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Person012345
ParticipantRe: The convo above, these are the trains in my area: https://www.youtube.com/watch?v=8ROKQ0-lo9E
Clearly the department of infrastructure doesn’t know how the auto-upgrade function works.
(Also yeah, it’s narrowgauge)
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This reply was modified 7 years, 5 months ago by
Person012345.
Person012345
ParticipantBefore the upgrade it really put me off to see 5 or 6 buses in a row glogged up behind personal cars that were driving on the bus lane ! Is that still happening when car traffic really gets going ?
I don’t know because my experience is that they solved the clogged up traffic problem. I had a game where everything was packed solid with cars, but after they released that fix it all cleared up and I haven’t had any real trouble with cars clogging up cities again so I can’t tell you if they clog up bus lanes still.
Person012345
ParticipantActually, there was a change that made cars take into account traffic. If too many people are driving a road and it gets clogged, now people will decide “that takes too long” and take the train instead. Although I’ve never had issues with lack of train ridership, maybe you should increase the frequency of your buses and/or trains so that people aren’t waiting too long. Trains are still faster than cars, especially with speed limits.
Person012345
ParticipantThis is more a list of your grievances (which is fine). I would say the “basic” broken things would be things like the fact that there is no carriage in the A4’s lifetime that can allow it to achieve it’s top speed (unless you have the DLC and have mixed train themes). Or the fact that the road cargo stations in the game don’t have enough capacity to fully load a 40 ton truck. Unless these things were fixed (I know the A4’s problem is still there, I haven’t gotten to the 40 ton truck age yet).
Person012345
ParticipantAlright, thanks. I must have misremembered, I probably used the N/M thing as suggested above before. the workaround looks more aesthetically pleasing though.
March 26, 2015 at 21:09 in reply to: Cities Skylines is out and Urban Games should take notice #18218Person012345
Participant@isidoro Yes, well the game doesn’t perfectly simulate an economy and it never will. I find it unlikely an AI will be added so we work with what we can.
Person012345
Participantyou just have to click back on the game.
March 23, 2015 at 05:40 in reply to: Cities Skylines is out and Urban Games should take notice #18083Person012345
ParticipantI said the drop off would increase as time went on. You wouldn’t even need to make old ones disappear (although they still could because they aren’t being manufactured any more) because they’d be getting such harsh penalties for being slow that they couldn’t be profitable later on (except for certain goods that don’t care as much, in which case it’s perfectly fine to have a certain level of outdated equipment running). I don’t even understand what your issue is.
Person012345
ParticipantThe frequency is how long the cargo expects to wait at the station. You then need to consider how long the cargo will take to get to it’s destination (the train journey and the “walk”) and add that to the frequency. 11 minutes is too long, look at halving that. Yes, if the line is longer than 20 minutes (though 20 minutes is a decent amount of time, assuming any kind of modernish train it should be able to get anywhere in that time, not so much the earlier trains maybe) then it won’t work, try a closer industry.
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This reply was modified 8 years ago by
Person012345.
March 22, 2015 at 10:39 in reply to: Cities Skylines is out and Urban Games should take notice #18059Person012345
Participant@isidoro: TF should use a system like simutrans (and maybe TTD?) where you get a bonus for delivering quickly/penalty for delivering slowly (in that case based on average speed I think, but maybe absolute time would be better) and it drops off faster for perishable items and passengers than it does for things like coal and iron. If the time constraints got progressively harsher as the years went on then obsolete vehicles would be undesirable later on.
March 22, 2015 at 10:34 in reply to: Cities Skylines is out and Urban Games should take notice #18058Person012345
ParticipantPDS didn’t develop Skylines, Colossal Order are the developers, Paradox simply publish the game.
Person012345
ParticipantIt’s not steam’s fault (at least not exclusively). Most games can be played fine if you go offline can’t they?
Something interesting, if this is an option for you OP, it does seem to work if you first put steam into offline mode (which you should then be able to keep it on for the most part). So if you do that when you don’t have an internet connection then maybe it will work?
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This reply was modified 8 years ago by
Person012345.
Person012345
ParticipantI can confirm this and notably, apart from not allowing you to play the game, it also means you can’t exit the game (normally, anyway, you can still alt+f4 or ctrl alt delete it).
March 8, 2015 at 16:20 in reply to: Can someone please explain the obscure curved-roads construction mechanism? #17792Person012345
ParticipantEach section curves depending on what angle you initially drag it out at (which one it snaps to) and where you’re going. To control how much the road curves in certain places you just do it section by section. Sorry for the triple post, for some reason it won’t let me edit my other ones.
March 8, 2015 at 16:10 in reply to: Can someone please explain the obscure curved-roads construction mechanism? #17791Person012345
ParticipantOh, and if you drag it to the left until it snaps out, then up, you’ll get a sharp left then a curve in the opposite direction.
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This reply was modified 7 years, 5 months ago by
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