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PaTrondParticipant
I don’t see what you mean. If you mean the rock where the terrain is steep, I find it very clsoe to reality.
https://www.train-fever.net/filebase/index.php/Entry/1845-Norway-Rennebu/
January 7, 2016 at 20:38 in reply to: What engine should next game use? – As requested by Tom = ) #20950PaTrondParticipantPBR would indeed be nice, and probably is in the top five section of my wishlist of new features. Having separate diffuse-, specular-, gloss-, normal maps, as well as opacity maps is also high on my wishlist.
Another advantage of having an engine with something like Unreal Engine’s Blueprint system, is that it’s very easy to instance almost everything, meaning everything from calculations to textures and geometry. (Almost) every modern game engine has decent or good solutions for this, so this is not Unreal Engine exclusive. This would lower load times, performance hit, and it would also make it easy for modders to make multiple textures/ liveries for the same object. The way I see it – there might be a way I don’t know of – is that the texture path has to be defined in the geometry file, meaning that if I want another asset that has the exact same geometry, but different texture, I still have to duplicate the geometry file.
PaTrondParticipant^Link to the work?
PaTrondParticipantSteam is safe enough. If your anti virus program says Steam is unsafe, you should get a new one, because it means the anti virus program’s library of possible threats is stuck in the computer stone age, and it can’t possibly be a good virus program in terms of today’s standards. Sorry.
Regarding the physical copy of Train Fever, it’s still bound to Steam. Most likely due to its copy protection being Steam’s won one. I am NOT speaking for the developers, but as someone being in the business, it’s not economically feasible for most indie developers to use different copy protections. Steam is also simply the best solution for most developers in terms of pretty much everything regarding publishing.
Game engine developer wants a part of the cake, so does Steam (sales in their store and/ or copy protection), and then there’s the optional retailers who got some pretty hefty demands, not only in terms of their cut, but also in terms of sales potential, and sometimes even demanding what they qualify as a ‘publisher’.
PaTrondParticipantComing to a Train Fever near you! (No, it does not say “Pennsylvania” on the side – copyright infringement taken into consideration) 🙂
- This reply was modified 9 years, 2 months ago by PaTrond.
PaTrondParticipantYou’re just having bad luck. 🙂 Supply and demand is the clue. The game does exactly that in an excellent way, but it’s not always that easy to figure it out.
If your trains are at maximum capacity and not making money, there are some bad distances along the route where the trains are not full at all.
One of my games, with insanely expensive Flying Hamburgers doing their job well, next to Mallards.
PaTrondParticipantYes, this might be a double pun..
http://puu.sh/f80Kv/f146ede65f.png
Pretty much soon ready for scripting and going through the programs for applying dust and dirt.
- This reply was modified 9 years, 2 months ago by PaTrond.
PaTrondParticipantPaTrondParticipantAs much as I’d like- and hope to see day-/night cycle myself, the teaser was not to ask for that. It was simply for texturing and having fun experimenting with rendering.
When people are wishing for day-/night cycle, I hope you take into consideration that it would probably demand a lot from Urban Games, as well as making modding a heavier process, depending on the lighting method chosen. Even though it would be very awesome to see day-/night cycles with lit train sets, Urban Games most definitely knows what is better to put effort in.
PaTrondParticipantGrrrrrreat Success! Now my top two favorite Shinkansens are in the game.
Works great without the normals, anyway! = ) – So, great work!
- This reply was modified 9 years, 3 months ago by PaTrond.
PaTrondParticipantThat is just awesome!!! Made me download LEGO Digital Designer and do some procrastination! xD
PaTrondParticipantAnother update done. Next one will make it late “beta.” That will be normal maps plus more diffuse- and reflection details depending on normal maps.
Lots of color correction, as well as added details.
Please look at first page for download link.
PaTrondParticipantOla raised the pantographs while I was at work! I was planning to include some texture updates, but I got some better ideas on how to implement the changes, so I’ll do it properly instead of just rushing it out. : )
This is an update purely for those who prefers the pantograph to hit the catenary.
Download here:
https://www.dropbox.com/s/lg40ql0xylp8o2j/Shinkansen_0-Series_0.3_stretched_pantographs.zip?dl=0PaTrondParticipantPaTrondParticipantNew version!
– Fixed blue color!
– Tweaked reflection.
– Some more detailing.https://www.dropbox.com/s/jovbfvn85e9aqa8/Shinkansen_0-Series_0.3.zip?dl=0
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