Person012345

Home Forums Diamond crossovers, better usability and many improvements

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Viewing 15 posts - 31 through 45 (of 115 total)
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  • in reply to: Losing interest in this game #14485
    Person012345
    Participant

    So you’re suggesting that we all pay out more money for something that should have been included when released? You’re either an idiot who has no value of money or you’re using your parents credit card and don’t care that you’re wasting their money. I’d like to have your money to throw out the window too.

    What? How are extra trains and vehicles “something that should have been included when released”? The game has a very fine selection of vehicles, just not enough for my tastes. I wasn’t referring to functioning traffic as DLC.

    So you’re saying that you think playing this game that has all sorts of problems is FAR more fun than playing Wot that has no problems while playing?

    WoT has a ton of problems that make it just a frustrating chore to play. I can at least get some enjoyment out of train fever. Don’t get me wrong, WoT COULD be a good game but WG are just crap.

    in reply to: New to Train Fever, worth buying? #14470
    Person012345
    Participant

    False. Your post was this:

    @Person012345 to solve your traffic issues have you covered the suburbs with bus routes to give the sims an alternative to driving. The routes will probably lose money but will keep cars off the road, feed the sims that use those routes to increase train profit and free up your main bus routes from traffic. I don’t think people grasp this point – the heavy traffic means your transport network is not good enough and introduces a challenge late in the game if you don’t develop mid game properly.  It is a part of the game and not a bug – and can be managed with proper city bus coverage.

    You’re trying to say the only reason I’d have traffic is because I’m not playing properly. This simply isn’t the case and “delete the roads between towns” is not an acceptable alternative to the traffic simulation working properly. The traffic issues are something that a potential buyer should be aware of. They don’t occur because of legitimately inadequate service, they occur because the traffic flow is broken.

    • This reply was modified 9 years, 4 months ago by Person012345.
    in reply to: New to Train Fever, worth buying? #14462
    Person012345
    Participant

    Again, being a ridiculous fanboy. The OP is asking whether the game is worth buying. I put my opinion out there and if you care to remember I wasn’t even that scathing in my first post. Overall I can’t recommend it yet because of the lingering issues. You’re the one who was saying it was fine because you can use absurd workarounds, I for one certainly wasn’t saying the game was worthless or terrible.

    in reply to: New to Train Fever, worth buying? #14432
    Person012345
    Participant

    @Person012345 then destroy the roads between towns like some people do if it annoys you so much. I’m not making excuses I gave you advice, I don’t have a problem with the game as it is otherwise I wouldn’t play it – or I would have to call it a chore otherwise.

    Oh yes, remove the roads between towns. What realism. What a perfect meshing of gameplay and immersion. And not that helpful because it’s traffic inside towns that I have the most issues with (since I use trains between towns, although yes, inter-town traffic does travel through towns and so contributes).

    Of course you’re making excuses. I don’t care if you’re happy playing the game with broken parts of it, exploiting other unrealistic and unintended mechanics like deleting roads between towns. That doesn’t mean that an integral part of the simulation isn’t broken.

    in reply to: New to Train Fever, worth buying? #14416
    Person012345
    Participant

    @Person012345 to solve your traffic issues have you covered the suburbs with bus routes to give the sims an alternative to driving. The routes will probably lose money but will keep cars off the road, feed the sims that use those routes to increase train profit and free up your main bus routes from traffic. I don’t think people grasp this point – the heavy traffic means your transport network is not good enough and introduces a challenge late in the game if you don’t develop mid game properly.  It is a part of the game and not a bug – and can be managed with proper city bus coverage.

    No. In real life, if public transport is not good enough the entire city is not instantly gridlocked. When there is decent public transport, there are still traffic jams (it doesn’t matter how good your network is, some people choose their cars) and that then causes your bus service to be bad which causes more people to take their cars and it’s a spiral. Your argument that this is not a bug is ridiculous fanboying. It’s not a “bug”, but it’s a problem. Most of my bus services lose money already feeding into my highly profitable train services. I have 70 – 80%+ ridership in most of the towns on my map and the traffic jams are still horrendous, both between cities and, more problematically, within cities. Besides which I don’t want to have blatantly unrealistic shit just because the game mechanics are broken. I don’t want to upgrade every single road to a 4 lane road with bus lanes just to make anything work. Right now, every other road option is completely useless. I already know how to play the game, but when you have multiple towns of >1000 population, the game breaks and the traffic is just absurd. Quit trying to make excuses.

