………………….—————–Signal—————–Signal—————Signal————

    (Ignore the ……. on the left, had to put it like that to get it to align correctly…)

    I hope that makes sense 😛 and as mentioned, the signals go on the right side of the track according to the direction the train is running in. If you place a signal on the left side of the track the train will ignore it (but if it comes down the opposite way then it will use it)

    You can also make signals one way (by selecting them) which will force locos to only go in one way on it.

    *EDIT – Also, always have a signal as a loco is leaving the double track so if it needs to wait, it will wait at the “end” of the double track instead of halfway down it.

    • This reply was modified 9 years, 7 months ago by pantner.
    • This reply was modified 9 years, 7 months ago by pantner.
    in reply to: A few questions, confused. #7173
    pantner
    Participant

    TBH i’m not sure about the first question.

    I think the frequency is an average of the gap between each vehicle reaching the ‘stop’…if that makes sense…

    The second question, the 20min limit is total time from start to finish, not just between stops. If it takes more than 20minutes to get anything anywhere, it won’t go. This goes for passengers, raw materials and goods.

    If you want to service more than one town/city I would have a multi-platform station at the source, each for a destination. Then take each line out to the city and add extra trains, making it a double line. The further away the city is the more trains you’d need to bring the frequency down.

    Everything is based on the demand for it and how quickly and how often you can move the stuff.

    in reply to: Trains on same track? #7170
    pantner
    Participant

    Using Signals, you can set them to “one way” only. You might need to do that to force one loco onto the other side of the double track.

    You should also put signals just outside the station so that if the platform is occupied the loco will move to the closest signal. No signals means it won’t move at all.

    And unless you force it onto different platforms, the same ‘line’ will always use the same platform, even if others are free.

    I generally prefer to do a double platform. One track leads to the raw material, the other leads to the city and have one (or more) loco(s) on each. Then make each section double track as much as possible using one way signals to force them onto opposite tracks. If you have more than 2 locos you will need to put normal signals down the track to break the track into sections so that they all keep moving.

    • This reply was modified 9 years, 7 months ago by pantner.
    in reply to: Impossible to build overtaking sections? #6942
    pantner
    Participant

    ok, I think some people are over thinking it… From my point of view fast and slow trains are just that. One train that is moving faster than the other. Either cause its a different model, has a lighter load, etc. Nothing to do with passengers or goods or express trains, simply one train moving at 40kp/h and one moving at 70kp/h. (as an example)

    And the idea that i’m using is kinda the opposite of what I think works, where you can have 2 locos running the opposite direction, one will move into the “spur” while the other waits.

    I actually think ‘highspeed’ might be right, leave the signal off the “fast” track.

    Slow train moves into the slow section which has a signal and now occupies that section, faster train comes up behind it, won’t it take the “fast” track as it is not occupied and the slow train will wait for it cause of the signal?

    I would try to test it but I am having trouble loading the game 🙁

    in reply to: Impossible to build overtaking sections? #6851
    pantner
    Participant

    sorry for the “paint job” but I thought something like this would’ve worked?

    blue arrow is the slow train, the red/yellow arrow is the fast train and the yellow squares are signals.

    Assuming there is enough time, the fast train should be able to go onto the top section of track?

    You might need to adjust the placement of the signals, am not 100% sure, but I would expect it to work.

    No?

    *Edit – I broke the photo/thumbnail somehow… There should be a second “arrow” (indicating the fast train) off the right side of the pic.

    • This reply was modified 9 years, 7 months ago by pantner. Reason: fixed pic
    • This reply was modified 9 years, 7 months ago by pantner.
    in reply to: Impossible to build overtaking sections? #6796
    pantner
    Participant

    I would think you could do it here as well, just need a long enough section of track and the signals in the right spot.

    Though, I haven’t tried it.

    in reply to: Change of passengers (or not) #6795
    pantner
    Participant

    As Azrael says, definitely possible.

    I have bus lines that feed to train stations and seen people arrive on the bus then go wait at the station and people who arrive at the station go and wait at the bus stop.

    in reply to: Cargo problem #6793
    pantner
    Participant

    Best to build the platform as close as you can to the industrial area of the city as that is where they go.

    Closer you get means less travel time on “foot”.

    in reply to: Cargo problem #6443
    pantner
    Participant

    haha, glad we worked it out 🙂

    yes, if you use rail for passengers and for goods you will need 2 stations, one for each.

    A little annoying, but I guess it’s more realistic?

    in reply to: Trains on same track? #6332
    pantner
    Participant

    I think it works on sections of track between platforms and possibly intersections.

    I may be wrong, but the only way I know of to help is to put signals as different points. Once the first loco goes past the first signal the second loco will start to move to it, and so on.

    in reply to: Cargo problem #6331
    pantner
    Participant

    stupid question… you are using cargo platforms and not passenger platforms, right?

    pantner
    Participant

    TBH, never played Transport Tycoon and spent about 5 mins in OTTD.

    Played RRT1-3 and Sid M’s Railroads quite a bit (especially RRT3!)

    Though, I do agree with you, TF could be amazing with some relatively simple tweaks and additions…

    in reply to: Bus routes, efficiency. #5952
    pantner
    Participant

    that’s not a bad way of doing it (my post was in reply to your original one, I didn’t see your second post 😛 )

    might look at that on my games too.

Viewing 15 posts - 1 through 15 (of 25 total)