Parsiuk

Home Forums Transport Fever officially announced!

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  • in reply to: Keep the money coming :P #7392
    Parsiuk
    Participant

    Impressive. To be fair it’s inspiring to see your way of playing this game. 🙂

    in reply to: On the subject of non-dynamic platform choice #7369
    Parsiuk
    Participant

    As I mentioned this before somewhere: in real life platform has assigned line, and that doesn’t change from day to day. Train to South Woolington will always leave from platform 3. The only thing what bothers me, is that in game I can’t select which platform would that be. Game seems to be trying to select platform automatically, and it not always works ok. We should ask devs to implement “platform selector” for lines,  IMHO.

    in reply to: Unrealistically Fast Time Compared To Speeds #7358
    Parsiuk
    Participant

    Well, I think that’s just a representation of bus using a route over time. If you’d have to watch it every day, completing the same route over and over again, the game would become so boring that you would never made it 1900’s. 😉 That’s a good balance between realism and playability basically.

    in reply to: [FIXED] Multi-platform, multi-line station, doesn’t work #7356
    Parsiuk
    Participant

    I’m playing this game for last few days, and reading this forum as well. It seems to be a major pain in the neck with those multiplaform stations. doc0c: I get your point that this is annoying, however, in real life trains rarely go to a free platform. Usually a platform is associated to a line.

    Rather than changing current behaviour, maybe devs could add a “platform selector” which would allow us to define which platform should be used by train on the station. So that would be realistic and playable. At the moment trains may behave in realistic (line assigned to platform) but not playable way at all.

    That doesn’t obviously resolve issue with cargo: those trains should really use free available platform. Don’t know how in real life, but at least in game I’d expect bit more flexibility here.

Viewing 4 posts - 1 through 4 (of 4 total)