    • This reply was modified 9 years, 4 months ago by Person012345.
    in reply to: New to Train Fever, worth buying? #14379
    Person012345
    Participant

    As far as the future goes, the dev team seem to be pretty good about releasing patches every 2 weeks or so and they do appear to be at least a little responsive to user feedback. However, a lot of the issues I have with the game are pretty big and may not ever get fixed (I don’t have full confidence at this time). I still can’t really recommend it, I can’t even really play it until the traffic issues are sorted out, but it isn’t exactly a waste of money either (at least if you have a good PC). If it remains as it is now then it may not have the longevity you would want but nor is it without merit.

    Person012345
    Participant

    We all know how to play the game Kiwi. If you deny that car traffic is an issue then it’s probably you who doesn’t know what they’re doing. Besides which “just understand the game mechanics and it’s fine” is not ever an argument. I want to feel like I’m building a transport network, not that I’m playing a game where I have to be constantly aware of the mechanics. If the mechanics require you to play around them, rather than them behaving properly and realistically, then they’re broken.

    Person012345
    Participant

    if you set each station to the same line twice, they will use different platforms (if they are free) for each “lap”.

    in reply to: Train Fever on sale -40% ! WTF !! #13723
    Person012345
    Participant

    i.e. Prison Architect was an Early access game; Steam kept “advertising” the game at full price, then short after its official release it went on sale. Even though it had HUGE sales figures already!

    What? Prison Architect is still in early access, it’s still having alpha builds released, it hasn’t seen a full release yet.

    in reply to: So… what good are waypoints? #13326
    Person012345
    Participant

    what I’m saying is that if I have three trains on one line and I want to make the three trains use three different platforms with just using one line, I can’t. I have to make three separate lines in which case they would just default to the different platforms anyway.

    Well you can but it requires proper spacing. Just add each station 3 times and it’ll use a different platform for each lap, assuming there aren’t other conflicts.

    in reply to: So… what good are waypoints? #13312
    Person012345
    Participant

    I don’t get why you need them for buses though… bus stops are essentially waypoints and you can control the route quite well with ungrouped stop’s. Something you couldn’t do (since you couldn’t pick a platform) with stations.

    You do realise that buses stop at stops right? I don’t want a bus stop at every junction just because my stupid ass drivers want to ignore the nice bus-laned avenue in favour of going down some gridlocked sidestreet. I am forced to use trams on the route for now since they will only follow their tracks, but it’s stupid and I’d prefer to just give buses waypoints.

    And, depending on the circumstances, you can pick a platform with trains using one-way signals. You can certainly do it if you’re using it as a waypoint where you pass through. In the topic you linked, he could almost certainly easily use a station as a waypoint but, much like with my bus problem, the problem is that vehicles stop at stations and we want to avoid that. Although I’d have to see more of the setup to see whether he could manipulate signals to get trains on that track.

    Though I’m not saying “remove train waypoints” or anything stupid like that, I’m questioning why they weren’t given to road vehicles too where you actually need them more because right now there is no way to manipulate the route at all unless you want them to stop every few seconds (thanks for that, auto-regenerating roads).

    • This reply was modified 9 years, 5 months ago by Person012345.
    in reply to: So… what good are waypoints? #13305
    Person012345
    Participant

    Did they not add waypoints for road lines or am I just missing something? Wasn’t that the entire point? You could pretty much get trains to go wherever you wanted using signals, including using separate platforms, why did trains need waypoints and not buses, which you have absolutely no way of dictating the route for?

    in reply to: Top Speed #13047
    Person012345
    Participant

    Do *your* passenger trains  keep on being profitable right up into the twentieth or even twentyfirst century ?….

    Yup: http://cloud-2.steampowered.com/ugc/50991260314242451/435ED48A72F3C5DD603B99B932E97A37AEA07828/

    in reply to: Losing interest in this game #12998
    Person012345
    Participant

    10k people is peanuts. Modern computer should be able to manage several hundread thousands of those.

    Or, if Colossal Order succeed where maxis failed, 1 million+

    in reply to: Loving Everything in Train Fever #12990
    Person012345
    Participant

    Well sure but it’s an obvious oversight in the base game that really should have been fixed within the first few patches imo. It shouldn’t really be up to modders to fix bugs. Although I will utilize those things so thanks for sharing.

Viewing 15 posts - 31 through 45 (of 115 total)